
Riftmaker Wild Rift item guide
What it does
AP fighter item with health, sustained damage ramp, omnivamp at full strength, and bonus-health AP conversion.
When to buy it
Buy on Gwen and AP fighters that want long fights.
Reviewed champion builds that buy it
Where this item fits
- 2reviewed builds buy it first
- 0reviewed builds buy it second
- 3reviewed builds buy it later
- 0reviewed builds keep it as a situational answer
Lanes that buy it
- Baron4
- Dragon1
Reviewed core builds that include it
Bought alongside it in those builds
What each stat does
- +80 Ability Power Raises the damage, healing and shielding of ability-based champions.
- +150 Health More total health, so you survive more damage before dying.
- +15% Ability Haste Shortens the cooldown of your abilities, so you cast more often.
- +7 MagicPenPercent Ignores a share of the target's magic resist, so magic damage hurts tanks more.
Alternatives in the same category
- Archangel's StaffAbility Power +35 · Ability Haste +20% · MagicPenPercent +7 · Mana +500
- Cosmic DriveAbility Power +75 · Ability Haste +30% · MagicPenPercent +7
- Lich BaneAbility Power +80 · MagicPenPercent +7 · Ability Haste +10% · Move Speed +5%
Three common mistakes
- Building it outside the lanes where reviewed builds use it: Baron, Dragon
- Buying ability power on a champion whose damage comes from basic attacks.
- Treating it as the safe first item: it is the first purchase in only 2 / 5 reviewed builds.
Counts come from the reviewed champion builds in the Nexus Lab. The mistakes are Nexus editorial guidance chosen by what the data shows, not a statistic.
Stats are shown only where the catalogue records them, and nothing is filled in where the record is empty. The written guide is Nexus editorial, not a statistic.
- Riot Wild Rift 7.2/7.2c system & patch notes
- Nexus current item catalog
Playing Wild Rift? Top up Wild Cores on The Nexus
Background art: Thunder Lord Ornn, Riot Games
