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Matchup page
In-game title
THE RUNE MAGE
Lane
Mid
Source tier
S+
  • 5picks that punish it
  • 5picks that work with it
  • 0pages name it as their answer

Harder matchups for this pick

  • Zedthe Master of ShadowsMid27A
  • Fizzthe Tidal TricksterMid21B
  • Yasuothe UnforgivenMid22B
  • Kassadinthe Void WalkerMid22S
  • TalonThe Blade's ShadowJungle17A

Useful alongside this pick

  • MalphiteShard of the MonolithBaron / Top19S
  • Amumuthe Sad MummyJungle1S
  • Jarvan IVthe Exemplar of DemaciaJungle1S
  • Nautilusthe Titan of the DepthsSupport35A
  • Vithe Piltover EnforcerJungle21S

Matchup tips: picks that punish it

Zed

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • Both kits move: 2 Living Shadow against this pick's 1 OVERLOAD so spend yours second whenever you can.
  • The reviewed build opens with: Youmuu's Ghostblade
  • The reviewed rune page includes: Conqueror

Fizz

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • Both kits move: 1 Urchin Strike against this pick's 1 OVERLOAD so spend yours second whenever you can.
  • The reviewed build opens with: Lich Bane
  • The reviewed rune page includes: Fleet Footwork

Yasuo

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • 1 Steel Tempest is crowd control in Riot's text, and this pick's 1 OVERLOAD is a dash or blink, so hold your control for the moment it commits.
  • The reviewed build opens with: Blade of the Ruined King
  • The reviewed rune page includes: Grasp of the Undying

Kassadin

  • Mid is also this pick's lane, so the two meet head-on in lane.
  • 1 NULL SPHERE is crowd control in Riot's text, and this pick's 1 OVERLOAD is a dash or blink, so hold your control for the moment it commits.
  • The reviewed build opens with: Rod of Ages
  • The reviewed rune page includes: First Strike

Talon

  • Usually met from Jungle while this pick plays Mid so the matchup is decided in rotations and team fights more than in lane.
  • Both kits move: 1 NOXIAN DIPLOMACY against this pick's 1 OVERLOAD so spend yours second whenever you can.
  • The reviewed build opens with: Youmuu's Ghostblade
  • The reviewed rune page includes: First Strike

Matchup tips: picks that work with it

Malphite

  • Plays Baron / Top next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 2 RUNE PRISON is crowd control and ULTIMATE Unstoppable Force is a dash or blink: control first, then close the gap.
  • The reviewed build opens with: Zeke's Convergence
  • The reviewed rune page includes: Grasp of the Undying

Amumu

  • Plays Jungle next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 2 RUNE PRISON and 1 Bandage Toss are both crowd control in Riot's text, so chain them instead of casting them together.
  • The reviewed build opens with: Searing Crown
  • The reviewed rune page includes: Ice Overlord

Jarvan IV

  • Plays Jungle next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 2 RUNE PRISON and 1 Dragon Strike are both crowd control in Riot's text, so chain them instead of casting them together.
  • This pick has no shield of its own, and 2 Golden Aegis supplies one.
  • The reviewed build opens with: Trinity Force

Nautilus

  • Plays Support next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 2 RUNE PRISON and 1 DREDGE LINE are both crowd control in Riot's text, so chain them instead of casting them together.
  • This pick has no shield of its own, and 2 TITAN'S WRATH supplies one.
  • The reviewed build opens with: Warmog's Armor

Vi

  • Plays Jungle next to this pick's Mid so the two can coordinate lane pressure and objective timing.
  • 2 RUNE PRISON is crowd control and 1 Vault Breaker is a dash or blink: control first, then close the gap.
  • This pick has no shield of its own, and 2 BLAST SHIELD supplies one.
  • The reviewed build opens with: Trinity Force

Kit notes are keyword matches over Riot's ability text and the reviewed builds of both champions. They are guidance, not win rates.

Open the full champion guide: abilities, build and runes

Every count on this page is a count of documented links, not a win rate or a strength score.

Quick answers

Who counters Ryze in Wild Rift?

In the matchup data documented in Rift Lab, these are the harder matchups for Ryze: Zed (Mid), Fizz (Mid), Yasuo (Mid), Kassadin (Mid), Talon (Jungle). This is a documented matchup list, not a win rate: TheNexus does not publish win-rate or pick-rate figures it cannot source.

How do you play against Ryze in Wild Rift?

Riot's ability text for Ryze describes crowd control (a stun, root, knock-up, pull or similar) in RUNE PRISON (ability 2); a dash, leap or blink in OVERLOAD (ability 1). Plan around those abilities before a trade or a fight. These notes are keyword matches over the ability text only, not a rating of how strong Ryze is, so read the full descriptions on this page.

What is the best build for Ryze in Wild Rift?

The Nexus-reviewed core build for Ryze, in purchase order: Rod of Ages then Archangel's Staff then Rabadon's Deathcap then Boots of Mana. Runes: Phase Rush, Manaflow Band, Transcendence, Nimbus Cloak, Bone Plating. Situational swaps: against enemy shields: Oceanid's Trident; against enemy crowd control: Banshee's Veil; against enemy front line: Cut Down. This is a reviewed snapshot (patch 7.2b), not a build ranked by win rate.

Which lane and role does Ryze play in Wild Rift?

Ryze is a Mage by Riot's classification and is played in Mid. Riot rates the difficulty Medium. On our tier-list snapshot (patch 7.2b) it shows S+ tier from its external source, which is a snapshot letter and not a TheNexus win rate.

Every answer here is built from Rift Lab data and Riot's own ability text. Where the data is missing we say so instead of guessing.

Related champions

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