Ornn, Tank
Ornn, The Fire below the Mountain, is a Tank champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Ornn
Riot's own tips
Learning build paths of items can help quickly select upgrades in lane.
Volcanic Rupture can be used to set up zoning areas to threaten enemies.
The order of your abilties matters! Try to optimize Brittle usage.
Playing against Ornn
Riot's own tips
Try to stay away from walls. Ornn is much less strong if he cannot stun you.
Attack Ornn to keep him from creating items in lane.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
EHard crowd controlSearing Charge: "damage and knocks up enemies"
QSoft crowd control (slow, silence, blind)Volcanic Rupture: "damage and slowing enemies hit"
EKnock-up, knock-back or pullSearing Charge: "damage and knocks up enemies"
RDash, leap or blinkCall of the Forge God: "ability to charge into the elemental"
EArea damageSearing Charge: "creates a shockwave around him"
Ornn's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Living Forge
Ornn gains an additional bonus Armor and Magic Resist from all sources. Ornn can spend gold to forge non-consumable items anywhere. Additionally, he can create masterwork items for himself and for his allies.
Effects in the text
Volcanic Rupture
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
Effects in the text
WW
Bellows Breath
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
EE
Searing Charge
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
Effects in the text
RR
Call of the Forge God
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Effects in the text
Items and runes that fit Ornn
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Ornn's kit uses they give (durability (armor, magic resist, health) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Ornn's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Bandlepipes2,300- +200 Healthit is a durable champion
- +20 Armorit is a durable champion
- +20 Magic Resistit is a durable champion
Jak'Sho, The Protean3,200- +350 Healthit is a durable champion
- +45 Armorit is a durable champion
- +45 Magic Resistit is a durable champion
Locket of the Iron Solari2,200- +200 Healthit is a durable champion
- +30 Armorit is a durable champion
- +30 Magic Resistit is a durable champion
Zeke's Convergence2,200- +300 Healthit is a durable champion
- +25 Armorit is a durable champion
- +25 Magic Resistit is a durable champion
Abyssal Mask2,650- +350 Healthit is a durable champion
- +45 Magic Resistit is a durable champion
Dead Man's Plate2,900- +350 Healthit is a durable champion
- +55 Armorit is a durable champion
More items with the same stat 52
Force of Nature2,800 gold
Hollow Radiance2,800 gold
Iceborn Gauntlet2,900 gold
Kaenic Rookern2,900 gold
Knight's Vow2,300 gold
Randuin's Omen2,700 gold
Spirit Visage2,700 gold
Sunfire Aegis2,800 gold
Thornmail2,450 gold
Unending Despair2,800 gold
Frozen Heart2,500 gold
Banshee's Veil3,000 gold
Death's Dance3,300 gold
Guardian Angel3,200 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Rod of Ages2,600 gold
Winter's Approach2,400 gold
Wit's End2,800 gold
Zhonya's Hourglass3,250 gold
Black Cleaver3,000 gold
Bloodletter's Curse2,900 gold
Chempunk Chainsword3,000 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Edge of Night3,000 gold
Experimental Hexplate3,000 gold
Heartsteel3,000 gold
Hextech Rocketbelt2,650 gold
Hullbreaker3,000 gold
Liandry's Torment3,000 gold
Mikael's Blessing2,300 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Overlord's Bloodmail3,300 gold
Protoplasm Harness2,600 gold
Riftmaker3,100 gold
Rylai's Crystal Scepter2,600 gold
Spear of Shojin3,100 gold
Sterak's Gage3,200 gold
Stridebreaker3,300 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Trinity Force3,333 gold
Warmog's Armor3,100 gold
Actualizer2,800 gold
Archangel's Staff2,900 gold
Blackfire Torch2,800 gold
Luden's Echo2,750 gold
Malignance2,700 gold
Manamune2,900 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Ornn's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Searing Charge: "damage and knocks up enemies"
- It is a durable (tank) champion: Tank role
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Searing Charge: "damage and knocks up enemies"
Glacial AugmentInspiration, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Searing Charge: "damage and knocks up enemies"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Searing Charge: "damage and knocks up enemies"
Biscuit DeliveryInspiration · Matches: 1- It is a durable (tank) champion: Tank role
Cheap ShotDomination · Matches: 1- It can immobilize, slow or impair enemies: Searing Charge: "damage and knocks up enemies"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 45 heal or sustain
Armor 19 of 45 deal physical damage only
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Ornn's kit does (Analysis). Select a rune to read why.
Precision2 lit
Domination2 lit
Sorcery2 lit
Resolve5 lit
Inspiration4 lit
Matchups by class
Ornn against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 123 ahead, 32 even, 17 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
EvenToughest class
19 ahead · 17 even · 9 behind of 45
- They deal magic damage only, so magic resist works against them.
- Their true or percent-health damage ignores your resistances.
What to do: Neither side has a clear edge over tanks. Execution and the team around you decide it.
Against Fighters
Strong28 ahead · 22 even · 10 behind of 60
- Your hard crowd control stops their dashes.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several fighters. Play for the fights where your edge shows.
Against Assassins
StrongBest class
42 ahead · 3 even · 1 behind of 46
- Your hard crowd control stops their dashes.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Strong60 ahead · 9 even · 6 behind of 75
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.
Against Marksmen
Strong24 ahead · 5 even · 4 behind of 33
- You have early pressure while they need time to scale.
- They deal physical damage only, so armor works against them.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Strong37 ahead · 4 even · 2 behind of 43
- They deal magic damage only, so magic resist works against them.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several supports. Play for the fights where your edge shows.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Ornn one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Ornn
Analysis: answers to what Ornn's own kit does.
Ornn has several hard crowd-control abilities, so a cleanse or tenacity item is worth a slot. Searing Charge: "damage and knocks up enemies"
Picks that can punish Ornn
Analysis: rules over Riot's ability text.
Kog'Maw
Counters youKog'Maw deals true damage (Icathian Surprise: "dealing true damage to surrounding"), which ignores the resistances that Ornn relies on (Tank role).
2 more reasons
Kog'Maw is ranged (Marksman role) and can poke Ornn, a melee champion (Tank role) with no sustain to recover.
Kog'Maw clears waves more easily (Icathian Surprise: "damage to surrounding enemies") and can push the lane against Ornn.
Watch out: Kog'Maw needs time to scale (Marksman role) and Ornn has early pressure (Searing Charge: "damage and knocks up enemies") to punish that.
Kayle
Counters youKayle deals damage based on the target's health (Starfire Spellblade: "proportionate to their missing health"), which scales against a tough champion like Ornn (Tank role).
1 more reason
Kayle is ranged (Marksman role) and can poke Ornn, a melee champion (Tank role) with no sustain to recover.
Watch out: Kayle needs time to scale (Marksman role) and Ornn has early pressure (Searing Charge: "damage and knocks up enemies") to punish that.
Aatrox
Counters youAatrox deals damage based on the target's health (Deathbringer Stance: "on the target's max health"), which scales against a tough champion like Ornn (Tank role).
1 more reason
Aatrox clears waves more easily (World Ender: "nearby enemy minions and gaining attack damage") and can push the lane against Ornn.
Amumu
Counters youAmumu deals true damage (Cursed Touch: "take bonus true damage from incoming"), which ignores the resistances that Ornn relies on (Tank role).
1 more reason
Amumu clears waves more easily (Despair: "nearby enemies lose a") and can push the lane against Ornn.
Cho'Gath
Counters youCho'Gath deals true damage (Feast: "amount of true damage"), which ignores the resistances that Ornn relies on (Tank role).
1 more reason
Cho'Gath clears waves more easily (Feral Scream: "scream at enemies in a cone") and can push the lane against Ornn.
Jarvan IV
Counters youJarvan IV deals damage based on the target's health (Martial Cadence: "based on their current Health"), which scales against a tough champion like Ornn (Tank role).
1 more reason
Jarvan IV clears waves more easily (Dragon Strike: "Armor of enemies in its path") and can push the lane against Ornn.
Who Ornn is good against
The same rules, read the other way.
Kassadin
You pressureOrnn has hard CC (Searing Charge: "damage and knocks up enemies") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Quinn
You pressureOrnn has hard CC (Searing Charge: "damage and knocks up enemies") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Katarina
You pressureOrnn has hard CC (Searing Charge: "damage and knocks up enemies") that can stop Katarina's dashes (Shunpo: "Katarina blinks to the").
Azir
You pressureOrnn has hard CC (Searing Charge: "damage and knocks up enemies") that can stop Azir's dashes (Shifting Sands: "briefly and dashes to one").
Sivir
You pressureOrnn has hard CC (Searing Charge: "damage and knocks up enemies") to catch Sivir, a squishy champion with few escapes (Marksman role).
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 660 | +109 | 2513 |
| Mana | 341 | +65 | 1446 |
| Armor | 33 | +5.2 | 121.4 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 69 | - | 69 |
| Attack speed | 0.625 | +2% | 0.838 |
| Attack range | 175 | - | 175 |
| Move speed | 335 | - | 335 |
| Health regen per 5 seconds | 9 | +0.9 | 24.3 |
| Mana regen per 5 seconds | 8 | +0.6 | 18.2 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Ornn (a link, nothing copied).






























