Lee Sin, Fighter / Assassin
Lee Sin, the Blind Monk, is a Fighter and Assassin champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Lee Sin
Riot's own tips
Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Playing against Lee Sin
Riot's own tips
Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
RHard crowd controlDragon's Rage: "with are knocked into the"
ESoft crowd control (slow, silence, blind)Tempest / Cripple: "can cast cripple"
RKnock-up, knock-back or pullDragon's Rage: "with are knocked into the"
QDash, leap or blinkSonic Wave / Resonating Strike: "Lee Sin dashes to the"
WShieldSafeguard / Iron Will: "shielding himself from"
WHealing or life stealSafeguard / Iron Will: "Sin gains Omnivamp"
QExecute or low-health damageSonic Wave / Resonating Strike: "the target's missing Health"
QDamage based on the target healthSonic Wave / Resonating Strike: "on the target's missing Health"
EArea damageTempest / Cripple: "Sin cripples nearby enemies damaged by"
Lee Sin in recent patches
Every official patch that changed Lee Sin, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.21nerf
- W Safeguard: Cooldown: 7s → 8s
- R Dragon's Rage: Kick Damage: 175 / 400 / 625 (+200% bonus AD) → 150 / 350 / 550 (+200% bonus AD)
- R Dragon's Rage: Collision Damage: 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) → 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)
More changes in the patch notes.
Lee Sin's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Effects in the text
WW
Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
Effects in the text
EE
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
Effects in the text
RR
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Effects in the text
Items and runes that fit Lee Sin
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Lee Sin's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Lee Sin's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Axiom Arc2,750- +55 Attack DamageLee Sin scales with it
- +18 Lethalityits damage is physical
- +20 Ability Hastecasts abilities often
Bastionbreaker3,000- +55 Attack DamageLee Sin scales with it
- +18 Lethalityits damage is physical
- +15 Ability Hastecasts abilities often
Hubris2,800- +55 Attack DamageLee Sin scales with it
- +18 Lethalityits damage is physical
- +10 Ability Hastecasts abilities often
Profane Hydra2,850- +55 Attack DamageLee Sin scales with it
- +18 Lethalityits damage is physical
- +10 Ability Hastecasts abilities often
Umbral Glaive2,800- +60 Attack DamageLee Sin scales with it
- +18 Lethalityits damage is physical
- +15 Ability Hastecasts abilities often
Voltaic Cyclosword3,000- +55 Attack DamageLee Sin scales with it
- +10 Lethalityits damage is physical
- +10 Ability Hastecasts abilities often
More items with the same stat 38
Black Cleaver3,000 gold
Chempunk Chainsword3,000 gold
Death's Dance3,300 gold
Eclipse2,900 gold
Edge of Night3,000 gold
Essence Reaver3,050 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Ravenous Hydra3,300 gold
Serpent's Fang2,500 gold
Serylda's Grudge3,000 gold
Sundered Sky3,100 gold
The Collector3,000 gold
Trinity Force3,333 gold
Youmuu's Ghostblade2,800 gold
Blade of The Ruined King3,200 gold
Bloodthirster3,400 gold
Endless Hunger3,100 gold
Experimental Hexplate3,000 gold
Guardian Angel3,200 gold
Guinsoo's Rageblade3,000 gold
Hexoptics C442,800 gold
Hextech Gunblade3,000 gold
Hullbreaker3,000 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
Kraken Slayer3,000 gold
Lord Dominik's Regards3,300 gold
Mercurial Scimitar3,200 gold
Mortal Reminder3,000 gold
Overlord's Bloodmail3,300 gold
Spear of Shojin3,100 gold
Statikk Shiv3,000 gold
Stormrazor3,200 gold
Stridebreaker3,300 gold
Terminus3,000 gold
Titanic Hydra3,300 gold
Yun Tal Wildarrows3,000 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Lee Sin's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Dragon's Rage: "with are knocked into the"
- It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
Summon AerySorcery, Keystone · Matches: 2- It deals damage with abilities: Tempest / Cripple: "that deals magic damage and reveals"
- It brings shields: Safeguard / Iron Will: "shielding himself from"
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Dragon's Rage: "with are knocked into the"
Axiom ArcanistSorcery · Matches: 2- It brings shields: Safeguard / Iron Will: "shielding himself from"
- It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
Font of LifeResolve · Matches: 2- It can immobilize, slow or impair enemies: Dragon's Rage: "with are knocked into the"
- It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
Manaflow BandSorcery · Matches: 2- It deals damage with abilities: Tempest / Cripple: "that deals magic damage and reveals"
- It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 39 of 59 heal or sustain
Armor 38 of 59 deal physical damage only
Assassins
Armor 23 of 45 deal physical damage only
Anti-heal 23 of 45 heal or sustain
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Lee Sin's kit does (Analysis). Select a rune to read why.
Precision10 lit
Domination6 lit
Sorcery9 lit
Resolve8 lit
Inspiration6 lit
Matchups by class
Lee Sin against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 46 ahead, 61 even, 65 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
WeakToughest class
6 ahead · 12 even · 28 behind of 46
- Their true or percent-health damage ignores your resistances.
- They clear waves faster and can push the lane.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Even15 ahead · 18 even · 26 behind of 59
- True or percent-health damage cuts through their armor and magic resist.
- Their true or percent-health damage ignores your resistances.
What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.
Against Assassins
Even18 ahead · 10 even · 17 behind of 45
- Your hard crowd control stops their dashes.
- Their burst kills before your healing matters.
What to do: Neither side has a clear edge over assassins. Execution and the team around you decide it.
Against Mages
Even21 ahead · 34 even · 20 behind of 75
- You can lock down squishy targets that have few escapes.
- Their silence shuts down your dash-based kit.
What to do: Neither side has a clear edge over mages. Execution and the team around you decide it.
Against Marksmen
EvenBest class
14 ahead · 12 even · 7 behind of 33
- You have early pressure while they need time to scale.
- They out-range you and poke you from a distance.
What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.
Against Supports
Weak6 ahead · 19 even · 18 behind of 43
- Their silence shuts down your dash-based kit.
- They out-range you and poke you from a distance.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Lee Sin one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Lee Sin
Analysis: answers to what Lee Sin's own kit does.
Lee Sin heals or has life steal in the kit, so anti-heal is worth a slot. Safeguard / Iron Will: "Sin gains Omnivamp"
Lee Sin brings shields, so a shield-breaking item is worth a look. Safeguard / Iron Will: "shielding himself from"
Picks that can punish Lee Sin
Analysis: rules over Riot's ability text.
Evelynn
Counters youEvelynn has hard CC (Allure: "delay to charm her target") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").
2 more reasons
Evelynn can avoid damage for a moment (Last Caress: "briefly goes untargetable and decimates"), and Lee Sin relies on burst (Assassin role).
Evelynn has burst or execute damage (Assassin role) that can kill before Lee Sin's healing (Safeguard / Iron Will: "Sin gains Omnivamp") matters.
Watch out: Lee Sin has burst or execute damage (Assassin role) that can kill before Evelynn's healing (Demon Shade: "Demon Shade heals Evelynn when") matters.
Jarvan IV
Counters youJarvan IV has hard CC (Dragon Strike: "knocking up enemies") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").
2 more reasons
Jarvan IV deals damage based on the target's health (Martial Cadence: "based on their current Health"), which scales against a tough champion like Lee Sin (Fighter role).
Jarvan IV clears waves more easily (Dragon Strike: "Armor of enemies in its path") and can push the lane against Lee Sin.
Lillia
Counters youLillia has hard CC (Lilting Lullaby: "before falling asleep") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").
2 more reasons
Lillia deals true damage (Blooming Blows: "dealing extra true damage on the"), which ignores the resistances that Lee Sin relies on (Fighter role).
Lillia clears waves more easily (Blooming Blows: "damage to nearby enemies") and can push the lane against Lee Sin.
Lissandra
Counters youLissandra has hard CC (Ring of Frost: "damage and rooting them") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").
2 more reasons
Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Lee Sin relies on burst (Assassin role).
Lissandra clears waves more easily (Iceborn Subjugation: "Thralls slow nearby enemies and then") and can push the lane against Lee Sin.
Watch out: Lee Sin has burst or execute damage (Assassin role) that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.
Xin Zhao
Counters youXin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").
2 more reasons
Xin Zhao can avoid damage for a moment (Crescent Guard: "becoming impervious to damage"), and Lee Sin relies on burst (Assassin role).
Xin Zhao deals damage based on the target's health (Crescent Guard: "based on their current Health and knocks"), which scales against a tough champion like Lee Sin (Fighter role).
Watch out: Lee Sin deals damage based on the target's health (Sonic Wave / Resonating Strike: "on the target's missing Health"), which scales against a tough champion like Xin Zhao (Fighter role).
Aurelion Sol
Counters youAurelion Sol has hard CC (Singularity: "and slowly pulling them toward its") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").
2 more reasons
Aurelion Sol deals damage based on the target's health (Singularity: "percentage of their maximum health"), which scales against a tough champion like Lee Sin (Fighter role).
Aurelion Sol has burst or execute damage (Singularity: "black hole executes enemies who") that can kill before Lee Sin's healing (Safeguard / Iron Will: "Sin gains Omnivamp") matters.
Watch out: Lee Sin has hard CC (Dragon's Rage: "with are knocked into the") to catch Aurelion Sol, a squishy champion with few escapes (Mage role).
Who Lee Sin is good against
The same rules, read the other way.
Graves
You pressureLee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Graves, a squishy ranged champion with no hard CC to stop it (Marksman role).
Quinn
You pressureLee Sin has hard CC (Dragon's Rage: "with are knocked into the") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Ezreal
You pressureLee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Ezreal, a squishy ranged champion with no hard CC to stop it (Marksman role).
Karthus
You pressureLee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Karthus, a squishy ranged champion with no hard CC to stop it (Mage role).
Miss Fortune
You pressureLee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Miss Fortune, a squishy ranged champion with no hard CC to stop it (Marksman role).
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 645 | +108 | 2481 |
| Mana | 200 | - | 200 |
| Armor | 36 | +4.5 | 112.5 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 66 | - | 66 |
| Attack speed | 0.651 | +3% | 0.983 |
| Attack range | 125 | - | 125 |
| Move speed | 345 | - | 345 |
| Health regen per 5 seconds | 7.5 | +0.7 | 19.4 |
| Mana regen per 5 seconds | 50 | - | 50 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle, Mid Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Lee Sin (a link, nothing copied).

































