PASSIVE GLORY IN DEATH
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
What the Rift Lab holds on this champion: the kit as Riot publishes it, the build the lab reviewed, and the matchups it has documented. Anything the dataset does not record is left out rather than filled in.
Riot's own text for each slot, in the order the champion learns them.
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
The reviewed purchase order and rune page for this champion. Every entry that has a page of its own is linked to it; an item the catalogue holds no page for is printed as a name rather than pointed at a page that does not exist.
One slot, changed when the enemy team changes the problem. These are answers, not automatic purchases.
Ability text and the in-game title follow Riot's official Wild Rift champion pages. The tier letter is the external snapshot shown on the tier list, and the build is the Nexus reviewed snapshot — neither is a win rate.
In the matchup data documented in Rift Lab, these are the harder matchups for Sion: Vayne (Dragon / ADC), Gwen (Baron / Top), Fiora (Baron / Top), Kennen (Baron / Top), Kayle (Baron / Top). This is a documented matchup list, not a win rate: TheNexus does not publish win-rate or pick-rate figures it cannot source.
Riot's ability text for Sion describes crowd control (a stun, root, knock-up, pull or similar) in DECIMATING SMASH (ability 1); a dash, leap or blink in DECIMATING SMASH (ability 1), UNSTOPPABLE ONSLAUGHT (ultimate); a shield in SOUL FURNACE (ability 2). Plan around those abilities before a trade or a fight. These notes are keyword matches over the ability text only, not a rating of how strong Sion is, so read the full descriptions on this page.
The Nexus-reviewed core build for Sion, in purchase order: Sunfire Aegis then Thornmail then Mantle of the Twelfth Hour then Plated Steelcaps. Runes: Grasp of the Undying, Demolish, Second Wind, Overgrowth, Transcendence. Situational swaps: against enemy crowd control: Perseverance. This is a reviewed snapshot (patch 7.2b), not a build ranked by win rate.
Sion is a Tank and Fighter by Riot's classification and is played in Baron / Top. Riot rates the difficulty High. On our tier-list snapshot (patch 7.2b) it shows B tier from its external source, which is a snapshot letter and not a TheNexus win rate.
Every answer here is built from Rift Lab data and Riot's own ability text. Where the data is missing we say so instead of guessing.
Skins are available for gifting by rarity tier. Pick the skin you want for Sion in the Wild Rift shop, check its rarity tier, then choose the same tier here. TheNexus sends it to your Riot ID through the tracked gifting flow, we never ask for your game password, and your order page shows every step.
Prices are read live from the store catalogue and can change, and the product page shows the final price before you pay. This page does not list skin names or their tiers because the Rift Lab data does not hold them.