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Patch Notes

Wild Rift

Wild Rift 7.3b: Senna and Nocturne Nerfs, Volibear and Jhin Buffs, Item Shifts

Patch 7.3b cuts back Senna, Yunara, Nocturne and Hwei while lifting Volibear, Jhin, Tryndamere and Yasuo. Item prices and runes also move, and they point to where builds will change first.

Wild Rift 7.3b: Senna and Nocturne Nerfs, Volibear and Jhin Buffs, Item Shifts

Key takeaways

Patch 7.3b, dated 14 October 2026, is a balance round that cuts several marksman and mage picks and lifts a handful of fighters. Assassin items get cheaper, Thornmail costs more, and Warmog's Armor now asks for more health before it triggers. Expect different picks in draft within days.

  • Champions getting a liftVolibear's Frenzied Maul gets more reach from attack damage, with the base ratio going from 100% to 110% and the empowered ratio from 160% to 176%.
  • Runes, jungle and mode tuningOn runes, Electrocute's base damage floor rises from 40 to 60 while the scaling stays the same, which helps its early damage on lower levels.

Patch dashboard 7.3b

Everything this patch changed

10 buffed8 nerfed0 adjusted

56 changes in the official notes · 4 bug fixes

Read from Riot's official patch notes, line by line (not from our article). The direction of a number is our reading: a longer cooldown, a higher price or more damage taken counts as a nerf. Riot's notes

Buffs 10

  • JhinMarksman/magePassiveStandard Critical Strike Damage80% to 85%+1Buff

    Jhin has been struggling to keep up this patch, so we're shifting some of his power earlier in the game to help him hit his power spikes sooner, rather than having to wait until max level to really shine.

    PassiveWhisper
    • Buff: Standard Critical Strike Damage80% to 85%
    • Buff: Damage based on missing Health11% - 25% (reach the cap at level 15) to 11.5% - 25% (reach the cap at level 10)

    Open Jhin in Rift Lab

  • TryndamereFighterPassiveAbility 3 (E)Critical Strike Chance per Fury0.3%–0.5% (based on level) to 0.5%+1Buff

    Tryndamere hasn't been getting as much out of the recent crit item overhaul as we'd hoped, so we're making some changes to help his Critical Strikes and overall damage output feel more consistent.

    PassiveBattle Fury
    • Buff: Critical Strike Chance per Fury0.3%–0.5% (based on level) to 0.5%
    Ability 3 (E)Spinning Slash
    • Buff: Damage80/120/160/200 + 100% Bonus Attack Damage + 80% Ability Power to 80/130/180/230 + 110% Bonus Attack Damage + 80% Ability Power

    Open Tryndamere in Rift Lab

  • VolibearFighter/tankAbility 2 (W)Damage Attack Damage ratio100% to 110%+2Buff

    Volibear has been having a tough time finding his footing this patch, so we're giving him some extra Attack Damage scaling and survivability to help him make a bigger impact in teamfights.

    Ability 2 (W)Frenzied Maul
    • Buff: Damage Attack Damage ratio100% to 110%
    • Buff: Empowered Damage Attack Damage ratio160% to 176%
    • Buff: Empowered Healing based on Missing Health5/6/7/8% to 5%/8%/11%/14%

    Open Volibear in Rift Lab

  • YasuoFighter/assassinPassiveStandard Critical Strike Damage90% to 95%+1Buff

    Yasuo has been struggling since losing the crit version of Bloodthirster, so we're giving him some extra damage and survivability in the mid to late game to help him hold his own as fights heat up.

    PassiveWay of the Wanderer
    • Buff: Standard Critical Strike Damage90% to 95%
    • Buff: Shield Value77 - 529 (Based on level) to 77 - 630 (Based on level)

    Open Yasuo in Rift Lab

  • Locket of the Iron SolariItemPrice2600 to 2500+1Buff

    We're giving Locket of the Iron Solari a boost to make it a more appealing option for tank supports. This should help tank supports better protect their carries and close the gap between playing alongside a tank support versus an enchanter.

    Base Stats

    • Buff: Price2600 to 2500
    • Buff: Health200 to 300
  • Statikk ShivItemPrice3000 to 2900+1Buff

    Statikk Shiv hasn't been quite keeping up with other item options, so we're giving it a small boost to help it feel like a more rewarding pickup.

    Base Stats

    • Buff: Price3000 to 2900
    • Buff: Attacks grant extra Energized stacks5 to 7
  • Youmuu's GhostbladeItemPrice3000 to 2900Buff

    Base Stats

    • Buff: Price3000 to 2900

    Open Youmuu's Ghostblade in Rift Lab

  • Yun Tal WildarrowsItemPrice3100 to 3000Buff

    Despite our previous buffs, Yun Tal Wildarrows is still struggling to keep up with other marksman items. We're lowering its cost to make it a more competitive option and help its users hit their power spikes a little sooner.

    Base Stats

    • Buff: Price3100 to 3000
  • Cheap ShotRuneCool down7s to 5sBuff
    • Buff: Cool down7s to 5s

    Open Cheap Shot in Rift Lab

  • ElectrocuteRuneDamage40 - 210 (Based on level) +… to 60 - 210 (Based on level) +…Buff
    • Buff: Damage40 - 210 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power to 60 - 210 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power

    Open Electrocute in Rift Lab

Nerfs 8

  • HweiMage/support?Damage40 - 285 (Based on level) +… to 30 - 280 (Based on level) +…+6Nerf

    Hwei is still painting a little too far outside the lines when it comes to his overall power, so we're dialing back his consistent damage, shielding, and crowd control to give his opponents more room to fight back.

    ?Signature of the VisionaryAbility slot: not stated in Riot's notes
    • Nerf: Damage40 - 285 (Based on level) + 30% Ability Power to 30 - 280 (Based on level) + 25% Ability Power
    ?Subject: Serenity - Pool of ReflectionAbility slot: not stated in Riot's notes
    • Nerf: Initial shield60/80/100/120 + 35% Ability Power to 50/70/90/110 + 30% Ability Power
    • Nerf: Maximum shield108/128/148/168 + 71% Ability Power to 98/118/138/158 + 60% Ability Power
    ?Subject: Serenity - Stirring LightsAbility slot: not stated in Riot's notes
    • Nerf: Bonus base damage30/40/50/60 to 20/30/40/50
    ?Subject: Torment - Crushing MawAbility slot: not stated in Riot's notes
    • Optimized the hitbox of the jaws
    • Nerf: Cast range7.5 to 7
    • Nerf: Damage70/120/170/220 + 70% Ability Power to 60/110/160/210 + 60% Ability Power
  • NocturneFighter/assassinBaseAbility 1 (Q)Ultimate (R)Health per level134 to 128+3Nerf

    Following the jungle overhaul, Nocturne has been clearing camps and hunting down his enemies a little too efficiently. We're dialing back his jungle clear speed and ability to find opportunities to strike, giving his prey a little more breathing room before darkness falls.

    BaseBase Stats
    • Nerf: Health per level134 to 128
    Ability 1 (Q)Duskbringer
    • Nerf: Attack Damage20/30/40/50 to 10/25/40/55
    • Nerf: Base Damage70/125/180/235 to 60/115/170/225
    Ultimate (R)Paranoia
    • Nerf: Cooldown110/90/70s to 120/100/80s

    Open Nocturne in Rift Lab

  • SennaMarksman/supportPassiveAbility 1 (Q)Standard Critical Strike Damage90% to 80%+2Nerf

    Senna continues to stand above the rest of the roster, so we're taking another pass at her scaling to bring her power more in line with other champions and give both marksmen and supports more room to shine.

    PassiveAbsolution
    • Nerf: Standard Critical Strike Damage90% to 80%
    • Nerf: Attack Damage per Black Mist stack1.25 to 0.9
    Ability 1 (Q)Piercing Darkness
    • Nerf: Base Damage50/80/110/140 to 30/60/90/120

    Open Senna in Rift Lab

  • YunaraMarksmanAbility 1 (Q)Ultimate (R)Passive Damage10/15/20/25 to 5/10/15/20+2Nerf

    We've been happy with Yunara's performance since her release, but as players have gotten more comfortable with her kit, she's started to become a little too powerful. We're dialing back some of her sustained damage to bring her more in line with other marksmen.

    Ability 1 (Q)Cultivation of Spirit
    • Nerf: Passive Damage10/15/20/25 to 5/10/15/20
    • Nerf: Active Damage10/15/20/25 to 5/10/15/20
    Ultimate (R)Transcend One's Self
    • Nerf: Cooldown70/60/50s to 70/65/60s

    Open Yunara in Rift Lab

  • ThornmailItemPrice2700 to 2850Nerf

    Thornmail has been offering a little too much value for its cost, giving tanks access to a large amount of Armor and Grievous Wounds earlier than intended. We're adjusting its cost to better align with other first completed items across classes and keep power spikes at a more consistent pace.

    Base Stats

    • Nerf: Price2700 to 2850

    Open Thornmail in Rift Lab

  • Warmog's ArmorItemTrigger threshold900 to 1250Nerf

    Warmog's Armor has been finding its way into a few too many builds, especially among enchanter supports who aren't necessarily looking for all that extra Health. We're adjusting its requirements to make it a less appealing option for enchanters while keeping it a reliable choice for tank supports.

    Warmog’s Heart

    • Nerf: Trigger threshold900 to 1250

    Open Warmog's Armor in Rift Lab

  • AeryRuneShield value25 - 120 (Based on level) +… to 20-100 (Based on level) +…Nerf

    With the new support items making it easier to trigger Aery's shield more frequently, she's been providing a little too much protection. We're dialing back her late-game shielding power to keep her in line with other rune options.

    • Nerf: Shield value25 - 120 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power to 20-100 (Based on level) + 10% Bonus Attack Damage + 5% Ability Power

    Open Aery in Rift Lab

  • Grasp of the UndyingRuneDamage3.3% Maximum Health to 3% Maximum Health+1Nerf

    Grasp of the Undying has been gaining an edge over Conqueror, so we're dialing back some of its laning damage and scaling. This should help keep it from overshadowing other rune choices or letting champions bypass their intended strengths and weaknesses.

    • Nerf: Damage3.3% Maximum Health to 3% Maximum Health
    • Nerf: Maximum Health Growth10 to 8

    Open Grasp of the Undying in Rift Lab

Systems and the battlefield

2

Jungle Monsters

Raptors have become a little too easy to clear in the mid and late game, making them an easy target for jungle invades. We're making them a bit tougher to take down to reduce the pressure on junglers defending their camps.

Crimson Raptor

  • Buff: Base Health1000 to 1100
  • Buff: Health per level110 to 125

Raptor

  • Buff: Base Health500 to 550
  • Buff: Health per level55 to 65

Guild Leaderboard Settlement Rules Optimization

Optimized the timing of Guild Leaderboard point calculations. Rankings will now be calculated based on points at 11:55 PM every Sunday, with the leaderboard refreshing at 12:00 AM.

Game modes

1

AAA ARAM

Soothing Slipstream

  • Nerf: Healing effects1.5% Maximum Health to 1% Maximum Health

Rock Solid

  • Nerf: Damage Reduction3.75 - 14.25 (Based on level) to 3.5 - 10.5 (Based on level)

Poro Head

  • Nerf: Damage Reduction3 - 15 (Based on level) to 3 - 12 (Based on level)
  • Nerf: Reduced True Damage50% to 40%

Origin: Lethal Tempo

  • Nerf: Attack Speed per stack9% to 6%
  • Nerf: Attack Range at maximum stacks50 to 25

Eureka

  • Nerf: Ability Haste25% Bonus Attack Damage + 12% Ability Power to 20% Bonus Attack Damage+10% Ability Power

Upgrade Sword of Blossoming Dawn

  • Buff: Reduced basic Attack Damage converted into healing ratio100% to 300%

Bigger and Bigger

  • Buff: Bonus Health on each take down participation15 to 30

Goliath

  • Buff: Bonus Health gained20% to 30%

Fast and Furious

  • Buff: Movement Speed and Attack Speed gained on Critical Strike15% to 25%

Skins and chests

1

Legends Legends Showdown Volibear Chroma Lucky Chest and Legends Showdown Volibear Random Chroma Chest

Legends Showdown Volibear Chroma Lucky Chest and Legends Showdown Volibear Random Chroma Chest will officially become available in the Legendary Collection Worlds Redemption Store and Loot Redemption Store on October 15, 2026. For every 10 Legends Showdown Volibear Chroma Lucky Chests opened, you’re guaranteed to receive a Legends Showdown Volibear Random Chroma Chest. The drop rates when guaranteed reward is not triggered are as follows:

The Legends Showdown Volibear Random Chroma Chest contains six hidden chromas for Legends Showdown Volibear, representing LPL, LCK, LEC, LCS, LCP, and CBLOL. The drop rates are as follows:

Availability: After the patch update on October 15, 2026, through January 6, 2027, at 11:59 PM.

The Legends Showdown Volibear Chroma Lucky Chest can be redeemed in the Loot Redeem Store for 10 Orange Gemstones each, with a purchase limit of 10 per transaction and 60 total. The Legends Showdown Volibear Random Chroma Chest can be redeemed in the Worlds Redemption Store for 120 Wild Cores + 970 Dreamchaser Badge, with a purchase limit of 1.

Legends Showdown Volibear Chroma Lucky ChestProbability
Legends Showdown Volibear Random Chroma Chest5.83%
Silver Stardust x20011.07%
Silver Stardust x10027.74%
Silver Stardust x8033.22%
Silver Stardust x6022.14%
Legends Showdown Volibear Random Chroma ChestProbability
Legends Showdown Volibear LPL16.67%
Legends Showdown Volibear LCK16.67%
Legends Showdown Volibear LEC16.67%
Legends Showdown Volibear CBLOL16.67%
Legends Showdown Volibear LCS16.67%
Legends Showdown Volibear LCP16.67%

Bug fixes

4
  • Fixed an issue where Yun Tal Wildarrows' Attack Speed effect would occasionally trigger incorrectly.
  • Fixed an issue where activating Yordle Snap Trap would reduce Armor and Magic Resist.
  • Fixed an issue with the description of Smolder's (1). Ability 1 (Q)
  • Fixed an issue with the cast range of Veigar's (1). Ability 1 (Q)

Shown: all 56 changes and 4 bug fixes of the official notes.

In this guide

Based on Wild Rift Patch Notes 7.3b by Riot Games, published 14 October 2026.

Riot's notes for 7.3b arrive at a point where several champions have settled into strong roles, and some have become hard to counter. This patch tries to move power in both directions at once. Senna, Yunara and Nocturne take the heaviest cuts, while Volibear, Jhin and Tryndamere get more room to act in fights. Item and rune edits affect how early leads are converted and how tank supports and enchanters are chosen. Some content is still landing through the patch, so this reading covers only what the notes state today.

Champions losing the most room

SennaNerf
  • Senna takes the sharpest cut on paper.
  • Absolution drops its standard critical strike damage 90%80% (Nerf), and its attack damage per Black Mist stack falls 1.250.9 (Nerf).
  • Piercing Darkness also starts lower, moving 50/80/110/14030/60/90/120.
  • In play, we expect Senna's marksman-support hybrid builds to lose much of the burst that kept her trades in her favour, so laning matchups against her may feel less punishing.
YunaraNerf
  • Yunara and Nocturne lose sustain and speed in different ways.
  • Cultivation of Spirit's passive and active damage both move 10/15/20/255/10/15/20 (Nerf), and Transcend One's Self's cooldown goes 70/60/50s70/65/60s (Nerf).
NocturneNerf
  • Nocturne's health per level drops 134128 (Nerf), Duskbringer's attack damage shifts 20/30/40/5010/25/40/55 (Nerf), and Paranoia's cooldown rises 110/90/70s120/100/80s (Nerf).
HweiNerf
  • Hwei gets the same treatment on damage, shields and crowd control, with Signature of the Visionary moving from 40 - 285 (based on level) plus 30% Ability Power to 30 - 280 (based on level) plus 25% Ability Power.

Champions getting a lift

VolibearBuff
  • Volibear's Frenzied Maul gets more reach from attack damage, with the base ratio going 100%110% (Buff) and the empowered ratio 160%176% (Buff).
  • The empowered healing scaling also rises 5/6/7/8%5%/8%/11%/14% (Buff) of missing health.
JhinBuff
  • Jhin's Whisper picks up critical strike damage 80%85% (Buff), and its missing-health damage now starts at 11%11.5% (Buff), reaching the cap at level 10 instead of level 15.
  • This suggests Jhin will hit his stronger points earlier in a lane or skirmish, though the notes do not show the effect on his overall win contribution.
TryndamereBuff
  • Tryndamere gets a simpler crit identity.
  • Battle Fury's critical strike chance per fury moves level-based 0.3%–0.5%flat 0.5% (Buff), and Spinning Slash rises from 80/120/160/200 plus 100% bonus attack damage to 80/130/180/230 plus 110%.
YasuoBuff
  • Yasuo's Way of the Wanderer also grows: critical strike damage goes 90%95% (Buff), and its shield value climbs from 77 - 529 (based on level) to 77 - 630 (based on level).
  • Since the notes say Yasuo lost the crit version of Bloodthirster, these numbers are the patch's main attempt to replace that lost damage in mid and late fights.

Assassin items, tank supports and enchanters

Assassins get cheaper early pickups.

  • Youmuu's Ghostblade drops 30002900 (Buff), and Statikk Shiv drops by the same 100 while its attacks grant extra Energized stacks, rising 57 (Buff).
  • Yun Tal Wildarrows falls 31003000 (Buff) to help marksmen reach their spikes sooner.
  • The stated aim is to let assassins turn early leads into something bigger, so we expect more early item completions on those three items and fewer quiet first back timings.
ThornmailNerf
  • Thornmail becomes more expensive, rising 27002850 (Nerf), because the notes say it gave tanks a lot of Armor and Grievous Wounds too soon.
  • Warmog's Armor, through its Warmog's Heart trigger threshold, moves 9001250 (Nerf), which should make it less attractive to enchanters who do not need that much health.
  • This probably means tank supports pick Locket more often, while enchanters look elsewhere for their second or third item.

Runes, jungle and mode tuning

  • On runes, Electrocute's base damage floor rises 4060 (Buff) while the scaling stays the same, which helps its early damage on lower levels.
Cheap ShotBuff
  • Grasp of the Undying loses some laning and scaling power, with its maximum health damage moving 3.3%3% (Nerf) and its maximum health growth 108 (Nerf).
AeryNerf
  • Aery's late-game shield falls from 25 - 120 (based on level) to 20-100 (based on level).
  • These changes aim to keep Grasp from pulling ahead of Conqueror, and the notes say the rune pool should be more even after the edit.

Jungle clear is slowed on the Raptor side. Crimson Raptor's base health goes 10001100 (Buff), and its health per level 110125 (Buff). Raptor's base health moves 500550 (Buff), and its health per level 5565 (Buff). This should make invade attempts on defending junglers harder to pull off. In AAA ARAM, Soothing Slipstream's healing drops 1.5%1% (Nerf) of maximum health, Rock Solid's damage reduction falls 3.75 - 14.253.5 - 10.5 (based on level) (Nerf), and Goliath's bonus health rises 20%30% (Buff). The mode changes are many, so they call for a separate look once you play the mode.

Who benefits

  • Volibear and his fighter-tank teamfight role: Frenzied Maul's base attack damage ratio goes from 100% to 110%, and its empowered healing moves up to 14% of missing health at its top rank.
  • Jhin in early and mid-game lanes: Whisper's critical strike damage rises from 80% to 85%, and its missing-health damage now reaches its cap at level 10 instead of level 15.
  • Tryndamere and crit-based fighters: Battle Fury's crit chance per fury settles at a flat 0.5%, and Spinning Slash rises to 80/130/180/230 plus 110% bonus attack damage.
  • Tank supports choosing Locket of the Iron Solari: Locket costs 2500 instead of 2600 and gives 300 health instead of 200, which should make it a cleaner pick next to a carry.
  • Assassins buying early items: Youmuu's Ghostblade and Statikk Shiv both drop to 2900, and Statikk Shiv's Energized stacks grow from 5 to 7 per attack.

Who loses

  • Senna as a marksman-support: Absolution's standard critical strike damage falls from 90% to 80%, its attack damage per Black Mist stack drops from 1.25 to 0.9, and Piercing Darkness's base damage shifts to 30/60/90/120.
  • Nocturne in the jungle: Health per level falls from 134 to 128, and Paranoia's cooldown lengthens from 110/90/70s to 120/100/80s, slowing both his camp clears and his ambush timing.
  • Yunara as a sustained-damage marksman: Passive and active damage both drop to 5/10/15/20, and Transcend One's Self's cooldown is pushed out to 70/65/60s.
  • Enchanter supports who rely on Warmog's Armor: The Warmog's Heart trigger threshold rises from 900 to 1250, so the item asks for more health before it does anything.

What to do about it

  • Pull Senna and Yunara out of your default pick list until you have tested their new numbers yourself.: Their damage and sustain fell in clear figures, so their old lane patterns may stop working in the first few games after the update.
  • Try Locket of the Iron Solari on tank supports before reaching for a second enchanter item.: The cost drops to 2500 and health rises to 300, so the gap between the two support styles should narrow.
  • Check your first back timing on Youmuu's Ghostblade and Statikk Shiv if you play assassins.: Both drop to 2900, so an early completion becomes more realistic, and that changes when you should take the gold lead.
  • Re-check Thornmail and Warmog's Armor before you lock a tank build.: Thornmail costs 2850 now and Warmog's Armor needs 1250 in the trigger threshold, so both builds may come online later than before.
  • Watch Grasp of the Undying and Aery against Conqueror in lanes where you normally pick one of them.: Grasp's maximum health damage and growth fell and Aery's late shield dropped, so Conqueror may look stronger in comparison.

Key numbers at a glance

WhatChangeWhat it means
Senna, Absolution standard critical strike damage90% to 80%Senna's crit-based damage shrinks noticeably.
Senna, Absolution attack damage per Black Mist stack1.25 to 0.9Each stack adds less damage, which softens long fights.
Senna, Piercing Darkness base damage50/80/110/140 to 30/60/90/120Her ability starts and scales lower.
Nocturne, health per level134 to 128Less survivability as the game goes on.
Nocturne, Paranoia cooldown110/90/70s to 120/100/80sAmbush windows open less often.
Yunara, Cultivation of Spirit passive and active damage10/15/20/25 to 5/10/15/20Her sustained damage drops at every rank.
Volibear, Frenzied Maul damage attack damage ratio100% to 110%More damage from his bonus attack damage.
Jhin, Whisper standard critical strike damage80% to 85%More damage from his crit-based shots.
Youmuu's Ghostblade price3000 to 2900Assassins can complete it a little earlier.
Thornmail price2700 to 2850Tanks reach their Armor and Grievous Wounds later.
Locket of the Iron Solari health200 to 300Tank supports gain a sturdier option.
Warmog's Heart trigger threshold900 to 1250Enchanters are less likely to take Warmog's Armor.
Raptor base health500 to 550Raptor clears take longer on the jungle side.
Grasp of the Undying maximum health growth10 to 8Grasp grows slower into the late game.

What we are unsure about

  • The notes do not give win rates, pick rates or tier placements, so we cannot tell how much any champion or item actually shifts in ranked play.
  • Some content is listed as releasing throughout the patch, so the current notes may not show every change by the time you read this.
  • We have not tested the changes, and the effects described here are readings of the figures, not confirmed results.

How this article was made

This is an original analysis of the official notes, written with AI assistance and checked automatically: every number in it appears in the official text, and copy overlap with it is capped. We do not play-test patches ourselves. Found a mistake? Tell us and we will correct it. How we work: editorial policy.

Frequently asked questions

Which champions should I stop playing after 7.3b?

Senna, Yunara and Nocturne take the heaviest figure cuts in these notes. That does not mean they are unplayable, but their old patterns may need a few games of re-learning before you commit.

Is Locket of the Iron Solari a better buy for tank supports now?

On paper, yes. Its price drops from 2600 to 2500 and its health rises from 200 to 300. The notes do not say how often it gets picked, so test it in a few games before deciding.

Do the Raptor changes make jungle invades easier or harder?

Harder. Crimson Raptor's base health rises from 1000 to 1100 and Raptor's from 500 to 550, which should give defending junglers more time to hold their camps.

Watch the patch breakdown

Video by iTzSTU4RT The player loads from YouTube (privacy-enhanced mode) only after you press play.

Sources and how we know

2 sources

Sources

  1. Wild Rift Patch Notes 7.3b — Riot Games (accessed )
  2. Wild Rift patch notes archive — Riot Games (accessed )

How we know

  • Written by the editorial team. If something is wrong, tell us and we correct it.
Written by
The Nexus Editorial
Published
14 Oct 2026
Last updated
14 Oct 2026
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