Patch 26.19 in short: Patch 26.19 nerfs Fiora's Blade Waltz, Twisted Fate's Destiny and Gate, and several Morgana numbers, while cutting the cooldown on the top role quest's Teleport. Galio and Kassadin get clear buffs, and the notes say the Worlds patch is next.
Based on League of Legends Patch 26.19 Notes by Riot Games, published 22 September 2026.
This patch lands in the window before the Worlds patch, and the notes say it is the first round of pro-focused Summoner's Rift changes. Riot frames it as a search for fringe picks that add variety without disrupting the meta. That means the numbers here are a read on where the game is heading, not a finished verdict. For anyone who queues ranked or normals, the practical question is simple: which champions got harder to play, which got easier, and what should change in your picks and item habits right now.
The biggest hits: Fiora, Twisted Fate and Morgana
Fiora takes the most visible nerf. Blade Waltz damage drops from 160 / 330 / 500 (+115% bonus AD) to 125 / 255 / 385 (+85% bonus AD), and the cooldown climbs from 130 / 120 / 110s to 150 / 130 / 110s. The notes say the change keeps similar damage on a single isolated target, and the single target ceiling barely moves, from 320 / 660 / 1000 (+230% bonus AD) to 325 / 663 / 1001 (+221% bonus AD). What really shrinks is the area damage. Reading this, Fiora will still punish a lone target, but she will struggle more in teamfights where her ultimate used to clean up several enemies. The maximum return range also grows from 1500 to 2500, which may make her recall-like reposition more forgiving.
Twisted Fate loses map presence. Destiny's cooldown goes from 130 / 110 / 90s to 180 / 150 / 120s, and its mana cost moves from 150 to 150 / 125 / 100. Gate's cooldown rises from 120 / 105 / 90 / 75 / 60s to 135 / 120 / 105 / 90 / 75s. The passive also stops granting bonus gold to allies while he is dead. The notes tie this to support being his strongest role, so we expect fewer global plays from him in lane phases and less pressure from Destiny in the back half of games.
Top lane gets more Teleport, and Nasus pays for it
The top role quest's free Teleport cooldown falls from 420 seconds to 390 seconds. The upgraded Unleashed Teleport for top laners goes from 330 - 240 seconds to 300 - 210 seconds. Non-top Unleashed Teleport stays unchanged. The notes say the top role quest has freed top laners to skip Teleport, so the goal is more map influence for those who take it. Reading this, a top laner who splits side lanes will get back to the map sooner, while a top laner who wants to stay near lane will feel little difference.
Nasus is the main top lane casualty. His Siphoning Strike bonus damage drops from 40 / 60 / 80 / 100 / 120 to 30 / 50 / 70 / 90 / 110, and the notes say his lifesteal sustain falls with it while his stacking comes online later. Items also shift toward laning. World Atlas and Runic Compass trade flat health from 30 / 100 / 200 down to 0 / 60 / 200 for health regeneration that moves from 25% / 50% / 75% to 50% / 75% / 75%. Melee supports should find these items steadier in lane and less bulky when roaming.
Fringe picks and mid-size tuning
Galio gets the largest rework. Righteous Gust's cast time falls from 0.4s to 0.25s, its missile speed rises from 1200 to 1300, its width grows from 60 to 160, and its range extends from 1100 to 1175. The notes also fix a bug that added 15 extra damage. Kassadin's Riftwalk goes from 600 to 700 range, and his Null Sphere ability power ratio moves from 60% to 70%. Reading this, both champions become more reliable at reaching targets, though neither change alone settles whether they will climb.
Ryze gets a clear mixed outcome. Overload's flux bonus drops from 25 / 50 / 75 / 100% to 15 / 40 / 65 / 90%, and Spell Flux's mana cost rises from 35 / 45 / 55 / 65 / 75 to 40 / 50 / 60 / 70 / 80. In exchange his armor growth goes from 4.2 to 4.7, which the notes present as help in bad solo queue matchups. Lucian's Vigilance empowered hit moves from 15 (+20% AD) to 5 (+15% AD), while his Piercing Light base damage rises from 80 / 115 / 150 / 185 / 220 to 90 / 130 / 170 / 210 / 250. This probably helps Lucian's bot lane laning damage and eases his historical mid-lane spillover.
Who benefits
- Galio: Righteous Gust gets a shorter cast time, a faster missile, a much wider hitbox at 160 width, and more range, which the notes describe as taking him from the weakest champion to a viable pick.
- Kassadin: Riftwalk range rises from 600 to 700, restoring his full Summoner's Rift range, and his Null Sphere ratio climbs from 60% to 70%.
- Top laners who split push: The free Teleport cooldown falls from 420 seconds to 390 seconds, and the upgraded top Teleport drops from 330 - 240 seconds to 300 - 210 seconds, so map pressure comes back sooner.
- Melee supports on World Atlas and Runic Compass: Regeneration rises from 25% / 50% / 75% to 50% / 75% / 75%, which the notes say suits sustained laning better than the flat health they lose.
Who loses
- Fiora: Blade Waltz drops from 160 / 330 / 500 (+115% bonus AD) to 125 / 255 / 385 (+85% bonus AD), and its cooldown grows from 130 / 120 / 110s to 150 / 130 / 110s, so teamfight area damage shrinks.
- Twisted Fate: Destiny's cooldown rises from 130 / 110 / 90s to 180 / 150 / 120s, and Gate rises from 120 / 105 / 90 / 75 / 60s to 135 / 120 / 105 / 90 / 75s.
- Nasus: Siphoning Strike bonus damage falls from 40 / 60 / 80 / 100 / 120 to 30 / 50 / 70 / 90 / 110, and the notes say his lane sustain drops with it.
- Morgana: Tormented Soil's mana cost rises from 70 / 85 / 100 / 115 / 130 to 80 / 100 / 120 / 140 / 160, its cooldown goes from 10s to 12s, and Soul Shackles' cooldown flattens from 120 / 110 / 100s to 120 / 120 / 120s.
- Poppy: Hammer Shock's minion and monster maximum health cap drops from 85 / 120 / 155 / 190 / 225 to 70 / 105 / 140 / 175 / 210, which the notes frame as a reversal of a jungle clear buff.
What to do about it
- If you play Fiora, shift your fights toward single targets and track the longer Blade Waltz cooldown.: The single target ceiling barely changed, but the area damage fell, so she is now a duelist first and a teamfight threat second.
- Stop auto-picking Twisted Fate into a mid lane that needs global pressure, and read his support pick as the stronger choice.: Destiny and Gate now come back more slowly, and the notes name support as his best role, so the mid lane is where he will feel the loss most.
- If you take the top role quest, plan Teleport use around the new shorter cooldowns and look for split push windows.: The free Teleport now returns sooner, which should make side lane pressure more practical than it was on the previous cooldown.
- Try Galio in normals if you want a bot-friendly tank with a wider Righteous Gust, and pair it with a fight plan that uses the faster missile.: The width jump from 60 to 160 and the cast time drop from 0.4s to 0.25s should make the ability easier to land, though the notes give no direct win data.
- Revisit your Nasus and Morgana builds before ranked, and test lower-damage laning routes until you learn the new numbers.: Nasus loses early bonus damage and Morgana's Tormented Soil costs more mana and recharges slower, so old habits will cost you trades.
Key numbers at a glance
| What | Change | What it means |
|---|---|---|
| Fiora, Blade Waltz damage | 160 / 330 / 500 (+115% bonus AD) to 125 / 255 / 385 (+85% bonus AD) | Less area damage in teamfights, with a single target ceiling that barely moves. |
| Twisted Fate, Destiny cooldown | 130 / 110 / 90s to 180 / 150 / 120s | Global ultimate comes back much more slowly, cutting his map presence. |
| Twisted Fate, Gate cooldown | 120 / 105 / 90 / 75 / 60s to 135 / 120 / 105 / 90 / 75s | Less frequent map-wide repositioning across every rank of the ability. |
| Top role quest, free Teleport | 420 seconds to 390 seconds | Top laners who take the quest can return to the map sooner. |
| Top role quest, upgraded Unleashed Teleport | 330 - 240 seconds to 300 - 210 seconds | Upgraded Teleport comes back faster for top laners who split push. |
| Galio, Righteous Gust cast time | 0.4s to 0.25s | The ability lands sooner, which should help the lane-to-fight window. |
| Galio, Righteous Gust missile width | 60 to 160 | A much larger hitbox, making the skillshot easier to land. |
| Kassadin, Riftwalk range | 600 to 700 | Restores his full Summoner's Rift reach. |
| Ryze, Overload flux bonus | 25 / 50 / 75 / 100% to 15 / 40 / 65 / 90% | Less damage from his flux-enhanced casts. |
| Nasus, Siphoning Strike bonus damage | 40 / 60 / 80 / 100 / 120 to 30 / 50 / 70 / 90 / 110 | Weaker early stacking and lane pressure. |
| Morgana, Tormented Soil cooldown | 10s to 12s | Slower recharge on her main poke and lane tool. |
| World Atlas and Runic Compass, health regeneration | 25% / 50% / 75% to 50% / 75% / 75% | Melee supports gain sustain and lose some flat health. |
What we are unsure about
- The notes do not say how often these changes will affect ranked or normal games, and they give no win rates or pick rates to judge the impact.
- Whether Team Voice or the Worlds timing will shift results is not settled, since the notes say its rollout has been postponed with no target patch yet.
- We cannot know how the top lane Teleport change will play until the data comes in, and our reading of its effect is only an expectation.
How this article was made
This is an original analysis of the official notes, written with AI assistance and checked automatically: every number in it appears in the official text, and copy overlap with it is capped. We do not play-test patches ourselves. Found a mistake? Tell us and we will correct it. How we work: editorial policy.
Frequently asked questions
Should I stop playing Fiora after Patch 26.19?
Not necessarily. Her single target damage barely changed, so she still punishes isolated enemies, but her area damage in teamfights is weaker. Play her as a duelist and watch how her Blade Waltz cooldown affects your trades.
Do the top lane Teleport changes make split pushing better?
The notes say the top role quest's Teleport cooldowns are shorter, which should help top laners who take the quest and split side lanes. The effect on your games will depend on how often you use Teleport, and the notes do not give a number for that.
Is Galio now a safe pick for normal games?
The changes are large, including a wider Righteous Gust and a faster cast, so he is worth testing. The notes do not settle his win rate or tier, so judge him from your own games rather than from the patch alone.



