Jinx, Marksman
Jinx, the Loose Cannon, is a Marksman champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Jinx
Riot's own tips
Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
Playing against Jinx
Riot's own tips
Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
Jinx's ultimate does less damage the closer you are to her.
Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
EHard crowd controlFlame Chompers!: "rooting them in"
WSoft crowd control (slow, silence, blind)Zap!: "slowing and revealing"
RExecute or low-health damageSuper Mega Death Rocket!: "on their missing Health"
RDamage based on the target healthSuper Mega Death Rocket!: "based on their missing Health"
QArea damageSwitcheroo!: "Fishbones deal area of effect damage"
RGlobal reachSuper Mega Death Rocket!: "super rocket across the map that gains"
Jinx in recent patches
Every official patch that changed Jinx, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.21nerf
- Base Stats: Attack Damage: 59 + 3.25/Level → 59 + 3/Level
- Base Stats: Health: 630 + 105/Level → 610 + 105/Level
Jinx's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Get Excited!
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Effects in the text
Switcheroo!
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Effects in the text
WW
Zap!
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Effects in the text
EE
Flame Chompers!
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Effects in the text
RR
Super Mega Death Rocket!
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Effects in the text
Items and runes that fit Jinx
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Jinx's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Jinx's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Stormrazor3,200- +50 Attack DamageJinx scales with it
- +25% Attack Speedits kit leans on basic attacks
- +25% Critical Strike Chanceits kit leans on basic attacks
The Collector3,000- +50 Attack DamageJinx scales with it
- +10 Lethalityits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Yun Tal Wildarrows3,000- +50 Attack DamageJinx scales with it
- +45% Attack Speedits kit leans on basic attacks
- +0% Critical Strike Chanceits kit leans on basic attacks
Axiom Arc2,750- +55 Attack DamageJinx scales with it
- +18 Lethalityits damage is physical
Bastionbreaker3,000- +55 Attack DamageJinx scales with it
- +18 Lethalityits damage is physical
Blade of The Ruined King3,200- +40 Attack DamageJinx scales with it
- +25% Attack Speedits kit leans on basic attacks
More items with the same stat 38
Edge of Night3,000 gold
Experimental Hexplate3,000 gold
Guinsoo's Rageblade3,000 gold
Hubris2,800 gold
Kraken Slayer3,000 gold
Profane Hydra2,850 gold
Serpent's Fang2,500 gold
Statikk Shiv3,000 gold
Stridebreaker3,300 gold
Terminus3,000 gold
Trinity Force3,333 gold
Umbral Glaive2,800 gold
Voltaic Cyclosword3,000 gold
Youmuu's Ghostblade2,800 gold
Essence Reaver3,050 gold
Hexoptics C442,800 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
Lord Dominik's Regards3,300 gold
Mortal Reminder3,000 gold
Black Cleaver3,000 gold
Bloodthirster3,400 gold
Chempunk Chainsword3,000 gold
Death's Dance3,300 gold
Eclipse2,900 gold
Endless Hunger3,100 gold
Guardian Angel3,200 gold
Hextech Gunblade3,000 gold
Hullbreaker3,000 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Overlord's Bloodmail3,300 gold
Ravenous Hydra3,300 gold
Serylda's Grudge3,000 gold
Spear of Shojin3,100 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Jinx's kit does. Each line shows the words it rests on.
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Flame Chompers!: "rooting them in"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Switcheroo!: "her rocket launcher"
Deathfire TouchSorcery, Keystone · Matches: 1- It deals damage with abilities: Switcheroo!: "her rocket launcher"
Manaflow BandSorcery · Matches: 3- Its kit leans on basic attacks: Marksman role
- It deals damage with abilities: Switcheroo!: "her rocket launcher"
- It uses mana: Mana
Sudden ImpactDomination · Matches: 2- Its kit leans on basic attacks: Marksman role
- It deals damage with abilities: Switcheroo!: "her rocket launcher"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Flame Chompers!: "rooting them in"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 13 of 32 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Jinx's kit does (Analysis). Select a rune to read why.
Precision4 lit
Domination3 lit
Sorcery7 lit
Resolve4 lit
Inspiration3 lit
Matchups by class
Jinx against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 79 ahead, 59 even, 34 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
EvenToughest class
13 ahead · 12 even · 21 behind of 46
- True or percent-health damage cuts through their armor and magic resist.
- Their healing or shields outlast your poke.
What to do: Neither side has a clear edge over tanks. Execution and the team around you decide it.
Against Fighters
Strong34 ahead · 15 even · 11 behind of 60
- True or percent-health damage cuts through their armor and magic resist.
- You out-range them and can poke from a distance.
What to do: A good pick when the enemy has several fighters. Play for the fights where your edge shows.
Against Assassins
StrongBest class
33 ahead · 12 even · 1 behind of 46
- Your hard crowd control stops their dashes.
- You out-range them and they have no healing to recover.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Strong33 ahead · 32 even · 10 behind of 75
- You can lock down squishy targets that have few escapes.
- You have early pressure while they need time to scale.
What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.
Against Marksmen
Strong16 ahead · 12 even · 4 behind of 32
- You have early pressure while they need time to scale.
- You can lock down squishy targets that have few escapes.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Even12 ahead · 18 even · 13 behind of 43
- You can lock down squishy targets that have few escapes.
- Your damage is physical only, so they can stack armor against you.
What to do: Neither side has a clear edge over supports. Execution and the team around you decide it.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Jinx one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Jinx
Analysis: answers to what Jinx's own kit does.
Jinx deals physical damage only, so armor pays off. Marksman role
Picks that can punish Jinx
Analysis: rules over Riot's ability text.
Maokai
Counters youMaokai has hard CC (Bramble Smash: "Maokai knocks back nearby") to catch Jinx, a squishy champion with few escapes (Marksman role).
2 more reasons
Jinx deals only physical damage (Marksman role), so Maokai can stack armor (Tank role) against it.
Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").
Watch out: Jinx deals damage based on the target's health (Super Mega Death Rocket!: "based on their missing Health"), which scales against a tough champion like Maokai (Tank role).
Taric
Counters youJinx deals only physical damage (Marksman role), so Taric can stack armor (Bastion: "Passively increase the Armor of Taric") against it.
2 more reasons
Taric has hard CC (Dazzle: "damage and stuns enemies") to catch Jinx, a squishy champion with few escapes (Marksman role).
Taric can avoid damage for a moment (Cosmic Radiance: "making them invulnerable for a"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").
Watch out: Jinx is ranged (Marksman role) and can poke Taric, a melee champion (Support role).
Xayah
Counters youXayah has hard CC (Bladecaller: "damage and rooting enemies") to catch Jinx, a squishy champion with few escapes (Marksman role).
2 more reasons
Xayah can avoid damage for a moment (Featherstorm: "air becoming untargetable and throwing"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").
Jinx needs time to scale (Marksman role) and Xayah has early pressure (Bladecaller: "damage and rooting enemies") to punish that.
Watch out: Xayah needs time to scale (Marksman role) and Jinx has early pressure (Super Mega Death Rocket!: "on their missing Health") to punish that.
Jayce
Counters youJayce has hard CC (Thundering Blow / Acceleration Gate: "enemy and knocks them back") to catch Jinx, a squishy champion with few escapes (Marksman role).
2 more reasons
Jinx deals only physical damage (Marksman role), so Jayce can stack armor (Mercury Cannon / Mercury Hammer: "Mercury Hammer gaining new abilities and increasing Armor and Magic Resist") against it.
Jinx needs time to scale (Marksman role) and Jayce has early pressure (Thundering Blow / Acceleration Gate: "enemy and knocks them back") to punish that.
Watch out: Jinx deals damage based on the target's health (Super Mega Death Rocket!: "based on their missing Health"), which scales against a tough champion like Jayce (Fighter role).
Lissandra
Counters youLissandra has hard CC (Ring of Frost: "damage and rooting them") to catch Jinx, a squishy champion with few escapes (Marksman role).
1 more reason
Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").
Watch out: Jinx has burst or execute damage (Super Mega Death Rocket!: "on their missing Health") that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.
Thresh
Counters youThresh has hard CC (Death Sentence: "Thresh binds an enemy") to catch Jinx, a squishy champion with few escapes (Marksman role).
2 more reasons
Jinx deals only physical damage (Marksman role), so Thresh can stack armor (Damnation: "permanently granting him Armor and Ability") against it.
Thresh can outlast poke with healing or shields (Dark Passage: "lantern that shields nearby allied") against Jinx's ranged skillshots (Switcheroo!: "her rocket launcher").
Watch out: Jinx deals damage based on the target's health (Super Mega Death Rocket!: "based on their missing Health"), which scales against a tough champion like Thresh (Support role).
Who Jinx is good against
The same rules, read the other way.
Locke
You pressureJinx has hard CC (Flame Chompers!: "rooting them in") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Kassadin
You pressureJinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Kha'Zix
You pressureJinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kha'Zix's dashes (Leap: "Kha'Zix leaps to an").
Kayn
You pressureJinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kayn's dashes (Reaping Slash: "Kayn dashes").
Kindred
You pressureJinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kindred's dashes (Dance of Arrows: "Kindred tumbles and shoots").
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 610 | +105 | 2395 |
| Mana | 260 | +50 | 1110 |
| Armor | 26 | +4.2 | 97.4 |
| Magic resist | 33 | +1.1 | 51.7 |
| Attack damage | 59 | - | 59 |
| Attack speed | 0.625 | +1% | 0.731 |
| Attack range | 525 | - | 525 |
| Move speed | 325 | - | 325 |
| Health regen per 5 seconds | 3.75 | +0.5 | 12.25 |
| Mana regen per 5 seconds | 6.7 | +1 | 23.7 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Bot Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Jinx (a link, nothing copied).

































