Oceanid's Trident Wild Rift item guide
What it does
AP anti-shield option. Its slot is justified when repeated shields, not raw health, are preventing your magic damage from converting into kills.
When to buy it
Buy into shield-heavy teams when an AP champion can keep hitting the protected targets.
Where this item fits
- 0reviewed builds buy it first
- 0reviewed builds buy it second
- 1reviewed builds buy it later
- 47reviewed builds keep it as a situational answer
Lanes that buy it
- Mid26
- Support8
- Baron8
- Jungle6
Reviewed core builds that include it
Bought alongside it in those builds
Enemy problems it is kept for
Alternatives in the same category
- Archangel's StaffAbility Power +35 · Ability Haste +20% · MagicPenPercent +7 · Mana +500
- Cosmic DriveAbility Power +75 · Ability Haste +30% · MagicPenPercent +7
- Liandry's TormentAbility Power +75 · Health +200
Three common mistakes
- Buying it by default when the enemy team shows none of these problems: Enemy shields
- Building it outside the lanes where reviewed builds use it: Mid, Support, Baron, Jungle
- Rushing it: none of the reviewed builds that use it buy it first. Reviewed builds: 1
Counts come from the reviewed champion builds in the Nexus Lab. The mistakes are Nexus editorial guidance chosen by what the data shows, not a statistic.
Stats are shown only where the catalogue records them, and nothing is filled in where the record is empty. The written guide is Nexus editorial, not a statistic.
- Riot Wild Rift 7.2/7.2c system & patch notes
- Nexus current item catalog
- WildRiftCore reference
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Background art: Thunder Lord Ornn, Riot Games
