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K'Sante League of Legends champion guide

the Pride of Nazumah

Also known as كي سانتيكاسانتي

Class
TankRiot data
Damage
Mixed
Difficulty
High
Data patch
16.21.1
Tactical identity

K'Sante, Tank / Fighter

K'Sante, the Pride of Nazumah, is a Tank and Fighter champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.

Riot's ratings, out of 10

Attack
8
Defense
8
Magic
7
Difficulty
9
Typical lanes (class-based)Top, Jungle
ResourceMana

Playing as K'Sante

Riot's own tips

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.

  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.

  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against K'Sante

Riot's own tips

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.

  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.

  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

What the kit does

Analysis read from Riot's ability text. Each line shows the words it rests on.

  • Hard crowd control

    Ntofo Strikes: "shockwave that pulls enemies"

  • Soft crowd control (slow, silence, blind)

    Ntofo Strikes: "damaging and slowing enemies in"

  • Knock-up, knock-back or pull

    Ntofo Strikes: "shockwave that pulls enemies"

  • Dash, leap or blink

    Path Maker: "then dashes"

  • Healing or life steal

    All Out: "healing"

  • Area damage

    Ntofo Strikes: "and slowing enemies in a short"

  • Zones with walls, traps or fields

    All Out: "through any wall in their"

K'Sante in recent patches

Every official patch that changed K'Sante, newest first. Numbers from Riot's official notes (before and after).

  1. Patch 26.20nerf
    • W Path Maker: Mana Cost: 40 / 45 / 50 / 55 / 60 → 45 / 50 / 55 / 60 / 65
    • W Path Maker: W Base/All-Out Damage Reduction: 30 / 75% → 25 / 70%

K'Sante's abilities

Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.

PPassive

Dauntless Instinct

K'Sante's Abilities mark targets to take more damage on his next Attack. When All Out, K'Sante deals more damage with all Attacks and Abilities.

QQ

Ntofo Strikes

Cooldown
3.5 s
Cost (Mana)
20
Range
450

K'Sante strikes, damaging and slowing enemies in a short line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in. When All Out, cooldown is reduced.

Effects in the text

  • Hard crowd control
  • Soft crowd control (slow, silence, blind)
  • Knock-up, knock-back or pull
  • Area damage

WW

Path Maker

Cooldown
14/13/12/11/10 s
Cost (Mana)
45/50/55/60/65
Range
600

K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns.

Effects in the text

  • Hard crowd control
  • Knock-up, knock-back or pull
  • Dash, leap or blink
  • Can start a fight

EE

Footwork

Cooldown
10/9.5/9/8.5/8 s
Cost (Mana)
45/50/55/60/65
Range
525

K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased.

Effects in the text

  • Dash, leap or blink

RR

All Out

Cooldown
120/100/80 s
Cost (Mana)
100
Range
250

K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.

Effects in the text

  • Hard crowd control
  • Knock-up, knock-back or pull
  • Dash, leap or blink
  • Healing or life steal

Build direction, Analysis

Items and runes that fit K'Sante

Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats K'Sante's kit uses they give (durability (armor, magic resist, health) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.

Closest stat fit

Editorial estimate

Completed items ranked by how many of the stats K'Sante's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.

  • Bandlepipes2,300
    • +200 Healthit is a durable champion
    • +20 Armorit is a durable champion
    • +20 Magic Resistit is a durable champion
  • Jak'Sho, The Protean3,200
    • +350 Healthit is a durable champion
    • +45 Armorit is a durable champion
    • +45 Magic Resistit is a durable champion
  • Locket of the Iron Solari2,200
    • +200 Healthit is a durable champion
    • +30 Armorit is a durable champion
    • +30 Magic Resistit is a durable champion
  • Zeke's Convergence2,200
    • +300 Healthit is a durable champion
    • +25 Armorit is a durable champion
    • +25 Magic Resistit is a durable champion
  • Abyssal Mask2,650
    • +350 Healthit is a durable champion
    • +45 Magic Resistit is a durable champion
  • Dead Man's Plate2,900
    • +350 Healthit is a durable champion
    • +55 Armorit is a durable champion

Boots

Rune fits

Editorial estimate

Runes whose official text matches the most things K'Sante's kit does. Each line shows the words it rests on.

  • Stormraider's SurgeSorcery, Keystone · Matches: 3
    • It can immobilize, slow or impair enemies: Ntofo Strikes: "shockwave that pulls enemies"
    • It heals or restores health in the kit: All Out: "healing"
    • It is a durable (tank) champion: Tank role
  • AftershockResolve, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: Ntofo Strikes: "shockwave that pulls enemies"
  • ConquerorPrecision, Keystone · Matches: 1
    • It heals or restores health in the kit: All Out: "healing"
  • Biscuit DeliveryInspiration · Matches: 2
    • It heals or restores health in the kit: All Out: "healing"
    • It is a durable (tank) champion: Tank role
  • Font of LifeResolve · Matches: 2
    • It can immobilize, slow or impair enemies: Ntofo Strikes: "shockwave that pulls enemies"
    • It heals or restores health in the kit: All Out: "healing"
  • Legend: BloodlinePrecision · Matches: 2
    • It heals or restores health in the kit: All Out: "healing"
    • It is a durable (tank) champion: Tank role

Against each enemy type

Editorial estimate

Situational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.

Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.

Rune trees

Lit runes: their official text matches something K'Sante's kit does (Analysis). Select a rune to read why.

Precision9 lit

Domination5 lit

Sorcery4 lit

Resolve8 lit

Inspiration5 lit

Matchups by class

K'Sante against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.

Against all 172 champions: 78 ahead, 44 even, 50 behind. Each class is read against that, so check the best and toughest tags too.

Class
Lane
Patch
16.21.1Older patches: not available yet

Against Tanks

Weak

Toughest class

0 ahead · 13 even · 32 behind of 45

Struggles against
  • Their silence shuts down your dash-based kit.
  • Their hard crowd control punishes your dashes.

What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Fighters

Weak

8 ahead · 24 even · 27 behind of 59

Struggles against
  • Their true or percent-health damage ignores your resistances.
  • Their hard crowd control punishes your dashes.

What to do: A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Assassins

Strong

25 ahead · 17 even · 4 behind of 46

Struggles against
  • Your hard crowd control stops their dashes.
  • They deal physical damage only, so armor works against them.

What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.

Against Mages

Strong

50 ahead · 13 even · 12 behind of 75

Struggles against
  • They deal magic damage only, so magic resist works against them.
  • You can lock down squishy targets that have few escapes.

What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.

Against Marksmen

Strong

Best class

23 ahead · 6 even · 4 behind of 33

Struggles against
  • You have early pressure while they need time to scale.
  • They deal physical damage only, so armor works against them.

What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.

Against Supports

Strong

26 ahead · 6 even · 11 behind of 43

Struggles against
  • They deal magic damage only, so magic resist works against them.
  • You can lock down squishy targets that have few escapes.

What to do: A good pick when the enemy has several supports. Play for the fights where your edge shows.

Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with K'Sante one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.

Building against K'Sante

Analysis: answers to what K'Sante's own kit does.

Picks that can punish K'Sante

Analysis: rules over Riot's ability text.

Amumu

Counters you

Amumu has hard CC (Bandage Toss: "stunning and damaging") that can stop K'Sante's dashes (Path Maker: "then dashes").

2 more reasons

Amumu deals true damage (Cursed Touch: "take bonus true damage from incoming"), which ignores the resistances that K'Sante relies on (Tank role).

Amumu clears waves more easily (Despair: "nearby enemies lose a") and can push the lane against K'Sante.

Sion

Counters you

Sion has hard CC (Decimating Smash: "up and stunned") that can stop K'Sante's dashes (Path Maker: "then dashes").

2 more reasons

Sion deals damage based on the target's health (Glory in Death: "on his target's maximum Health"), which scales against a tough champion like K'Sante (Tank role).

Sion clears waves more easily (Decimating Smash: "powerful swing in an area in front") and can push the lane against K'Sante.

Xin Zhao

Counters you

Xin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") that can stop K'Sante's dashes (Path Maker: "then dashes").

2 more reasons

Xin Zhao deals damage based on the target's health (Crescent Guard: "based on their current Health and knocks"), which scales against a tough champion like K'Sante (Tank role).

Xin Zhao clears waves more easily (Audacious Charge: "damage to all enemies in the") and can push the lane against K'Sante.

Aatrox

Counters you

Aatrox has hard CC (Infernal Chains: "will be dragged to the") that can stop K'Sante's dashes (Path Maker: "then dashes").

2 more reasons

Aatrox deals damage based on the target's health (Deathbringer Stance: "on the target's max health"), which scales against a tough champion like K'Sante (Tank role).

Aatrox clears waves more easily (World Ender: "nearby enemy minions and gaining attack damage") and can push the lane against K'Sante.

Jarvan IV

Counters you

Jarvan IV has hard CC (Dragon Strike: "knocking up enemies") that can stop K'Sante's dashes (Path Maker: "then dashes").

2 more reasons

Jarvan IV deals damage based on the target's health (Martial Cadence: "based on their current Health"), which scales against a tough champion like K'Sante (Tank role).

Jarvan IV clears waves more easily (Dragon Strike: "Armor of enemies in its path") and can push the lane against K'Sante.

Lillia

Counters you

Lillia has hard CC (Lilting Lullaby: "before falling asleep") that can stop K'Sante's dashes (Path Maker: "then dashes").

2 more reasons

Lillia deals true damage (Blooming Blows: "dealing extra true damage on the"), which ignores the resistances that K'Sante relies on (Tank role).

Lillia clears waves more easily (Blooming Blows: "damage to nearby enemies") and can push the lane against K'Sante.

Who K'Sante is good against

The same rules, read the other way.

Kassadin

You pressure

K'Sante has hard CC (Ntofo Strikes: "shockwave that pulls enemies") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").

Quinn

You pressure

K'Sante has hard CC (Ntofo Strikes: "shockwave that pulls enemies") that can stop Quinn's dashes (Vault: "Quinn dashes to an").

Kindred

You pressure

K'Sante has hard CC (Ntofo Strikes: "shockwave that pulls enemies") that can stop Kindred's dashes (Dance of Arrows: "Kindred tumbles and shoots").

Sivir

You pressure

K'Sante has hard CC (Ntofo Strikes: "shockwave that pulls enemies") to catch Sivir, a squishy champion with few escapes (Marksman role).

Katarina

You pressure

K'Sante has hard CC (Ntofo Strikes: "shockwave that pulls enemies") that can stop Katarina's dashes (Shunpo: "Katarina blinks to the").

Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.

Official story

K'Sante's official story on Riot UniverseA link to the official source (in English). We do not copy its text.

Champion video guide

Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.

Measured numbers

Numbers published or counted by a named source. Each row names the source and the patch.

Attack8
Defense8
Magic7
Difficulty9

Riot data Riot's ratings out of 10, Riot's Data Dragon, patch 16.21.1

Base stats
StatLevel 1Per levelLevel 18
Health625+1202665
Mana320+601340
Armor36+5.2124.4
Magic resist30+2.165.7
Attack damage64-64
Attack speed0.688+2.5%0.98
Attack range150-150
Move speed330-330
Health regen per 5 seconds9.5+126.5
Mana regen per 5 seconds7+124

Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.

Editorial estimates

Our reading of the data. These are not measured rates and they change when the rules or the data change.

Counter picks
6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Good against
5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Typical lanes
Top, Jungle Editorial estimateLanes of the class; Riot ships no lane data per champion
Best class (relative)
Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
Toughest class (relative)
Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1

What no source gives us

  • Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
  • Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.

Sources

  • Riot Games Data Dragon

    Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.

    Patch 16.21.1, file generated 2026-10-26
    Open
  • Riot ability preview clips

    Played from Riot's own server when you press play; never copied here.

    Each clip checked with a request before it is offered
  • League of Legends Wiki

    Release dates and skin prices in RP (CC BY-SA).

    Committed data, see the skins page
    Open
  • Nexus Lab rules

    Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.

    Patch 16.21.1
  • Riot Universe

    The official story of K'Sante (a link, nothing copied).

    Open

K'Sante skins

RP prices from the League of Legends Wiki. Dollar prices are The Nexus store's own.

All 4 skins

Artwork and data: Riot Games (Data Dragon). Prices and dates in RP and Wild Cores from the League of Legends Wiki (CC BY-SA 3.0).

Quick answers

Who counters K'Sante in League of Legends?

By rules over Riot's ability text, the picks that fit best against K'Sante are Amumu, Sion and Xin Zhao, and each one is listed on this page with its reason. This is Analysis, not a win rate.

How do you play against K'Sante in League of Legends?

Riot's own tip: Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage. The counter picks on this page add the champions whose abilities answer K'Sante, each with its reason.

Who is K'Sante good against in League of Legends?

Read the other way round, the same rules over Riot's ability text find K'Sante strong into Kassadin, Quinn and Kindred. The reason for each is on this page. This is Analysis, not a win rate.

Which lanes does K'Sante play?

Data Dragon has no lane data. As a Tank and Fighter champion, K'Sante typically plays Top and Jungle. This is a class-based filter, not a play rate.

How hard is K'Sante to play?

Riot rates the difficulty of K'Sante as High (9 out of 10).

Every answer here is built from Riot's Data Dragon data and the Nexus Lab rules over it. Where there is no data we say so instead of guessing.

Related champions

Next steps

Artwork and data: Riot Games (Data Dragon)

From The Nexus store

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Background art: K'Sante, Riot Games