Blitzcrank, Tank / Support
Blitzcrank, the Great Steam Golem, is a Tank and Support champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Blitzcrank
Riot's own tips
The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.
Playing against Blitzcrank
Riot's own tips
Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.
Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
QHard crowd controlRocket Grab: "damage and dragging it back"
WSoft crowd control (slow, silence, blind)Overdrive: "are temporarily slowed after the"
QKnock-up, knock-back or pullRocket Grab: "damage and dragging it back"
RSilenceStatic Field: "and silence them briefly"
RShieldStatic Field: "nearby enemies' shields"
PExecute or low-health damageMana Barrier: "dropping to low health"
RArea damageStatic Field: "to remove nearby enemies"
Blitzcrank's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Mana Barrier
Blitzcrank gains a shield based on their mana when dropping to low health.
Effects in the text
Rocket Grab
Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
Effects in the text
WW
Overdrive
Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.
Effects in the text
EE
Power Fist
Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
RR
Static Field
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
Effects in the text
Items and runes that fit Blitzcrank
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Blitzcrank's kit uses they give (durability (armor, magic resist, health) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Blitzcrank's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Bandlepipes2,300- +200 Healthit is a durable champion
- +20 Armorit is a durable champion
- +20 Magic Resistit is a durable champion
Jak'Sho, The Protean3,200- +350 Healthit is a durable champion
- +45 Armorit is a durable champion
- +45 Magic Resistit is a durable champion
Locket of the Iron Solari2,200- +200 Healthit is a durable champion
- +30 Armorit is a durable champion
- +30 Magic Resistit is a durable champion
Zeke's Convergence2,200- +300 Healthit is a durable champion
- +25 Armorit is a durable champion
- +25 Magic Resistit is a durable champion
Abyssal Mask2,650- +350 Healthit is a durable champion
- +45 Magic Resistit is a durable champion
Dead Man's Plate2,900- +350 Healthit is a durable champion
- +55 Armorit is a durable champion
More items with the same stat 52
Force of Nature2,800 gold
Hollow Radiance2,800 gold
Iceborn Gauntlet2,900 gold
Kaenic Rookern2,900 gold
Knight's Vow2,300 gold
Randuin's Omen2,700 gold
Spirit Visage2,700 gold
Sunfire Aegis2,800 gold
Thornmail2,450 gold
Unending Despair2,800 gold
Frozen Heart2,500 gold
Banshee's Veil3,000 gold
Death's Dance3,300 gold
Guardian Angel3,200 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Rod of Ages2,600 gold
Winter's Approach2,400 gold
Wit's End2,800 gold
Zhonya's Hourglass3,250 gold
Black Cleaver3,000 gold
Bloodletter's Curse2,900 gold
Chempunk Chainsword3,000 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Edge of Night3,000 gold
Experimental Hexplate3,000 gold
Heartsteel3,000 gold
Hextech Rocketbelt2,650 gold
Hullbreaker3,000 gold
Liandry's Torment3,000 gold
Mikael's Blessing2,300 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Overlord's Bloodmail3,300 gold
Protoplasm Harness2,600 gold
Riftmaker3,100 gold
Rylai's Crystal Scepter2,600 gold
Spear of Shojin3,100 gold
Sterak's Gage3,200 gold
Stridebreaker3,300 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Trinity Force3,333 gold
Warmog's Armor3,100 gold
Actualizer2,800 gold
Archangel's Staff2,900 gold
Blackfire Torch2,800 gold
Luden's Echo2,750 gold
Malignance2,700 gold
Manamune2,900 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Blitzcrank's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Rocket Grab: "damage and dragging it back"
- It is a durable (tank) champion: Tank role
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Rocket Grab: "damage and dragging it back"
Glacial AugmentInspiration, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Rocket Grab: "damage and dragging it back"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Rocket Grab: "damage and dragging it back"
Axiom ArcanistSorcery · Matches: 1- It brings shields: Static Field: "nearby enemies' shields"
Biscuit DeliveryInspiration · Matches: 1- It is a durable (tank) champion: Tank role
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 45 heal or sustain
Cleanse or tenacity 20 of 45 have two or more hard CC abilities
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 42 deal magic damage only
Anti-heal 19 of 42 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Blitzcrank's kit does (Analysis). Select a rune to read why.
Precision2 lit
Domination1 lit
Sorcery4 lit
Resolve8 lit
Inspiration3 lit
Matchups by class
Blitzcrank against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 127 ahead, 28 even, 17 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
StrongToughest class
23 ahead · 13 even · 9 behind of 45
- They deal magic damage only, so magic resist works against them.
- Your burst kills before their healing matters.
What to do: A good pick when the enemy has several tanks. Play for the fights where your edge shows.
Against Fighters
Strong39 ahead · 11 even · 10 behind of 60
- Your burst kills before their healing matters.
- Your hard crowd control stops their dashes.
What to do: A good pick when the enemy has several fighters. Play for the fights where your edge shows.
Against Assassins
StrongBest class
44 ahead · 1 even · 1 behind of 46
- Your hard crowd control stops their dashes.
- Your silence shuts down their dash-based kit.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Strong59 ahead · 10 even · 6 behind of 75
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.
Against Marksmen
Strong20 ahead · 9 even · 4 behind of 33
- You have early pressure while they need time to scale.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Strong34 ahead · 6 even · 2 behind of 42
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several supports. Play for the fights where your edge shows.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Blitzcrank one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Blitzcrank
Analysis: answers to what Blitzcrank's own kit does.
Blitzcrank brings shields, so a shield-breaking item is worth a look. Static Field: "nearby enemies' shields"
Picks that can punish Blitzcrank
Analysis: rules over Riot's ability text.
Kayle
Counters youKayle is ranged (Marksman role) and can poke Blitzcrank, a melee champion (Tank role) with no sustain to recover.
2 more reasons
Kayle deals damage based on the target's health (Starfire Spellblade: "proportionate to their missing health"), which scales against a tough champion like Blitzcrank (Tank role).
Kayle can avoid damage for a moment (Divine Judgment: "an ally invulnerable and calls"), and Blitzcrank relies on burst (Mana Barrier: "dropping to low health").
Watch out: Blitzcrank has burst or execute damage (Mana Barrier: "dropping to low health") that can kill before Kayle's healing (Celestial Blessing: "Kayle heals and grants") matters.
Kog'Maw
Counters youKog'Maw is ranged (Marksman role) and can poke Blitzcrank, a melee champion (Tank role) with no sustain to recover.
2 more reasons
Kog'Maw deals true damage (Icathian Surprise: "dealing true damage to surrounding"), which ignores the resistances that Blitzcrank relies on (Tank role).
Kog'Maw clears waves more easily (Icathian Surprise: "damage to surrounding enemies") and can push the lane against Blitzcrank.
Watch out: Blitzcrank can outlast poke with healing or shields (Static Field: "nearby enemies' shields") against Kog'Maw's ranged skillshots (Caustic Spittle: "Kog'Maw launches a corrosive").
Xin Zhao
Counters youXin Zhao deals damage based on the target's health (Crescent Guard: "based on their current Health and knocks"), which scales against a tough champion like Blitzcrank (Tank role).
2 more reasons
Xin Zhao can avoid damage for a moment (Crescent Guard: "becoming impervious to damage"), and Blitzcrank relies on burst (Mana Barrier: "dropping to low health").
Xin Zhao clears waves more easily (Audacious Charge: "damage to all enemies in the") and can push the lane against Blitzcrank.
Watch out: Blitzcrank has burst or execute damage (Mana Barrier: "dropping to low health") that can kill before Xin Zhao's healing (Determination: "damage and heals Xin Zhao") matters.
Amumu
Counters youAmumu deals true damage (Cursed Touch: "take bonus true damage from incoming"), which ignores the resistances that Blitzcrank relies on (Tank role).
1 more reason
Amumu clears waves more easily (Despair: "nearby enemies lose a") and can push the lane against Blitzcrank.
Cho'Gath
Counters youCho'Gath deals true damage (Feast: "amount of true damage"), which ignores the resistances that Blitzcrank relies on (Tank role).
1 more reason
Cho'Gath clears waves more easily (Feral Scream: "scream at enemies in a cone") and can push the lane against Blitzcrank.
Jarvan IV
Counters youJarvan IV deals damage based on the target's health (Martial Cadence: "based on their current Health"), which scales against a tough champion like Blitzcrank (Tank role).
1 more reason
Jarvan IV clears waves more easily (Dragon Strike: "Armor of enemies in its path") and can push the lane against Blitzcrank.
Who Blitzcrank is good against
The same rules, read the other way.
Kassadin
You pressureBlitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Quinn
You pressureBlitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Katarina
You pressureBlitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Katarina's dashes (Shunpo: "Katarina blinks to the").
Fiora
You pressureBlitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Fiora's dashes (Lunge: "Fiora lunges in a").
Rengar
You pressureBlitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Rengar's dashes (Unseen Predator: "Rengar leaps at his").
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 600 | +109 | 2453 |
| Mana | 267 | +40 | 947 |
| Armor | 37 | +4.7 | 116.9 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 62 | - | 62 |
| Attack speed | 0.625 | +1.13% | 0.745 |
| Attack range | 125 | - | 125 |
| Move speed | 325 | - | 325 |
| Health regen per 5 seconds | 7.5 | +0.75 | 20.25 |
| Mana regen per 5 seconds | 8.5 | +0.8 | 22.1 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle, Support Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Blitzcrank (a link, nothing copied).































