Rammus, Tank
Rammus, the Armordillo, is a Tank champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Rammus
Riot's own tips
Powerball can be used as an effective escape mechanism.
Using taunt on a champion by your tower can cause the tower to attack your enemy.
Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Playing against Rammus
Riot's own tips
Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
RHard crowd controlSoaring Slam: "Rammus knocks up enemies"
QSoft crowd control (slow, silence, blind)Powerball: "damage and slowing targets affected"
RKnock-up, knock-back or pullSoaring Slam: "Rammus knocks up enemies"
RDash, leap or blinkSoaring Slam: "Rammus hops into the"
Rammus in recent patches
Every official patch that changed Rammus, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.21nerf
- W Defensive Ball Curl: Bonus Armor: 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) → 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
- W Defensive Ball Curl: Bonus Magic Resistance: 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) → 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)
Rammus's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Spiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Effects in the text
Powerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Effects in the text
WW
Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Effects in the text
EE
Frenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
RR
Soaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Effects in the text
Items and runes that fit Rammus
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Rammus's kit uses they give (durability (armor, magic resist, health) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Rammus's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Bandlepipes2,300- +200 Healthit is a durable champion
- +20 Armorit is a durable champion
- +20 Magic Resistit is a durable champion
Jak'Sho, The Protean3,200- +350 Healthit is a durable champion
- +45 Armorit is a durable champion
- +45 Magic Resistit is a durable champion
Locket of the Iron Solari2,200- +200 Healthit is a durable champion
- +30 Armorit is a durable champion
- +30 Magic Resistit is a durable champion
Zeke's Convergence2,200- +300 Healthit is a durable champion
- +25 Armorit is a durable champion
- +25 Magic Resistit is a durable champion
Abyssal Mask2,650- +350 Healthit is a durable champion
- +45 Magic Resistit is a durable champion
Dead Man's Plate2,900- +350 Healthit is a durable champion
- +55 Armorit is a durable champion
More items with the same stat 52
Force of Nature2,800 gold
Hollow Radiance2,800 gold
Iceborn Gauntlet2,900 gold
Kaenic Rookern2,900 gold
Knight's Vow2,300 gold
Randuin's Omen2,700 gold
Spirit Visage2,700 gold
Sunfire Aegis2,800 gold
Thornmail2,450 gold
Unending Despair2,800 gold
Frozen Heart2,500 gold
Banshee's Veil3,000 gold
Death's Dance3,300 gold
Guardian Angel3,200 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Rod of Ages2,600 gold
Winter's Approach2,400 gold
Wit's End2,800 gold
Zhonya's Hourglass3,250 gold
Black Cleaver3,000 gold
Bloodletter's Curse2,900 gold
Chempunk Chainsword3,000 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Edge of Night3,000 gold
Experimental Hexplate3,000 gold
Heartsteel3,000 gold
Hextech Rocketbelt2,650 gold
Hullbreaker3,000 gold
Liandry's Torment3,000 gold
Mikael's Blessing2,300 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Overlord's Bloodmail3,300 gold
Protoplasm Harness2,600 gold
Riftmaker3,100 gold
Rylai's Crystal Scepter2,600 gold
Spear of Shojin3,100 gold
Sterak's Gage3,200 gold
Stridebreaker3,300 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Trinity Force3,333 gold
Warmog's Armor3,100 gold
Actualizer2,800 gold
Archangel's Staff2,900 gold
Blackfire Torch2,800 gold
Luden's Echo2,750 gold
Malignance2,700 gold
Manamune2,900 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Rammus's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Soaring Slam: "Rammus knocks up enemies"
- It is a durable (tank) champion: Tank role
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Soaring Slam: "Rammus knocks up enemies"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Soaring Slam: "dealing magic damage and slowing"
Manaflow BandSorcery · Matches: 2- It deals damage with abilities: Soaring Slam: "dealing magic damage and slowing"
- It uses mana: Mana
Sudden ImpactDomination · Matches: 2- It deals damage with abilities: Soaring Slam: "dealing magic damage and slowing"
- It has a dash, leap or blink: Soaring Slam: "Rammus hops into the"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Soaring Slam: "Rammus knocks up enemies"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 45 heal or sustain
Cleanse or tenacity 20 of 45 have two or more hard CC abilities
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Rammus's kit does (Analysis). Select a rune to read why.
Precision3 lit
Domination3 lit
Sorcery7 lit
Resolve5 lit
Inspiration5 lit
Matchups by class
Rammus against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 103 ahead, 46 even, 23 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
WeakToughest class
2 ahead · 28 even · 15 behind of 45
- Your damage is magic only, so they can stack magic resist against you.
- Their true or percent-health damage ignores your resistances.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Even24 ahead · 25 even · 11 behind of 60
- Your hard crowd control stops their dashes.
- Their true or percent-health damage ignores your resistances.
What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.
Against Assassins
StrongBest class
40 ahead · 5 even · 1 behind of 46
- Your hard crowd control stops their dashes.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Strong54 ahead · 15 even · 6 behind of 75
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.
Against Marksmen
Strong23 ahead · 6 even · 4 behind of 33
- You have early pressure while they need time to scale.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Strong30 ahead · 8 even · 5 behind of 43
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several supports. Play for the fights where your edge shows.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Rammus one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Rammus
Analysis: answers to what Rammus's own kit does.
Rammus deals magic damage only, so magic resist pays off. Soaring Slam: "dealing magic damage and slowing"
Picks that can punish Rammus
Analysis: rules over Riot's ability text.
Amumu
Counters youAmumu deals true damage (Cursed Touch: "take bonus true damage from incoming"), which ignores the resistances that Rammus relies on (Tank role).
2 more reasons
Rammus deals only magic damage (Soaring Slam: "dealing magic damage and slowing"), so Amumu can stack magic resist (Tank role) against it.
Amumu clears waves more easily (Despair: "nearby enemies lose a") and can push the lane against Rammus.
Cho'Gath
Counters youCho'Gath deals true damage (Feast: "amount of true damage"), which ignores the resistances that Rammus relies on (Tank role).
2 more reasons
Rammus deals only magic damage (Soaring Slam: "dealing magic damage and slowing"), so Cho'Gath can stack magic resist (Tank role) against it.
Cho'Gath clears waves more easily (Feral Scream: "scream at enemies in a cone") and can push the lane against Rammus.
Sion
Counters youSion deals damage based on the target's health (Glory in Death: "on his target's maximum Health"), which scales against a tough champion like Rammus (Tank role).
2 more reasons
Rammus deals only magic damage (Soaring Slam: "dealing magic damage and slowing"), so Sion can stack magic resist (Tank role) against it.
Sion clears waves more easily (Decimating Smash: "powerful swing in an area in front") and can push the lane against Rammus.
Zac
Counters youZac deals damage based on the target's health (Unstable Matter: "percentage of their maximum health as magic"), which scales against a tough champion like Rammus (Tank role).
2 more reasons
Rammus deals only magic damage (Soaring Slam: "dealing magic damage and slowing"), so Zac can stack magic resist (Tank role) against it.
Zac clears waves more easily (Unstable Matter: "outward towards nearby enemies") and can push the lane against Rammus.
Dr. Mundo
Counters youDr. Mundo deals damage based on the target's health (Infected Bonesaw: "based on their current health and slowing"), which scales against a tough champion like Rammus (Tank role).
1 more reason
Rammus deals only magic damage (Soaring Slam: "dealing magic damage and slowing"), so Dr. Mundo can stack magic resist (Tank role) against it.
Kog'Maw
Counters youKog'Maw deals true damage (Icathian Surprise: "dealing true damage to surrounding"), which ignores the resistances that Rammus relies on (Tank role).
2 more reasons
Kog'Maw is ranged (Marksman role) and can poke Rammus, a melee champion (Tank role) with no sustain to recover.
Kog'Maw clears waves more easily (Icathian Surprise: "damage to surrounding enemies") and can push the lane against Rammus.
Watch out: Kog'Maw needs time to scale (Marksman role) and Rammus has early pressure (Soaring Slam: "Rammus knocks up enemies") to punish that.
Who Rammus is good against
The same rules, read the other way.
Kassadin
You pressureRammus has hard CC (Soaring Slam: "Rammus knocks up enemies") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Quinn
You pressureQuinn deals only physical damage (Harrier: "deal bonus physical damage"), so Rammus can stack armor (Spiked Shell: "Rammus gains bonus Attack Damage scaling with his Armor and Magic") against it.
Katarina
You pressureRammus has hard CC (Soaring Slam: "Rammus knocks up enemies") that can stop Katarina's dashes (Shunpo: "Katarina blinks to the").
Azir
You pressureRammus has hard CC (Soaring Slam: "Rammus knocks up enemies") that can stop Azir's dashes (Shifting Sands: "briefly and dashes to one").
Sivir
You pressureSivir deals only physical damage (Marksman role), so Rammus can stack armor (Spiked Shell: "Rammus gains bonus Attack Damage scaling with his Armor and Magic") against it.
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 645 | +100 | 2345 |
| Mana | 310 | +33 | 871 |
| Armor | 35 | +4.5 | 111.5 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 65 | - | 65 |
| Attack speed | 0.7 | +2.215% | 0.964 |
| Attack range | 125 | - | 125 |
| Move speed | 335 | - | 335 |
| Health regen per 5 seconds | 8 | +0.55 | 17.35 |
| Mana regen per 5 seconds | 7.85 | +0.5 | 16.35 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Rammus (a link, nothing copied).






























