Sivir, Marksman
Sivir, the Battle Mistress, is a Marksman champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Sivir
Riot's own tips
Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.
Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.
Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots.
Playing against Sivir
Riot's own tips
Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.
Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.
When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
WArea damageRicochet: "speed and bounce to nearby"
Sivir's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Fleet of Foot
Sivir gains a short burst of Move Speed when she attacks an enemy champion.
Boomerang Blade
Sivir hurls her crossblade like a boomerang, dealing damage each way.
WW
Ricochet
Sivir's next few basic attacks gain additional attack speed and bounce to nearby targets, dealing reduced damage while bouncing.
Effects in the text
EE
Spell Shield
Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives health and a burst of movement speed if a spell is blocked.
RR
On The Hunt
Sivir leads her allies in battle, granting them a surge of Move Speed for a period of time. In addition, Sivir's attacks reduce her spell cooldowns.
Items and runes that fit Sivir
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Sivir's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Sivir's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Lord Dominik's Regards3,300- +35 Attack DamageSivir scales with it
- +35% Armor Penetrationits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Mortal Reminder3,000- +35 Attack DamageSivir scales with it
- +30% Armor Penetrationits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Stormrazor3,200- +50 Attack DamageSivir scales with it
- +25% Attack Speedits kit leans on basic attacks
- +25% Critical Strike Chanceits kit leans on basic attacks
Yun Tal Wildarrows3,000- +50 Attack DamageSivir scales with it
- +45% Attack Speedits kit leans on basic attacks
- +0% Critical Strike Chanceits kit leans on basic attacks
Blade of The Ruined King3,200- +40 Attack DamageSivir scales with it
- +25% Attack Speedits kit leans on basic attacks
Experimental Hexplate3,000- +40 Attack DamageSivir scales with it
- +20% Attack Speedits kit leans on basic attacks
More items with the same stat 38
Guinsoo's Rageblade3,000 gold
Kraken Slayer3,000 gold
Serylda's Grudge3,000 gold
Statikk Shiv3,000 gold
Stridebreaker3,300 gold
Terminus3,000 gold
Trinity Force3,333 gold
Essence Reaver3,050 gold
Hexoptics C442,800 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
The Collector3,000 gold
Axiom Arc2,750 gold
Bastionbreaker3,000 gold
Black Cleaver3,000 gold
Bloodthirster3,400 gold
Chempunk Chainsword3,000 gold
Death's Dance3,300 gold
Eclipse2,900 gold
Edge of Night3,000 gold
Endless Hunger3,100 gold
Guardian Angel3,200 gold
Hextech Gunblade3,000 gold
Hubris2,800 gold
Hullbreaker3,000 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Overlord's Bloodmail3,300 gold
Profane Hydra2,850 gold
Ravenous Hydra3,300 gold
Serpent's Fang2,500 gold
Spear of Shojin3,100 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Umbral Glaive2,800 gold
Voltaic Cyclosword3,000 gold
Youmuu's Ghostblade2,800 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Sivir's kit does. Each line shows the words it rests on.
Lethal TempoPrecision, Keystone · Matches: 1- Its kit leans on basic attacks: Marksman role
Press the AttackPrecision, Keystone · Matches: 1- Its kit leans on basic attacks: Marksman role
Manaflow BandSorcery · Matches: 2- Its kit leans on basic attacks: Marksman role
- It uses mana: Mana
DemolishResolve · Matches: 1- Its kit leans on basic attacks: Marksman role
Presence of MindPrecision · Matches: 1- It uses mana: Mana
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 13 of 32 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Sivir's kit does (Analysis). Select a rune to read why.
Precision3 lit
Domination1 lit
Sorcery1 lit
Resolve2 lit
Inspiration0 lit
Matchups by class
Sivir against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 0 ahead, 23 even, 149 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
Weak0 ahead · 3 even · 43 behind of 46
- They cut your attack speed, which weakens auto-attack builds.
- Your damage is physical only, so they can stack armor against you.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Weak0 ahead · 8 even · 52 behind of 60
- They can dive onto your squishy back line.
- They have early pressure while you need time to scale.
What to do: A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Assassins
WeakToughest class
0 ahead · 1 even · 45 behind of 46
- They can dive onto your squishy back line.
- They have early pressure while you need time to scale.
What to do: A risky pick into assassins. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Mages
Weak0 ahead · 13 even · 62 behind of 75
- They cut your attack speed, which weakens auto-attack builds.
- They clear waves faster and can push the lane.
What to do: A risky pick into mages. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Marksmen
WeakBest class
0 ahead · 12 even · 20 behind of 32
- They clear waves faster and can push the lane.
- They have early pressure while you need time to scale.
What to do: A risky pick into marksmen. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Supports
Weak0 ahead · 2 even · 41 behind of 43
- Your damage is physical only, so they can stack armor against you.
- They can lock you down: you have few ways out.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Sivir one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Sivir
Analysis: answers to what Sivir's own kit does.
Sivir deals physical damage only, so armor pays off. Marksman role
Picks that can punish Sivir
Analysis: rules over Riot's ability text.
Yasuo
Counters youYasuo has hard CC (Steel Tempest: "whirlwind that knocks Airborne") to catch Sivir, a squishy champion with few escapes (Marksman role).
2 more reasons
Yasuo can dive in (Sweeping Blade: "Dashes through target") on Sivir, a squishy ranged champion with no hard CC to stop it (Marksman role).
Yasuo can block projectiles (Wind Wall: "wall that blocks all enemy projectiles for"), and Sivir relies on ranged skillshots (Marksman role).
Viego
Counters youViego can dive in (Spectral Maw: "up before dashing forward") on Sivir, a squishy ranged champion with no hard CC to stop it (Marksman role).
2 more reasons
Viego has hard CC (Spectral Maw: "Mist that stuns the first") to catch Sivir, a squishy champion with few escapes (Marksman role).
Sivir needs time to scale (Marksman role) and Viego has early pressure (Spectral Maw: "Mist that stuns the first") to punish that.
Briar
Counters youBriar has hard CC (Head Rush: "stunning them and") to catch Sivir, a squishy champion with few escapes (Marksman role).
2 more reasons
Briar can dive in (Head Rush: "Briar leaps to a") on Sivir, a squishy ranged champion with no hard CC to stop it (Marksman role).
Sivir needs time to scale (Marksman role) and Briar has early pressure (Head Rush: "stunning them and") to punish that.
Leona
Counters youLeona has hard CC (Shield of Daybreak: "damage and stunning the target") to catch Sivir, a squishy champion with few escapes (Marksman role).
2 more reasons
Sivir deals only physical damage (Marksman role), so Leona can stack armor (Eclipse: "shield to gain Damage Reduction, Armor, and Magic Resist") against it.
Sivir needs time to scale (Marksman role) and Leona has early pressure (Shield of Daybreak: "damage and stunning the target") to punish that.
Malphite
Counters youMalphite has hard CC (Unstoppable Force: "enemies and knocking them into") to catch Sivir, a squishy champion with few escapes (Marksman role).
2 more reasons
Sivir deals only physical damage (Marksman role), so Malphite can stack armor (Tank role) against it.
Malphite cuts attack speed (Ground Slam: "Armor and reduces the Attack Speed of enemies"), which weakens Sivir's basic-attack damage (Marksman role).
Poppy
Counters youPoppy has hard CC (Heroic Charge: "it is stunned") to catch Sivir, a squishy champion with few escapes (Marksman role).
2 more reasons
Sivir deals only physical damage (Marksman role), so Poppy can stack armor (Steadfast Presence: "Poppy passively gains Armor and Magic Resist") against it.
Sivir needs time to scale (Marksman role) and Poppy has early pressure (Heroic Charge: "it is stunned") to punish that.
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
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Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 600 | +104 | 2368 |
| Mana | 340 | +45 | 1105 |
| Armor | 30 | +4 | 98 |
| Magic resist | 33 | +1.1 | 51.7 |
| Attack damage | 60 | - | 60 |
| Attack speed | 0.625 | +1.6% | 0.795 |
| Attack range | 500 | - | 500 |
| Move speed | 335 | - | 335 |
| Health regen per 5 seconds | 3.25 | +0.55 | 12.6 |
| Mana regen per 5 seconds | 6 | +0.8 | 19.6 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 0 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Bot Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Sivir (a link, nothing copied).





























