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Lee Sin League of Legends champion guide

the Blind Monk

Also known as لي سين

Class
FighterRiot data
Damage
AD
Difficulty
Medium
Data patch
16.21.1
Tactical identity

Lee Sin, Fighter / Assassin

Lee Sin, the Blind Monk, is a Fighter and Assassin champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.

Riot's ratings, out of 10

Attack
8
Defense
5
Magic
3
Difficulty
6
Typical lanes (class-based)Top, Jungle, Mid
ResourceEnergy

Playing as Lee Sin

Riot's own tips

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.

  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.

  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against Lee Sin

Riot's own tips

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.

  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.

  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

What the kit does

Analysis read from Riot's ability text. Each line shows the words it rests on.

  • Hard crowd control

    Dragon's Rage: "with are knocked into the"

  • Soft crowd control (slow, silence, blind)

    Tempest / Cripple: "can cast cripple"

  • Knock-up, knock-back or pull

    Dragon's Rage: "with are knocked into the"

  • Dash, leap or blink

    Sonic Wave / Resonating Strike: "Lee Sin dashes to the"

  • Shield

    Safeguard / Iron Will: "shielding himself from"

  • Healing or life steal

    Safeguard / Iron Will: "Sin gains Omnivamp"

  • Execute or low-health damage

    Sonic Wave / Resonating Strike: "the target's missing Health"

  • Damage based on the target health

    Sonic Wave / Resonating Strike: "on the target's missing Health"

  • Area damage

    Tempest / Cripple: "Sin cripples nearby enemies damaged by"

Lee Sin in recent patches

Every official patch that changed Lee Sin, newest first. Numbers from Riot's official notes (before and after).

  1. Patch 26.21nerf
    • W Safeguard: Cooldown: 7s → 8s
    • R Dragon's Rage: Kick Damage: 175 / 400 / 625 (+200% bonus AD) → 150 / 350 / 550 (+200% bonus AD)
    • R Dragon's Rage: Collision Damage: 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) → 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)

    More changes in the patch notes.

Lee Sin's abilities

Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.

PPassive

Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

QQ

Sonic Wave / Resonating Strike

Cooldown
10/9/8/7/6 s
Cost (Energy)
50
Range
1100

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Effects in the text

  • Dash, leap or blink
  • Execute or low-health damage
  • Damage based on the target health
  • Physical damage

WW

Safeguard / Iron Will

Cooldown
8 s
Cost (Energy)
50
Range
700

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

Effects in the text

  • Dash, leap or blink
  • Shield
  • Healing or life steal

EE

Tempest / Cripple

Cooldown
8 s
Cost (Energy)
50
Range
450

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

Effects in the text

  • Soft crowd control (slow, silence, blind)
  • Magic damage
  • Area damage

RR

Dragon's Rage

Cooldown
110/85/60 s
Range
375

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Effects in the text

  • Hard crowd control
  • Knock-up, knock-back or pull
  • Physical damage
  • Can start a fight

Build direction, Analysis

Items and runes that fit Lee Sin

Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Lee Sin's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.

Closest stat fit

Editorial estimate

Completed items ranked by how many of the stats Lee Sin's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.

  • Axiom Arc2,750
    • +55 Attack DamageLee Sin scales with it
    • +18 Lethalityits damage is physical
    • +20 Ability Hastecasts abilities often
  • Bastionbreaker3,000
    • +55 Attack DamageLee Sin scales with it
    • +18 Lethalityits damage is physical
    • +15 Ability Hastecasts abilities often
  • Hubris2,800
    • +55 Attack DamageLee Sin scales with it
    • +18 Lethalityits damage is physical
    • +10 Ability Hastecasts abilities often
  • Profane Hydra2,850
    • +55 Attack DamageLee Sin scales with it
    • +18 Lethalityits damage is physical
    • +10 Ability Hastecasts abilities often
  • Umbral Glaive2,800
    • +60 Attack DamageLee Sin scales with it
    • +18 Lethalityits damage is physical
    • +15 Ability Hastecasts abilities often
  • Voltaic Cyclosword3,000
    • +55 Attack DamageLee Sin scales with it
    • +10 Lethalityits damage is physical
    • +10 Ability Hastecasts abilities often

Boots

Rune fits

Editorial estimate

Runes whose official text matches the most things Lee Sin's kit does. Each line shows the words it rests on.

  • Stormraider's SurgeSorcery, Keystone · Matches: 2
    • It can immobilize, slow or impair enemies: Dragon's Rage: "with are knocked into the"
    • It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
  • Summon AerySorcery, Keystone · Matches: 2
    • It deals damage with abilities: Tempest / Cripple: "that deals magic damage and reveals"
    • It brings shields: Safeguard / Iron Will: "shielding himself from"
  • AftershockResolve, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: Dragon's Rage: "with are knocked into the"
  • Axiom ArcanistSorcery · Matches: 2
    • It brings shields: Safeguard / Iron Will: "shielding himself from"
    • It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
  • Font of LifeResolve · Matches: 2
    • It can immobilize, slow or impair enemies: Dragon's Rage: "with are knocked into the"
    • It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"
  • Manaflow BandSorcery · Matches: 2
    • It deals damage with abilities: Tempest / Cripple: "that deals magic damage and reveals"
    • It heals or restores health in the kit: Safeguard / Iron Will: "Sin gains Omnivamp"

Against each enemy type

Editorial estimate

Situational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.

Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.

Rune trees

Lit runes: their official text matches something Lee Sin's kit does (Analysis). Select a rune to read why.

Precision10 lit

Domination6 lit

Sorcery9 lit

Resolve8 lit

Inspiration6 lit

Matchups by class

Lee Sin against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.

Against all 172 champions: 46 ahead, 61 even, 65 behind. Each class is read against that, so check the best and toughest tags too.

Class
Lane
Patch
16.21.1Older patches: not available yet

Against Tanks

Weak

Toughest class

6 ahead · 12 even · 28 behind of 46

  • Their true or percent-health damage ignores your resistances.
  • They clear waves faster and can push the lane.

What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Fighters

Even

15 ahead · 18 even · 26 behind of 59

Struggles against
  • True or percent-health damage cuts through their armor and magic resist.
  • Their true or percent-health damage ignores your resistances.

What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.

Against Assassins

Even

18 ahead · 10 even · 17 behind of 45

Struggles against
  • Your hard crowd control stops their dashes.
  • Their burst kills before your healing matters.

What to do: Neither side has a clear edge over assassins. Execution and the team around you decide it.

Against Mages

Even

21 ahead · 34 even · 20 behind of 75

Struggles against
  • You can lock down squishy targets that have few escapes.
  • Their silence shuts down your dash-based kit.

What to do: Neither side has a clear edge over mages. Execution and the team around you decide it.

Against Marksmen

Even

Best class

14 ahead · 12 even · 7 behind of 33

Struggles against
  • You have early pressure while they need time to scale.
  • They out-range you and poke you from a distance.

What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.

Against Supports

Weak

6 ahead · 19 even · 18 behind of 43

Struggles against
  • Their silence shuts down your dash-based kit.
  • They out-range you and poke you from a distance.

What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Lee Sin one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.

Building against Lee Sin

Analysis: answers to what Lee Sin's own kit does.

Picks that can punish Lee Sin

Analysis: rules over Riot's ability text.

Evelynn

Counters you

Evelynn has hard CC (Allure: "delay to charm her target") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").

2 more reasons

Evelynn can avoid damage for a moment (Last Caress: "briefly goes untargetable and decimates"), and Lee Sin relies on burst (Assassin role).

Evelynn has burst or execute damage (Assassin role) that can kill before Lee Sin's healing (Safeguard / Iron Will: "Sin gains Omnivamp") matters.

Watch out: Lee Sin has burst or execute damage (Assassin role) that can kill before Evelynn's healing (Demon Shade: "Demon Shade heals Evelynn when") matters.

Jarvan IV

Counters you

Jarvan IV has hard CC (Dragon Strike: "knocking up enemies") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").

2 more reasons

Jarvan IV deals damage based on the target's health (Martial Cadence: "based on their current Health"), which scales against a tough champion like Lee Sin (Fighter role).

Jarvan IV clears waves more easily (Dragon Strike: "Armor of enemies in its path") and can push the lane against Lee Sin.

Lillia

Counters you

Lillia has hard CC (Lilting Lullaby: "before falling asleep") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").

2 more reasons

Lillia deals true damage (Blooming Blows: "dealing extra true damage on the"), which ignores the resistances that Lee Sin relies on (Fighter role).

Lillia clears waves more easily (Blooming Blows: "damage to nearby enemies") and can push the lane against Lee Sin.

Lissandra

Counters you

Lissandra has hard CC (Ring of Frost: "damage and rooting them") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").

2 more reasons

Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Lee Sin relies on burst (Assassin role).

Lissandra clears waves more easily (Iceborn Subjugation: "Thralls slow nearby enemies and then") and can push the lane against Lee Sin.

Watch out: Lee Sin has burst or execute damage (Assassin role) that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.

Xin Zhao

Counters you

Xin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").

2 more reasons

Xin Zhao can avoid damage for a moment (Crescent Guard: "becoming impervious to damage"), and Lee Sin relies on burst (Assassin role).

Xin Zhao deals damage based on the target's health (Crescent Guard: "based on their current Health and knocks"), which scales against a tough champion like Lee Sin (Fighter role).

Watch out: Lee Sin deals damage based on the target's health (Sonic Wave / Resonating Strike: "on the target's missing Health"), which scales against a tough champion like Xin Zhao (Fighter role).

Aurelion Sol

Counters you

Aurelion Sol has hard CC (Singularity: "and slowly pulling them toward its") that can stop Lee Sin's dashes (Sonic Wave / Resonating Strike: "Lee Sin dashes to the").

2 more reasons

Aurelion Sol deals damage based on the target's health (Singularity: "percentage of their maximum health"), which scales against a tough champion like Lee Sin (Fighter role).

Aurelion Sol has burst or execute damage (Singularity: "black hole executes enemies who") that can kill before Lee Sin's healing (Safeguard / Iron Will: "Sin gains Omnivamp") matters.

Watch out: Lee Sin has hard CC (Dragon's Rage: "with are knocked into the") to catch Aurelion Sol, a squishy champion with few escapes (Mage role).

Who Lee Sin is good against

The same rules, read the other way.

Graves

You pressure

Lee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Graves, a squishy ranged champion with no hard CC to stop it (Marksman role).

Quinn

You pressure

Lee Sin has hard CC (Dragon's Rage: "with are knocked into the") that can stop Quinn's dashes (Vault: "Quinn dashes to an").

Ezreal

You pressure

Lee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Ezreal, a squishy ranged champion with no hard CC to stop it (Marksman role).

Karthus

You pressure

Lee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Karthus, a squishy ranged champion with no hard CC to stop it (Mage role).

Miss Fortune

You pressure

Lee Sin can dive in (Sonic Wave / Resonating Strike: "Lee Sin dashes to the") on Miss Fortune, a squishy ranged champion with no hard CC to stop it (Marksman role).

Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.

Official story

Lee Sin's official story on Riot UniverseA link to the official source (in English). We do not copy its text.

Champion video guide

Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.

Measured numbers

Numbers published or counted by a named source. Each row names the source and the patch.

Attack8
Defense5
Magic3
Difficulty6

Riot data Riot's ratings out of 10, Riot's Data Dragon, patch 16.21.1

Base stats
StatLevel 1Per levelLevel 18
Health645+1082481
Mana200-200
Armor36+4.5112.5
Magic resist32+2.0566.85
Attack damage66-66
Attack speed0.651+3%0.983
Attack range125-125
Move speed345-345
Health regen per 5 seconds7.5+0.719.4
Mana regen per 5 seconds50-50

Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.

Editorial estimates

Our reading of the data. These are not measured rates and they change when the rules or the data change.

Counter picks
6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Good against
5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Typical lanes
Top, Jungle, Mid Editorial estimateLanes of the class; Riot ships no lane data per champion
Best class (relative)
Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
Toughest class (relative)
Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1

What no source gives us

  • Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
  • Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.

Sources

  • Riot Games Data Dragon

    Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.

    Patch 16.21.1, file generated 2026-10-26
    Open
  • Riot ability preview clips

    Played from Riot's own server when you press play; never copied here.

    Each clip checked with a request before it is offered
  • League of Legends Wiki

    Release dates and skin prices in RP (CC BY-SA).

    Committed data, see the skins page
    Open
  • Nexus Lab rules

    Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.

    Patch 16.21.1
  • Riot Universe

    The official story of Lee Sin (a link, nothing copied).

    Open

Lee Sin skins

RP prices from the League of Legends Wiki. Dollar prices are The Nexus store's own.

All 19 skins

Artwork and data: Riot Games (Data Dragon). Prices and dates in RP and Wild Cores from the League of Legends Wiki (CC BY-SA 3.0).

Quick answers

Who counters Lee Sin in League of Legends?

By rules over Riot's ability text, the picks that fit best against Lee Sin are Evelynn, Jarvan IV and Lillia, and each one is listed on this page with its reason. This is Analysis, not a win rate.

How do you play against Lee Sin in League of Legends?

Riot's own tip: Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage. The counter picks on this page add the champions whose abilities answer Lee Sin, each with its reason.

Who is Lee Sin good against in League of Legends?

Read the other way round, the same rules over Riot's ability text find Lee Sin strong into Graves, Quinn and Ezreal. The reason for each is on this page. This is Analysis, not a win rate.

Which lanes does Lee Sin play?

Data Dragon has no lane data. As a Fighter and Assassin champion, Lee Sin typically plays Top, Jungle and Mid. This is a class-based filter, not a play rate.

How hard is Lee Sin to play?

Riot rates the difficulty of Lee Sin as Medium (6 out of 10).

Every answer here is built from Riot's Data Dragon data and the Nexus Lab rules over it. Where there is no data we say so instead of guessing.

Related champions

Next steps

Artwork and data: Riot Games (Data Dragon)

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Background art: Lee Sin, Riot Games