PASSIVE Adaptive Defenses
Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
What the Rift Lab holds on this champion: the kit as Riot publishes it, the build the lab reviewed, and the matchups it has documented. Anything the dataset does not record is left out rather than filled in.
Riot's own text for each slot, in the order the champion learns them.
Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
Camille dashes to target champion, anchoring them to the area, and knocking away other enemies.
The reviewed purchase order and rune page for this champion. Every entry that has a page of its own is linked to it; an item the catalogue holds no page for is printed as a name rather than pointed at a page that does not exist.
One slot, changed when the enemy team changes the problem. These are answers, not automatic purchases.
Ability text and the in-game title follow Riot's official Wild Rift champion pages. The tier letter is the external snapshot shown on the tier list, and the build is the Nexus reviewed snapshot — neither is a win rate.
In the matchup data documented in Rift Lab, these are the harder matchups for Camille: Malphite (Baron / Top), Poppy (Baron / Top), Jax (Baron / Top), Renekton (Baron / Top), Kennen (Baron / Top), Gnar (Baron / Top). This is a documented matchup list, not a win rate: TheNexus does not publish win-rate or pick-rate figures it cannot source.
Riot's ability text for Camille describes crowd control (a stun, root, knock-up, pull or similar) in Hookshot (ability 3); a dash, leap or blink in The Hextech Ultimatum (ultimate); healing or regeneration in Tactical Sweep (ability 2). Plan around those abilities before a trade or a fight. These notes are keyword matches over the ability text only, not a rating of how strong Camille is, so read the full descriptions on this page.
The Nexus-reviewed core build for Camille, in purchase order: Trinity Force then Goredrinker then Hullbreaker then Plated Steelcaps then Goredrinker. Runes: Grasp of the Undying, Demolish, Second Wind, Perseverance, Scorch. Situational swaps: against enemy front line: Blade of the Ruined King; against enemy shields: Serpent's Fang; against enemy burst: Bone Plating; against enemy crowd control: Mercury's Treads. This is a reviewed snapshot (patch 7.2b), not a build ranked by win rate.
Camille is a Fighter by Riot's classification and is played in Baron / Top. Riot rates the difficulty High. On our tier-list snapshot (patch 7.2b) it shows S tier from its external source, which is a snapshot letter and not a TheNexus win rate.
Every answer here is built from Rift Lab data and Riot's own ability text. Where the data is missing we say so instead of guessing.