Mel, Mage / Support
Mel, the Soul's Reflection, is a Mage and Support champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Mel
Riot's own tips
Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
Playing against Mel
Riot's own tips
Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
EHard crowd controlSolar Snare: "rooting those at"
ESoft crowd control (slow, silence, blind)Solar Snare: "around it slows enemies and"
PExecute or low-health damageSearing Brilliance: "consumed to execute the target"
QArea damageRadiant Volley: "repeatedly to enemies within the area"
Mel in recent patches
Every official patch that changed Mel, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.22adjusted
- Base Stats: Health: 640 + 99/Level → 590 + 107/Level
- Base Stats: Mana: 480 + 28/Level → 455 + 38/Level
- Base Stats: AR: +5.2/Level → +5.4/Level
- Base Stats: AD: 54 + 3.3/Level → 52 + 3.3/Level
More changes in the patch notes.
Mel's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Searing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
Effects in the text
Radiant Volley
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Effects in the text
WW
Rebuttal
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Effects in the text
EE
Solar Snare
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
Effects in the text
RR
Golden Eclipse
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.
Effects in the text
Items and runes that fit Mel
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Mel's kit uses they give (ability power (AP) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Mel's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Cryptbloom3,000- +75 Ability PowerMel scales with it
- +30% Magic Penetrationits damage is magic
- +20 Ability Hastecasts abilities often
Actualizer2,800- +90 Ability PowerMel scales with it
- +300 Manaits resource is mana
- +10 Ability Hastecasts abilities often
Archangel's Staff2,900- +70 Ability PowerMel scales with it
- +600 Manaits resource is mana
- +25 Ability Hastecasts abilities often
Blackfire Torch2,800- +80 Ability PowerMel scales with it
- +600 Manaits resource is mana
- +20 Ability Hastecasts abilities often
Luden's Echo2,750- +100 Ability PowerMel scales with it
- +600 Manaits resource is mana
- +10 Ability Hastecasts abilities often
Malignance2,700- +90 Ability PowerMel scales with it
- +600 Manaits resource is mana
- +15 Ability Hastecasts abilities often
More items with the same stat 29
Bloodletter's Curse2,900 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Hextech Rocketbelt2,650 gold
Horizon Focus2,700 gold
Imperial Mandate2,400 gold
Lich Bane2,900 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Nashor's Tooth2,900 gold
Redemption2,300 gold
Riftmaker3,100 gold
Shadowflame3,200 gold
Shurelya's Battlesong2,200 gold
Staff of Flowing Water2,250 gold
Stormsurge2,800 gold
Void Staff3,000 gold
Rod of Ages2,600 gold
Ardent Censer2,200 gold
Banshee's Veil3,000 gold
Dawncore2,500 gold
Guinsoo's Rageblade3,000 gold
Hextech Gunblade3,000 gold
Liandry's Torment3,000 gold
Rabadon's Deathcap3,500 gold
Rylai's Crystal Scepter2,600 gold
Statikk Shiv3,000 gold
Zhonya's Hourglass3,250 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Mel's kit does. Each line shows the words it rests on.
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Solar Snare: "rooting those at"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Searing Brilliance: "three bonus projectiles"
Deathfire TouchSorcery, Keystone · Matches: 1- It deals damage with abilities: Searing Brilliance: "three bonus projectiles"
Manaflow BandSorcery · Matches: 2- It deals damage with abilities: Searing Brilliance: "three bonus projectiles"
- It uses mana: Mana
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Solar Snare: "rooting those at"
Cheap ShotDomination · Matches: 1- It can immobilize, slow or impair enemies: Solar Snare: "rooting those at"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give magic penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 52 of 74 deal magic damage only
Anti-heal 30 of 74 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 35 of 42 deal magic damage only
Anti-heal 19 of 42 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Mel's kit does (Analysis). Select a rune to read why.
Precision2 lit
Domination3 lit
Sorcery7 lit
Resolve2 lit
Inspiration3 lit
Matchups by class
Mel against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 70 ahead, 53 even, 49 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
WeakToughest class
9 ahead · 4 even · 33 behind of 46
- Your damage is magic only, so they can stack magic resist against you.
- Their healing or shields outlast your poke.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Even26 ahead · 14 even · 20 behind of 60
- You out-range them and can poke from a distance.
- Their healing or shields outlast your poke.
What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.
Against Assassins
StrongBest class
30 ahead · 15 even · 1 behind of 46
- Your hard crowd control stops their dashes.
- You out-range them and they have no healing to recover.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Even30 ahead · 32 even · 12 behind of 74
- You can lock down squishy targets that have few escapes.
- They can lock you down: you have few ways out.
What to do: Neither side has a clear edge over mages. Execution and the team around you decide it.
Against Marksmen
Strong16 ahead · 13 even · 4 behind of 33
- You have early pressure while they need time to scale.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Even12 ahead · 14 even · 16 behind of 42
- You can lock down squishy targets that have few escapes.
- Your damage is magic only, so they can stack magic resist against you.
What to do: Neither side has a clear edge over supports. Execution and the team around you decide it.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Mel one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Mel
Analysis: answers to what Mel's own kit does.
Mel deals magic damage only, so magic resist pays off. Mage role
Picks that can punish Mel
Analysis: rules over Riot's ability text.
Maokai
Counters youMaokai has hard CC (Bramble Smash: "Maokai knocks back nearby") to catch Mel, a squishy champion with few escapes (Mage role).
2 more reasons
Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Mel relies on burst (Searing Brilliance: "consumed to execute the target").
Mel deals only magic damage (Mage role), so Maokai can stack magic resist (Tank role) against it.
Watch out: Mel is ranged (Mage role) and can poke Maokai, a melee champion (Tank role).
Taric
Counters youTaric has hard CC (Dazzle: "damage and stuns enemies") to catch Mel, a squishy champion with few escapes (Mage role).
2 more reasons
Mel deals only magic damage (Mage role), so Taric can stack magic resist (Bastion: "Passively increase the Armor of Taric") against it.
Taric can avoid damage for a moment (Cosmic Radiance: "making them invulnerable for a"), and Mel relies on burst (Searing Brilliance: "consumed to execute the target").
Watch out: Mel is ranged (Mage role) and can poke Taric, a melee champion (Support role).
Thresh
Counters youThresh has hard CC (Death Sentence: "Thresh binds an enemy") to catch Mel, a squishy champion with few escapes (Mage role).
2 more reasons
Mel deals only magic damage (Mage role), so Thresh can stack magic resist (Damnation: "permanently granting him Armor and Ability") against it.
Thresh can outlast poke with healing or shields (Dark Passage: "lantern that shields nearby allied") against Mel's ranged skillshots (Searing Brilliance: "three bonus projectiles").
Watch out: Mel is ranged (Mage role) and can poke Thresh, a melee champion (Support role) with no sustain to recover.
Alistar
Counters youAlistar has hard CC (Triumphant Roar: "roar by stunning or displacing") to catch Mel, a squishy champion with few escapes (Mage role).
2 more reasons
Mel deals only magic damage (Mage role), so Alistar can stack magic resist (Tank role) against it.
Alistar can outlast poke with healing or shields (Triumphant Roar: "charged he heals himself all") against Mel's ranged skillshots (Searing Brilliance: "three bonus projectiles").
Watch out: Mel is ranged (Mage role) and can poke Alistar, a melee champion (Tank role).
Leona
Counters youLeona has hard CC (Shield of Daybreak: "damage and stunning the target") to catch Mel, a squishy champion with few escapes (Mage role).
2 more reasons
Mel deals only magic damage (Mage role), so Leona can stack magic resist (Eclipse: "shield to gain Damage Reduction, Armor, and Magic Resist") against it.
Mel needs time to scale (Searing Brilliance: "which can stack infinitely") and Leona has early pressure (Shield of Daybreak: "damage and stunning the target") to punish that.
Watch out: Mel is ranged (Mage role) and can poke Leona, a melee champion (Tank role) with no sustain to recover.
Sion
Counters youSion has hard CC (Decimating Smash: "up and stunned") to catch Mel, a squishy champion with few escapes (Mage role).
2 more reasons
Mel deals only magic damage (Mage role), so Sion can stack magic resist (Tank role) against it.
Sion can outlast poke with healing or shields (Glory in Death: "heal him") against Mel's ranged skillshots (Searing Brilliance: "three bonus projectiles").
Watch out: Mel is ranged (Mage role) and can poke Sion, a melee champion (Tank role).
Who Mel is good against
The same rules, read the other way.
Locke
You pressureMel has hard CC (Solar Snare: "rooting those at") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Kassadin
You pressureMel has hard CC (Solar Snare: "rooting those at") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Kha'Zix
You pressureMel has hard CC (Solar Snare: "rooting those at") that can stop Kha'Zix's dashes (Leap: "Kha'Zix leaps to an").
Kindred
You pressureMel has hard CC (Solar Snare: "rooting those at") that can stop Kindred's dashes (Dance of Arrows: "Kindred tumbles and shoots").
Akali
You pressureMel has hard CC (Solar Snare: "rooting those at") that can stop Akali's dashes (Shuriken Flip: "Re-cast to dash to the").
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 630 | +99 | 2313 |
| Mana | 480 | +28 | 956 |
| Armor | 21 | +5.2 | 109.4 |
| Magic resist | 30 | +1.3 | 52.1 |
| Attack damage | 54 | - | 54 |
| Attack speed | 0.625 | +2.5% | 0.891 |
| Attack range | 550 | - | 550 |
| Move speed | 330 | - | 330 |
| Health regen per 5 seconds | 6 | +0.55 | 15.35 |
| Mana regen per 5 seconds | 9 | +0.9 | 24.3 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Mid, Support Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Mel (a link, nothing copied).



























