League of Legends runes
Every rune in the five trees with Riot's own description, keystones first and the rows in the order the client shows them.
62 of 62 runes 17 keystones
Precision
Sustained damage and staying power in a fight.
Keystone
Press the AttackKeystoneHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal TempoKeystoneAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet FootworkKeystoneAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
ConquerorKeystoneGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Row 1
Absorb LifeRow 1Killing a target heals you.
TriumphRow 1Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRow 1Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Row 2
Legend: AlacrityRow 2Takedowns on enemies grant permanent Attack Speed.
Legend: HasteRow 2Takedowns on enemies grant permanent Basic Ability Haste.
Legend: BloodlineRow 2Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Row 3
Coup de GraceRow 3Deal more damage to low health enemy champions.
Cut DownRow 3Deal more damage to high health enemy champions.
Last StandRow 3Deal more damage to champions while you are low on health.
Domination
Burst, picks and hunting a target down.
Keystone
ElectrocuteKeystoneHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Dark HarvestKeystoneDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of BladesKeystoneGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Row 1
Cheap ShotRow 1Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of BloodRow 1Heal when you damage an enemy champion.
Sudden ImpactRow 1Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Row 2
Sixth SenseRow 2On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly MementosRow 2Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep WardRow 2Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Row 3
Treasure HunterRow 3Unique takedowns grant additional gold the first time they are collected.
Relentless HunterRow 3Unique takedowns grant permanent out of combat MS.
Ultimate HunterRow 3Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Ability power, poke and resource control.
Keystone
Summon AeryKeystoneYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane CometKeystoneDamaging a champion with an ability hurls a damaging comet at their location.
Stormraider's SurgeKeystoneDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire TouchKeystoneDamaging a champion with an ability burns them over time.
Row 1
Axiom ArcanistRow 1Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandRow 1Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus CloakRow 1After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Row 2
TranscendenceRow 2Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
CelerityRow 2All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute FocusRow 2While above 70% health, gain extra adaptive damage.
Row 3
ScorchRow 3Your first damaging ability hit every 10s burns champions.
WaterwalkingRow 3Gain MS and AP or AD, adaptive in the river.
Gathering StormRow 3Gain increasing amounts of AD or AP, adaptive over the course of the game.
Resolve
Durability, protection and holding a lane.
Keystone
Grasp of the UndyingKeystoneEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
AftershockKeystoneAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
GuardianKeystoneGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Row 1
DemolishRow 1Your third attack against turrets deals bonus damage.
Font of LifeRow 1Impairing the movement of an enemy champion heals nearby allied champions.
Shield BashRow 1Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Row 2
ConditioningRow 2After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindRow 2After taking damage from an enemy champion heal back some missing health over time.
Bone PlatingRow 2After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Row 3
OvergrowthRow 3Gain permanent max health when minions or monsters die near you.
RevitalizeRow 3Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingRow 3Gain Armor and Magic Resist when receiving crowd control.
Inspiration
Utility, creative tools and economy.
Keystone
Glacial AugmentKeystoneImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Unsealed SpellbookKeystoneSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
First StrikeKeystoneWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Row 1
Hextech FlashtraptionRow 1While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical FootwearRow 1You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cash BackRow 1Get some gold back when you purchase Legendary Items.
Row 2
Triple TonicRow 2Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp TonicRow 2Potions grant some restoration immediately.
Biscuit DeliveryRow 2Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Row 3
Cosmic InsightRow 3+18 Summoner Spell Haste +10 Item Haste
Approach VelocityRow 3Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All TradesRow 3For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
No rune matches this search.
Clear the name or pick another path.
Rune names, images and text: Riot Games (Data Dragon, patch 16.21.1). This page says what each rune does; it ranks no rune and shows no pick rate or win rate.
Quick answers
What is a keystone rune?
The first rune of a tree. A rune page takes one keystone from its main tree; it sets the main effect and the other runes support it.
Does this page tell me which rune to take?
No. It lists what each rune does in Riot's words so you can compare them yourself. It shows no pick rate, win rate or ranking.
Where does the rune text come from?
From Riot Games Data Dragon for the patch shown on the page, copied as Riot publishes it.
Guides
Explainers and store guides we published, and the Lab pages that answer the common questions.
- Patch explainerPatch 26.22 Explained: Mel's Rework, Locke and Yasuo Nerfs, Doran's Bow Trim
What changed in the live patch and who it helps.
- Store guideBuying League of Legends RP: the route for your server
How RP is bought, priced and delivered.
- Ranked guideLeague of Legends Solo Queue: How to Climb Ranked in 2026
Habits that win solo queue games.
- StoryYunara, the Unbroken Faith: What the Official Story Covers and What It Leaves Out
The lore behind the champions, explained.
- Nexus LabWild Rift vs League of Legends
What changes when you move between the two games.
Playing League of Legends? Get Riot Points (RP) on The Nexus
Background art: Zaahen, Riot Games





