PASSIVE BREAK THE MOLD
Rell's Basic Attacks and Abilities deal additional Magic Damage and steal Enemy Champion’s Armor and Magic Resist on hit. Refreshes on subsequent hits and stacks up to 5 times. Basic attacks deal Bonus Magic Damage.
What the Rift Lab holds on this champion: the kit as Riot publishes it, the build the lab reviewed, and the matchups it has documented. Anything the dataset does not record is left out rather than filled in.
Riot's own text for each slot, in the order the champion learns them.
Rell's Basic Attacks and Abilities deal additional Magic Damage and steal Enemy Champion’s Armor and Magic Resist on hit. Refreshes on subsequent hits and stacks up to 5 times. Basic attacks deal Bonus Magic Damage.
Rell throws her lance, dealing Magic Damage to enemies hit, breaking Enemy Shields and stunning them.
Mounted Passive: Rell gains Move Speed. Active: Rell dismounts, leaping towards target location, knocking enemies up and gains a Shield. Dismounted Passive: While dismounted, Rell gains Armor, Magic Resist, Attack Speed, and Attack Range, but is slowed. Active: Rell forms her Mount, gaining a burst of speed and her next basic attack knocks up enemies hit.
Rells grants herself and ally Move Speed, doubled toward enemies and each other. Her next Basic Attack or Shattering Strike explodes, dealing Magic Damage.
Rell explodes in a magnetic fury, pulling nearby enemies toward herself. Rell continues pulling in nearby enemy champions, dealing Magic Damage.
The reviewed purchase order and rune page for this champion. Every entry that has a page of its own is linked to it; an item the catalogue holds no page for is printed as a name rather than pointed at a page that does not exist.
One slot, changed when the enemy team changes the problem. These are answers, not automatic purchases.
Ability text and the in-game title follow Riot's official Wild Rift champion pages. The tier letter is the external snapshot shown on the tier list, and the build is the Nexus reviewed snapshot — neither is a win rate.
In the matchup data documented in Rift Lab, these are the harder matchups for Rell: Janna (Support), Morgana (Support), Braum (Support), Alistar (Support), Lulu (Support). This is a documented matchup list, not a win rate: TheNexus does not publish win-rate or pick-rate figures it cannot source.
Riot's ability text for Rell describes crowd control (a stun, root, knock-up, pull or similar) in SHATTERING STRIKE (ability 1), FERROMANCY: CRASHDOWN (ability 2); a shield in SHATTERING STRIKE (ability 1), FERROMANCY: CRASHDOWN (ability 2). Plan around those abilities before a trade or a fight. These notes are keyword matches over the ability text only, not a rating of how strong Rell is, so read the full descriptions on this page.
The Nexus-reviewed core build for Rell, in purchase order: Zeke's Convergence then Radiant Virtue then Dawnshroud then Plated Steelcaps. Runes: Ice Overlord, Courage of the Colossus, Second Wind, Perseverance, Hextech Flashtraption. Situational swaps: against enemy healing: Thornmail; against enemy crowd control: Mercury's Treads; against enemy burst: Bone Plating. This is a reviewed snapshot (patch 7.2b), not a build ranked by win rate.
Rell is a Tank and Support by Riot's classification and is played in Support. Riot rates the difficulty Low. On our tier-list snapshot (patch 7.2b) it shows S tier from its external source, which is a snapshot letter and not a TheNexus win rate.
Every answer here is built from Rift Lab data and Riot's own ability text. Where the data is missing we say so instead of guessing.