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Matchup page
In-game title
The Unforgotten
Lane
Mid
Source tier
S+
  • 8picks that punish it
  • 6picks that work with it
  • 5pages name it as their answer

Harder matchups for this pick

  • Ahrithe Nine-Tailed FoxMid1S+
  • VexThe GloomistMid7A
  • Zedthe Master of ShadowsMid27A
  • Rammusthe ArmordilloJungle22S
  • KindredThe Eternal HuntersJungle23S
  • EvelynnAgony's EmbraceJungle2A
  • Renektonthe Butcher of the SandsBaron / Top16A
  • MalphiteShard of the MonolithBaron / Top19S

Useful alongside this pick

Champion pages that name this pick as their answer

  • Kassadinthe Void WalkerMid22S
  • Kennenthe Heart of the TempestBaron / Top15A
  • Oriannathe Lady of ClockworkMid4S
  • SyndraThe Dark SovereignMid4A
  • Teemothe Swift ScoutBaron / Top5A

Matchup tips: picks that punish it

Ahri

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • 1 Orb of Deception is crowd control in Riot's text, and this pick's 1 MORTAL STEEL is a dash or blink, so hold your control for the moment it commits.
  • This pick's 2 SPIRIT CLEAVE shields or heals, and the reviewed build for this counter keeps Oceanid's Trident as its answer to that.
  • The reviewed build opens with: Luden's Echo

Vex

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • Both kits move: ULTIMATE SHADOW SURGE against this pick's 1 MORTAL STEEL so spend yours second whenever you can.
  • This pick's 2 SPIRIT CLEAVE shields or heals, and the reviewed build for this counter keeps Oceanid's Trident as its answer to that.
  • The reviewed build opens with: Luden's Echo

Zed

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • Both kits move: 2 Living Shadow against this pick's 1 MORTAL STEEL so spend yours second whenever you can.
  • This pick's 2 SPIRIT CLEAVE shields or heals, so trade while it is on cooldown.
  • The reviewed build opens with: Youmuu's Ghostblade

Rammus

  • Usually met from Jungle while this pick plays Mid so the matchup is decided in rotations and team fights more than in lane.
  • 3 FRENZYING TAUNT is crowd control in Riot's text, and this pick's 1 MORTAL STEEL is a dash or blink, so hold your control for the moment it commits.
  • This pick's 2 SPIRIT CLEAVE shields or heals, so trade while it is on cooldown.
  • The reviewed build opens with: Searing Crown

Kindred

  • Usually met from Jungle while this pick plays Mid so the matchup is decided in rotations and team fights more than in lane.
  • This pick's 2 SPIRIT CLEAVE shields or heals, and the reviewed build for this counter keeps Lord Dominik's Regards as its answer to that.
  • The reviewed build opens with: Kraken Slayer
  • The reviewed rune page includes: Conqueror

Evelynn

  • Usually met from Jungle while this pick plays Mid so the matchup is decided in rotations and team fights more than in lane.
  • 2 ALLURE is crowd control in Riot's text, and this pick's 1 MORTAL STEEL is a dash or blink, so hold your control for the moment it commits.
  • This pick's 2 SPIRIT CLEAVE shields or heals, and the reviewed build for this counter keeps Oceanid's Trident as its answer to that.
  • The reviewed build opens with: Lich Bane

Renekton

  • Usually met from Baron / Top while this pick plays Mid so the matchup is decided in rotations and team fights more than in lane.
  • 2 RUTHLESS PREDATOR is crowd control in Riot's text, and this pick's 1 MORTAL STEEL is a dash or blink, so hold your control for the moment it commits.
  • This pick's 2 SPIRIT CLEAVE shields or heals, so trade while it is on cooldown.
  • The reviewed build opens with: Blade of the Ruined King

Malphite

  • Usually met from Baron / Top while this pick plays Mid so the matchup is decided in rotations and team fights more than in lane.
  • Both kits move: ULTIMATE Unstoppable Force against this pick's 1 MORTAL STEEL so spend yours second whenever you can.
  • This pick's 2 SPIRIT CLEAVE shields or heals, so trade while it is on cooldown.
  • The reviewed build opens with: Zeke's Convergence

Matchup tips: picks that work with it

Lillia

  • Plays Jungle next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 2 SPIRIT CLEAVE shields in Riot's text, which covers a partner that has no shield of its own.
  • The reviewed build opens with: Blackfire Torch
  • The reviewed rune page includes: Phase Rush

Fiddlesticks

  • Plays Jungle next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 1 MORTAL STEEL and 1 TERRIFY are both crowd control in Riot's text, so chain them instead of casting them together.
  • 2 SPIRIT CLEAVE shields in Riot's text, which covers a partner that has no shield of its own.
  • The reviewed build opens with: Hextech Rocketbelt

Nunu & Willump

  • Plays Jungle next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 1 MORTAL STEEL and 2 BIGGEST SNOWBALL EVER! are both crowd control in Riot's text, so chain them instead of casting them together.
  • 2 SPIRIT CLEAVE shields in Riot's text, which covers a partner that has no shield of its own.
  • The reviewed build opens with: Sunfire Aegis

Alistar

  • Plays Support next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 1 MORTAL STEEL and 3 Trample are both crowd control in Riot's text, so chain them instead of casting them together.
  • 2 SPIRIT CLEAVE shields in Riot's text, which covers a partner that has no shield of its own.
  • The reviewed build opens with: Zeke's Convergence

Ornn

  • Plays Baron / Top next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 1 MORTAL STEEL and 3 SEARING CHARGE are both crowd control in Riot's text, so chain them instead of casting them together.
  • 2 SPIRIT CLEAVE shields in Riot's text, which covers a partner that has no shield of its own.
  • The reviewed build opens with: Warmog's Armor

Nautilus

  • Plays Support next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 1 MORTAL STEEL and 1 DREDGE LINE are both crowd control in Riot's text, so chain them instead of casting them together.
  • The reviewed build opens with: Warmog's Armor
  • The reviewed rune page includes: Ice Overlord

Kit notes are keyword matches over Riot's ability text and the reviewed builds of both champions. They are guidance, not win rates.

Open the full champion guide: abilities, build and runes

Every count on this page is a count of documented links, not a win rate or a strength score.

Quick answers

Who counters Yone in Wild Rift?

In the matchup data documented in Rift Lab, these are the harder matchups for Yone: Ahri (Mid), Vex (Mid), Zed (Mid), Rammus (Jungle), Kindred (Jungle), Evelynn (Jungle), Renekton (Baron / Top), Malphite (Baron / Top). This is a documented matchup list, not a win rate: TheNexus does not publish win-rate or pick-rate figures it cannot source.

How do you play against Yone in Wild Rift?

Riot's ability text for Yone describes crowd control (a stun, root, knock-up, pull or similar) in MORTAL STEEL (ability 1), FATE SEALED (ultimate); a dash, leap or blink in MORTAL STEEL (ability 1), FATE SEALED (ultimate); a shield in SPIRIT CLEAVE (ability 2). Plan around those abilities before a trade or a fight. These notes are keyword matches over the ability text only, not a rating of how strong Yone is, so read the full descriptions on this page.

What is the best build for Yone in Wild Rift?

The Nexus-reviewed core build for Yone, in purchase order: Blade of the Ruined King then Bloodthirster then Mortal Reminder then Death's Dance then Guardian Angel then Berserker's Greaves + Stasis. Runes: Lethal Tempo, Unshakeable, Second Wind, Overgrowth, Legend: Alacrity. Situational swaps: against enemy healing: Mortal Reminder; against enemy front line: Blade of the Ruined King; against enemy crowd control: Quicksilver; against enemy burst: Guardian Angel; against enemy ability power: Maw of Malmortius. This is a reviewed snapshot (patch 7.2b), not a build ranked by win rate.

Which lane and role does Yone play in Wild Rift?

Yone is a Assassin by Riot's classification and is played in Mid. Riot rates the difficulty High. On our tier-list snapshot (patch 7.2b) it shows S+ tier from its external source, which is a snapshot letter and not a TheNexus win rate.

Every answer here is built from Rift Lab data and Riot's own ability text. Where the data is missing we say so instead of guessing.

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