Poppy, Tank / Fighter
Poppy, Keeper of the Hammer, is a Tank and Fighter champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Poppy
Riot's own tips
Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.
Playing against Poppy
Riot's own tips
Poppy can stop nearby enemies from dashing with Steadfast Presence.
When Poppy starts to spin her hammer, she is charging Keeper's Verdict.
You can step on Poppy's shield to deny it from her.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
EHard crowd controlHeroic Charge: "it is stunned"
QSoft crowd control (slow, silence, blind)Hammer Shock: "that will slow enemies and"
RKnock-up, knock-back or pullKeeper's Verdict: "strike that knocks enemies very"
WDash, leap or blinkSteadfast Presence: "stop enemy dashes around her"
PArea damageIron Ambassador: "buckler that bounces off the"
QZones with walls, traps or fieldsHammer Shock: "creating a zone that will"
Poppy in recent patches
Every official patch that changed Poppy, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.19nerf
- Q Hammer Shock: Minion/Monster Maximum Health Cap: 85 / 120 / 155 / 190 / 225 → 70 / 105 / 140 / 175 / 210
Poppy's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Iron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Effects in the text
Hammer Shock
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Effects in the text
WW
Steadfast Presence
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Effects in the text
EE
Heroic Charge
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Effects in the text
RR
Keeper's Verdict
Poppy channels a hammer strike that knocks enemies very far away.
Effects in the text
Items and runes that fit Poppy
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Poppy's kit uses they give (durability (armor, magic resist, health) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Poppy's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Bandlepipes2,300- +200 Healthit is a durable champion
- +20 Armorit is a durable champion
- +20 Magic Resistit is a durable champion
Jak'Sho, The Protean3,200- +350 Healthit is a durable champion
- +45 Armorit is a durable champion
- +45 Magic Resistit is a durable champion
Locket of the Iron Solari2,200- +200 Healthit is a durable champion
- +30 Armorit is a durable champion
- +30 Magic Resistit is a durable champion
Zeke's Convergence2,200- +300 Healthit is a durable champion
- +25 Armorit is a durable champion
- +25 Magic Resistit is a durable champion
Abyssal Mask2,650- +350 Healthit is a durable champion
- +45 Magic Resistit is a durable champion
Dead Man's Plate2,900- +350 Healthit is a durable champion
- +55 Armorit is a durable champion
More items with the same stat 52
Force of Nature2,800 gold
Hollow Radiance2,800 gold
Iceborn Gauntlet2,900 gold
Kaenic Rookern2,900 gold
Knight's Vow2,300 gold
Randuin's Omen2,700 gold
Spirit Visage2,700 gold
Sunfire Aegis2,800 gold
Thornmail2,450 gold
Unending Despair2,800 gold
Frozen Heart2,500 gold
Banshee's Veil3,000 gold
Death's Dance3,300 gold
Guardian Angel3,200 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Rod of Ages2,600 gold
Winter's Approach2,400 gold
Wit's End2,800 gold
Zhonya's Hourglass3,250 gold
Black Cleaver3,000 gold
Bloodletter's Curse2,900 gold
Chempunk Chainsword3,000 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Edge of Night3,000 gold
Experimental Hexplate3,000 gold
Heartsteel3,000 gold
Hextech Rocketbelt2,650 gold
Hullbreaker3,000 gold
Liandry's Torment3,000 gold
Mikael's Blessing2,300 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Overlord's Bloodmail3,300 gold
Protoplasm Harness2,600 gold
Riftmaker3,100 gold
Rylai's Crystal Scepter2,600 gold
Spear of Shojin3,100 gold
Sterak's Gage3,200 gold
Stridebreaker3,300 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Trinity Force3,333 gold
Warmog's Armor3,100 gold
Actualizer2,800 gold
Archangel's Staff2,900 gold
Blackfire Torch2,800 gold
Luden's Echo2,750 gold
Malignance2,700 gold
Manamune2,900 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Poppy's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Heroic Charge: "it is stunned"
- It is a durable (tank) champion: Tank role
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Heroic Charge: "it is stunned"
Glacial AugmentInspiration, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Heroic Charge: "it is stunned"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Heroic Charge: "it is stunned"
Biscuit DeliveryInspiration · Matches: 1- It is a durable (tank) champion: Tank role
Cheap ShotDomination · Matches: 1- It can immobilize, slow or impair enemies: Heroic Charge: "it is stunned"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 45 heal or sustain
Cleanse or tenacity 19 of 45 have two or more hard CC abilities
Fighters
Anti-heal 40 of 59 heal or sustain
Armor 37 of 59 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Poppy's kit does (Analysis). Select a rune to read why.
Precision2 lit
Domination2 lit
Sorcery2 lit
Resolve5 lit
Inspiration4 lit
Who counters Poppy: community consensus
Each pick is listed against Poppy by at least two independent public counter sites, patch 16.22. The reason is ours, read from the two kits. Not win rates.
Riven
Counters youRiven out-trades Poppy in short bursts with Broken Wings, and the Valor shield takes the Hammer Shock hit.
Aatrox
Counters youThe sweet spots of The Darkin Blade hit Poppy before she is in melee range, and Deathbringer Stance heals through her damage.
Mordekaiser
Counters youRealm of Death takes Poppy away from her team, and the Indestructible shield soaks her low damage.
Garen
Counters youPerseverance and Courage let Garen walk through her poke, and Poppy lacks the damage to punish Judgment.
Malphite
Counters youGranite Shield and the armor from Thunderclap blunt her physical damage, and Seismic Shard slows her every time she walks up.
Sources: counterstats.net, op.gg. Reviewed .
Matchups by class
Poppy against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 87 ahead, 47 even, 38 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
WeakToughest class
2 ahead · 21 even · 22 behind of 45
- Their silence shuts down your dash-based kit.
- Their hard crowd control punishes your dashes.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Even15 ahead · 20 even · 24 behind of 59
- Your hard crowd control stops their dashes.
- Their hard crowd control punishes your dashes.
What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.
Against Assassins
StrongBest class
29 ahead · 15 even · 2 behind of 46
- Your hard crowd control stops their dashes.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Strong52 ahead · 12 even · 11 behind of 75
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.
Against Marksmen
Strong21 ahead · 7 even · 5 behind of 33
- You have early pressure while they need time to scale.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Strong27 ahead · 10 even · 6 behind of 43
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several supports. Play for the fights where your edge shows.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Poppy one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Poppy
Analysis: answers to what Poppy's own kit does.
Poppy deals physical damage only, so armor pays off. Fighter role
Poppy has several hard crowd-control abilities, so a cleanse or tenacity item is worth a slot. Heroic Charge: "it is stunned"
Picks that can punish Poppy
Analysis: rules over Riot's ability text.
Amumu
Counters youAmumu has hard CC (Bandage Toss: "stunning and damaging") that can stop Poppy's dashes (Steadfast Presence: "stop enemy dashes around her").
1 more reason
Amumu deals true damage (Cursed Touch: "take bonus true damage from incoming"), which ignores the resistances that Poppy relies on (Tank role).
Sion
Counters youSion has hard CC (Decimating Smash: "up and stunned") that can stop Poppy's dashes (Steadfast Presence: "stop enemy dashes around her").
1 more reason
Sion deals damage based on the target's health (Glory in Death: "on his target's maximum Health"), which scales against a tough champion like Poppy (Tank role).
Xin Zhao
Counters youXin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") that can stop Poppy's dashes (Steadfast Presence: "stop enemy dashes around her").
1 more reason
Xin Zhao deals damage based on the target's health (Crescent Guard: "based on their current Health and knocks"), which scales against a tough champion like Poppy (Tank role).
Aatrox
Counters youAatrox has hard CC (Infernal Chains: "will be dragged to the") that can stop Poppy's dashes (Steadfast Presence: "stop enemy dashes around her").
1 more reason
Aatrox deals damage based on the target's health (Deathbringer Stance: "on the target's max health"), which scales against a tough champion like Poppy (Tank role).
Jarvan IV
Counters youJarvan IV has hard CC (Dragon Strike: "knocking up enemies") that can stop Poppy's dashes (Steadfast Presence: "stop enemy dashes around her").
1 more reason
Jarvan IV deals damage based on the target's health (Martial Cadence: "based on their current Health"), which scales against a tough champion like Poppy (Tank role).
Lillia
Counters youLillia has hard CC (Lilting Lullaby: "before falling asleep") that can stop Poppy's dashes (Steadfast Presence: "stop enemy dashes around her").
1 more reason
Lillia deals true damage (Blooming Blows: "dealing extra true damage on the"), which ignores the resistances that Poppy relies on (Tank role).
Who Poppy is good against
The same rules, read the other way.
Kassadin
You pressurePoppy has hard CC (Heroic Charge: "it is stunned") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Quinn
You pressurePoppy has hard CC (Heroic Charge: "it is stunned") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Sivir
You pressurePoppy has hard CC (Heroic Charge: "it is stunned") to catch Sivir, a squishy champion with few escapes (Marksman role).
Katarina
You pressurePoppy has hard CC (Heroic Charge: "it is stunned") that can stop Katarina's dashes (Shunpo: "Katarina blinks to the").
Diana
You pressurePoppy has hard CC (Heroic Charge: "it is stunned") that can stop Diana's dashes (Lunar Rush: "dashing to an").
Counter picks under the consensus list are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 610 | +110 | 2480 |
| Mana | 300 | +45 | 1065 |
| Armor | 35 | +5 | 120 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 56 | - | 56 |
| Attack speed | 0.658 | +2.5% | 0.938 |
| Attack range | 125 | - | 125 |
| Move speed | 345 | - | 345 |
| Health regen per 5 seconds | 9 | +0.8 | 22.6 |
| Mana regen per 5 seconds | 7 | +0.7 | 18.9 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Poppy (a link, nothing copied).




































