Zoe counters and synergies
The Aspect Of Twilight
- Roles
- Mid
- Tier
- AEditorial estimate
- Harder matchups
- 5
- Works well with
- 5
Community consensus, patch 7.3e: every counter in this list is named by at least two independent Wild Rift counter sites, and the reasons are written by us from the two kits. Sources: wildriftcore.com, wildriftcounter.com, wildriftguides.com
Zoe counters by lane
Documented harder matchups that also play this lane, with the reason taken from the two champions' own abilities. These are not win rates.
Zoe counters in Mid
Kassadin
Null Sphere's magic shield absorbs a Paddle Star hit, and Riftwalk blinks past Sleepy Trouble Bubble.
Zed
Living Shadow swaps Zed out of the bubble's path, and he is untargetable on the way to Zoe with Death Mark.
Yasuo
Wind Wall blocks Paddle Star and Sleepy Trouble Bubble, the two spells Zoe's lane depends on.
How to counter Zoe
Built from Zoe's own abilities in Riot's text and the reviewed counter list.
- Respect SLEEPY TROUBLE BUBBLE (ability 3): it can crowd-control you, so keep your distance or hold your own escape for it.
- Zoe moves with PORTAL JUMP (ultimate). Save your crowd control until it is spent, then punish.
- Track PORTAL JUMP, the ultimate: knowing when it is back is half of playing against Zoe.
- Picking after Zoe? Look at Kassadin, Zed, Irelia: all three are in the reviewed harder-matchup list.
- Zoe is played in Mid in the data, so that is the lane to plan your ban or counter pick for.
Items that counter Zoe
From what Zoe does in the ability data and the item tags of the engine. Read them as options, not a fixed build.
- Magic resistZoe deals magic damage only, so magic resist cuts most of what it does.
Abyssal Mask
Amaranth's Twinguard
Force of Nature
Harder matchups
Picks that punish Zoe, from the reviewed list.
KassadinMid · named by 19Null Sphere's magic shield absorbs a Paddle Star hit, and Riftwalk blinks past Sleepy Trouble Bubble.S
ZedMid · named by 26Living Shadow swaps Zed out of the bubble's path, and he is untargetable on the way to Zoe with Death Mark.S
IreliaBaron · named by 11Bladesurge chains dashes through minions, so the bubble is hard to land on Irelia, and she reaches Zoe after Portal Jump.A
DianaJungle · named by 1Pale Cascade's shield takes the poke, and Lunar Rush dashes in the moment Zoe comes back from Portal Jump.A
YasuoMid · named by 16Wind Wall blocks Paddle Star and Sleepy Trouble Bubble, the two spells Zoe's lane depends on.B
Works well with
Picks that pair well with Zoe.
Zoe against each class
Counted from rules over the official ability text, champion by champion. Pick a class to see the reasons.
Against all 139 champions: 31 ahead, 59 even, 49 behind.
Against Tanks Weak
0 ahead · 8 even · 24 behind of 32
By enemy lane
| Lane | Ahead | Even | Behind | Champions |
|---|---|---|---|---|
| Baron | 0 | 4 | 10 | 14 |
| Jungle | 0 | 4 | 6 | 10 |
| Mid | 0 | 1 | 1 | 2 |
| Support | 0 | 0 | 9 | 9 |
Why
- Your damage is magic only, so they can stack magic resist against you.
- Their healing or shields outlast your poke.
What to do
A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Item options against this class
- Cleanse or tenacity17 of 32 have two or more hard CC abilities
Mercury's Treads
Quicksilver - Anti-heal14 of 32 heal or sustain
Chempunk Chainsword
Morellonomicon
Against Fighters Weak
6 ahead · 16 even · 22 behind of 44
By enemy lane
| Lane | Ahead | Even | Behind | Champions |
|---|---|---|---|---|
| Baron | 1 | 10 | 14 | 25 |
| Jungle | 5 | 6 | 7 | 18 |
| Mid | 0 | 0 | 1 | 1 |
| Dragon | 0 | 0 | 1 | 1 |
Why
- Their healing or shields outlast your poke.
- They can lock you down: you have few ways out.
What to do
A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Item options against this class
- Anti-heal27 of 44 heal or sustain
Chempunk Chainsword
Morellonomicon - Armor26 of 44 deal physical damage only
Amaranth's Twinguard
Dead Man's Plate
Against Assassins Even
11 ahead · 13 even · 5 behind of 29
By enemy lane
| Lane | Ahead | Even | Behind | Champions |
|---|---|---|---|---|
| Baron | 0 | 3 | 1 | 4 |
| Jungle | 5 | 4 | 1 | 10 |
| Mid | 5 | 3 | 3 | 11 |
| Dragon | 1 | 2 | 0 | 3 |
| Support | 0 | 1 | 0 | 1 |
Why
- You out-range them and can poke from a distance.
- They clear waves faster and can push the lane.
What to do
Neither side has a clear edge over assassins. Execution and the team around you decide it.
Item options against this class
- Anti-heal16 of 29 heal or sustain
Chempunk Chainsword
Morellonomicon - Armor14 of 29 deal physical damage only
Amaranth's Twinguard
Dead Man's Plate
Against Mages Even
16 ahead · 28 even · 14 behind of 58
By enemy lane
| Lane | Ahead | Even | Behind | Champions |
|---|---|---|---|---|
| Baron | 3 | 2 | 2 | 7 |
| Jungle | 1 | 1 | 4 | 6 |
| Mid | 8 | 12 | 5 | 25 |
| Dragon | 5 | 1 | 1 | 7 |
| Support | 0 | 13 | 2 | 15 |
Ahead of
Struggles against
Why
- You can lock down squishy targets that have few escapes.
- They clear waves faster and can push the lane.
What to do
Neither side has a clear edge over mages. Execution and the team around you decide it.
Item options against this class
- Magic resist47 of 58 deal magic damage only
Abyssal Mask
Amaranth's Twinguard - Anti-heal23 of 58 heal or sustain
Chempunk Chainsword
Morellonomicon
Against Marksmen Strong
15 ahead · 12 even · 3 behind of 30
By enemy lane
| Lane | Ahead | Even | Behind | Champions |
|---|---|---|---|---|
| Baron | 1 | 1 | 1 | 3 |
| Jungle | 2 | 0 | 0 | 2 |
| Mid | 0 | 3 | 0 | 3 |
| Dragon | 12 | 8 | 1 | 21 |
| Support | 0 | 0 | 1 | 1 |
Why
- You have early pressure while they need time to scale.
- You can lock down squishy targets that have few escapes.
What to do
A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Item options against this class
- Anti-crit30 of 30 rely on auto-attacks
Randuin's Omen - Armor12 of 30 deal physical damage only
Amaranth's Twinguard
Dead Man's Plate
Against Supports Weak
4 ahead · 14 even · 12 behind of 30
By enemy lane
| Lane | Ahead | Even | Behind | Champions |
|---|---|---|---|---|
| Baron | 1 | 1 | 1 | 3 |
| Mid | 3 | 0 | 1 | 4 |
| Dragon | 1 | 0 | 0 | 1 |
| Support | 0 | 13 | 10 | 23 |
Ahead of
Why
- Your damage is magic only, so they can stack magic resist against you.
- They can lock you down: you have few ways out.
What to do
A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Item options against this class
- Magic resist23 of 30 deal magic damage only
Abyssal Mask
Amaranth's Twinguard - Cleanse or tenacity15 of 30 have two or more hard CC abilities
Mercury's Treads
Quicksilver
Source: Nexus Lab rules over the official ability text, Wild Rift patch 7.2b. The counts come from those rules, not from match results, so they are not win rates.
Rune options
The runes in Zoe's reviewed builds. They are not specific to one enemy class.
Quick answers
Who counters Zoe in Wild Rift?
In the matchup data documented in Nexus Lab, these are the harder matchups for Zoe: Kassadin (Mid), Zed (Mid), Irelia (Baron / Top), Diana (Jungle), Yasuo (Mid). This is a documented matchup list, not a win rate: TheNexus does not publish win-rate or pick-rate figures it cannot source. Source of this list: community consensus, patch 7.3e: wildriftcore.com, wildriftcounter.com, wildriftguides.com.
How do you play against Zoe in Wild Rift?
Riot's ability text for Zoe describes crowd control (a stun, root, knock-up, pull or similar) in SLEEPY TROUBLE BUBBLE (ability 3); a dash, leap or blink in PORTAL JUMP (ultimate). Plan around those abilities before a trade or a fight. These notes are keyword matches over the ability text only, not a rating of how strong Zoe is, so read the full descriptions on this page.
What is the best build for Zoe in Wild Rift?
The Nexus-reviewed core build for Zoe, in purchase order: Luden's Echo then Infinity Orb then Rabadon's Deathcap then Boots of Mana. Runes: Fleet Footwork, Sudden Impact, Chain Assault, Eyeball Collector, Nimbus Cloak. Situational swaps: against enemy crowd control: Banshee's Veil; against enemy shields: Oceanid's Trident; against enemy burst: Bone Plating. This is a reviewed snapshot (patch 7.3e), not a build ranked by win rate.
Which lane and role does Zoe play in Wild Rift?
Zoe is a Mage by Riot's classification and is played in Mid. Riot rates the difficulty Medium. On our tier-list snapshot (patch 7.3e) it shows A tier from its external source, which is a snapshot letter and not a TheNexus win rate.
Guides
Explainers and store guides we published, and the Lab pages that answer the common questions.
- Patch explainerWild Rift Patch Notes 7.3d Breakdown: Full Champion And Item Changes Explained
What changed in the live patch and who it helps.
- Nexus LabPatch 7.3d buffs and nerfs
Every buff and nerf in numbers, from Riot's notes.
- Nexus LabWild Rift tier list
Every champion by lane, with the patch named.
- Store guideWild Rift Wild Cores Payment Guide: Regions, Routes and Local Payment Options
How to pay for Wild Cores safely and what arrives.
- Beginner guideWild Rift Beginner Roadmap: From Your First Match to Gold Rank
A clear path from your first games upward.
- Nexus LabNew Wild Rift champions
The newest champions and when they arrived.
Latest articles
All articlesPlaying Wild Rift? Top up Wild Cores on The Nexus
Background art: Star Guardian Zoe, Riot Games











