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Jinx League of Legends champion guide

the Loose Cannon

Also known as جينكس

Class
MarksmanRiot data
Damage
AD
Difficulty
Medium
Data patch
16.21.1
Tactical identity

Jinx, Marksman

Jinx, the Loose Cannon, is a Marksman champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.

Riot's ratings, out of 10

Attack
9
Defense
2
Magic
4
Difficulty
6
Typical lanes (class-based)Bot
ResourceMana

Playing as Jinx

Riot's own tips

  • Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.

  • Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.

  • When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.

Playing against Jinx

Riot's own tips

  • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.

  • Jinx's ultimate does less damage the closer you are to her.

  • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.

What the kit does

Analysis read from Riot's ability text. Each line shows the words it rests on.

  • Hard crowd control

    Flame Chompers!: "rooting them in"

  • Soft crowd control (slow, silence, blind)

    Zap!: "slowing and revealing"

  • Execute or low-health damage

    Super Mega Death Rocket!: "on their missing Health"

  • Damage based on the target health

    Super Mega Death Rocket!: "based on their missing Health"

  • Area damage

    Switcheroo!: "Fishbones deal area of effect damage"

  • Global reach

    Super Mega Death Rocket!: "super rocket across the map that gains"

Jinx in recent patches

Every official patch that changed Jinx, newest first. Numbers from Riot's official notes (before and after).

  1. Patch 26.21nerf
    • Base Stats: Attack Damage: 59 + 3.25/Level → 59 + 3/Level
    • Base Stats: Health: 630 + 105/Level → 610 + 105/Level

Jinx's abilities

Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.

PPassive

Get Excited!

Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.

Effects in the text

  • Relies on basic attacks

QQ

Switcheroo!

Cooldown
0.9 s
Cost (Mana)
20
Range
600

Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.

Effects in the text

  • Relies on basic attacks
  • Area damage
  • Clears waves
  • Ranged poke

WW

Zap!

Cooldown
8/7/6/5/4 s
Cost (Mana)
40/45/50/55/60
Range
1450

Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.

Effects in the text

  • Soft crowd control (slow, silence, blind)
  • Ranged poke

EE

Flame Chompers!

Cooldown
24/20.5/17/13.5/10 s
Cost (Mana)
90
Range
925

Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.

Effects in the text

  • Hard crowd control
  • Area damage
  • Clears waves
  • Ranged poke

RR

Super Mega Death Rocket!

Cooldown
85/65/45 s
Cost (Mana)
100

Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

Effects in the text

  • Execute or low-health damage
  • Damage based on the target health
  • Global reach
  • Area damage

Build direction, Analysis

Items and runes that fit Jinx

Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Jinx's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.

Closest stat fit

Editorial estimate

Completed items ranked by how many of the stats Jinx's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.

  • Stormrazor3,200
    • +50 Attack DamageJinx scales with it
    • +25% Attack Speedits kit leans on basic attacks
    • +25% Critical Strike Chanceits kit leans on basic attacks
  • The Collector3,000
    • +50 Attack DamageJinx scales with it
    • +10 Lethalityits damage is physical
    • +25% Critical Strike Chanceits kit leans on basic attacks
  • Yun Tal Wildarrows3,000
    • +50 Attack DamageJinx scales with it
    • +45% Attack Speedits kit leans on basic attacks
    • +0% Critical Strike Chanceits kit leans on basic attacks
  • Axiom Arc2,750
    • +55 Attack DamageJinx scales with it
    • +18 Lethalityits damage is physical
  • Bastionbreaker3,000
    • +55 Attack DamageJinx scales with it
    • +18 Lethalityits damage is physical
  • Blade of The Ruined King3,200
    • +40 Attack DamageJinx scales with it
    • +25% Attack Speedits kit leans on basic attacks

Boots

Rune fits

Editorial estimate

Runes whose official text matches the most things Jinx's kit does. Each line shows the words it rests on.

  • AftershockResolve, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: Flame Chompers!: "rooting them in"
  • Arcane CometSorcery, Keystone · Matches: 1
    • It deals damage with abilities: Switcheroo!: "her rocket launcher"
  • Deathfire TouchSorcery, Keystone · Matches: 1
    • It deals damage with abilities: Switcheroo!: "her rocket launcher"
  • Manaflow BandSorcery · Matches: 3
    • Its kit leans on basic attacks: Marksman role
    • It deals damage with abilities: Switcheroo!: "her rocket launcher"
    • It uses mana: Mana
  • Sudden ImpactDomination · Matches: 2
    • Its kit leans on basic attacks: Marksman role
    • It deals damage with abilities: Switcheroo!: "her rocket launcher"
  • Approach VelocityInspiration · Matches: 1
    • It can immobilize, slow or impair enemies: Flame Chompers!: "rooting them in"

Against each enemy type

Editorial estimate

Situational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.

Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.

Rune trees

Lit runes: their official text matches something Jinx's kit does (Analysis). Select a rune to read why.

Precision4 lit

Domination3 lit

Sorcery7 lit

Resolve4 lit

Inspiration3 lit

Matchups by class

Jinx against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.

Against all 172 champions: 79 ahead, 59 even, 34 behind. Each class is read against that, so check the best and toughest tags too.

Class
Lane
Patch
16.21.1Older patches: not available yet

Against Tanks

Even

Toughest class

13 ahead · 12 even · 21 behind of 46

Struggles against
  • True or percent-health damage cuts through their armor and magic resist.
  • Their healing or shields outlast your poke.

What to do: Neither side has a clear edge over tanks. Execution and the team around you decide it.

Against Fighters

Strong

34 ahead · 15 even · 11 behind of 60

Struggles against
  • True or percent-health damage cuts through their armor and magic resist.
  • You out-range them and can poke from a distance.

What to do: A good pick when the enemy has several fighters. Play for the fights where your edge shows.

Against Assassins

Strong

Best class

33 ahead · 12 even · 1 behind of 46

Struggles against
  • Your hard crowd control stops their dashes.
  • You out-range them and they have no healing to recover.

What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.

Against Mages

Strong

33 ahead · 32 even · 10 behind of 75

Struggles against
  • You can lock down squishy targets that have few escapes.
  • You have early pressure while they need time to scale.

What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.

Against Marksmen

Strong

16 ahead · 12 even · 4 behind of 32

Struggles against
  • You have early pressure while they need time to scale.
  • You can lock down squishy targets that have few escapes.

What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.

Against Supports

Even

12 ahead · 18 even · 13 behind of 43

Struggles against
  • You can lock down squishy targets that have few escapes.
  • Your damage is physical only, so they can stack armor against you.

What to do: Neither side has a clear edge over supports. Execution and the team around you decide it.

Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Jinx one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.

Building against Jinx

Analysis: answers to what Jinx's own kit does.

Picks that can punish Jinx

Analysis: rules over Riot's ability text.

Maokai

Counters you

Maokai has hard CC (Bramble Smash: "Maokai knocks back nearby") to catch Jinx, a squishy champion with few escapes (Marksman role).

2 more reasons

Jinx deals only physical damage (Marksman role), so Maokai can stack armor (Tank role) against it.

Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").

Watch out: Jinx deals damage based on the target's health (Super Mega Death Rocket!: "based on their missing Health"), which scales against a tough champion like Maokai (Tank role).

Taric

Counters you

Jinx deals only physical damage (Marksman role), so Taric can stack armor (Bastion: "Passively increase the Armor of Taric") against it.

2 more reasons

Taric has hard CC (Dazzle: "damage and stuns enemies") to catch Jinx, a squishy champion with few escapes (Marksman role).

Taric can avoid damage for a moment (Cosmic Radiance: "making them invulnerable for a"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").

Watch out: Jinx is ranged (Marksman role) and can poke Taric, a melee champion (Support role).

Xayah

Counters you

Xayah has hard CC (Bladecaller: "damage and rooting enemies") to catch Jinx, a squishy champion with few escapes (Marksman role).

2 more reasons

Xayah can avoid damage for a moment (Featherstorm: "air becoming untargetable and throwing"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").

Jinx needs time to scale (Marksman role) and Xayah has early pressure (Bladecaller: "damage and rooting enemies") to punish that.

Watch out: Xayah needs time to scale (Marksman role) and Jinx has early pressure (Super Mega Death Rocket!: "on their missing Health") to punish that.

Jayce

Counters you

Jayce has hard CC (Thundering Blow / Acceleration Gate: "enemy and knocks them back") to catch Jinx, a squishy champion with few escapes (Marksman role).

2 more reasons

Jinx deals only physical damage (Marksman role), so Jayce can stack armor (Mercury Cannon / Mercury Hammer: "Mercury Hammer gaining new abilities and increasing Armor and Magic Resist") against it.

Jinx needs time to scale (Marksman role) and Jayce has early pressure (Thundering Blow / Acceleration Gate: "enemy and knocks them back") to punish that.

Watch out: Jinx deals damage based on the target's health (Super Mega Death Rocket!: "based on their missing Health"), which scales against a tough champion like Jayce (Fighter role).

Lissandra

Counters you

Lissandra has hard CC (Ring of Frost: "damage and rooting them") to catch Jinx, a squishy champion with few escapes (Marksman role).

1 more reason

Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Jinx relies on burst (Super Mega Death Rocket!: "on their missing Health").

Watch out: Jinx has burst or execute damage (Super Mega Death Rocket!: "on their missing Health") that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.

Thresh

Counters you

Thresh has hard CC (Death Sentence: "Thresh binds an enemy") to catch Jinx, a squishy champion with few escapes (Marksman role).

2 more reasons

Jinx deals only physical damage (Marksman role), so Thresh can stack armor (Damnation: "permanently granting him Armor and Ability") against it.

Thresh can outlast poke with healing or shields (Dark Passage: "lantern that shields nearby allied") against Jinx's ranged skillshots (Switcheroo!: "her rocket launcher").

Watch out: Jinx deals damage based on the target's health (Super Mega Death Rocket!: "based on their missing Health"), which scales against a tough champion like Thresh (Support role).

Who Jinx is good against

The same rules, read the other way.

Locke

You pressure

Jinx has hard CC (Flame Chompers!: "rooting them in") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").

Kassadin

You pressure

Jinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").

Kha'Zix

You pressure

Jinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kha'Zix's dashes (Leap: "Kha'Zix leaps to an").

Kayn

You pressure

Jinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kayn's dashes (Reaping Slash: "Kayn dashes").

Kindred

You pressure

Jinx has hard CC (Flame Chompers!: "rooting them in") that can stop Kindred's dashes (Dance of Arrows: "Kindred tumbles and shoots").

Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.

Official story

Jinx's official story on Riot UniverseA link to the official source (in English). We do not copy its text.

Champion video guide

Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.

Measured numbers

Numbers published or counted by a named source. Each row names the source and the patch.

Attack9
Defense2
Magic4
Difficulty6

Riot data Riot's ratings out of 10, Riot's Data Dragon, patch 16.21.1

Base stats
StatLevel 1Per levelLevel 18
Health610+1052395
Mana260+501110
Armor26+4.297.4
Magic resist33+1.151.7
Attack damage59-59
Attack speed0.625+1%0.731
Attack range525-525
Move speed325-325
Health regen per 5 seconds3.75+0.512.25
Mana regen per 5 seconds6.7+123.7

Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.

Editorial estimates

Our reading of the data. These are not measured rates and they change when the rules or the data change.

Counter picks
6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Good against
5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Typical lanes
Bot Editorial estimateLanes of the class; Riot ships no lane data per champion
Best class (relative)
Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
Toughest class (relative)
Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1

What no source gives us

  • Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
  • Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.

Sources

  • Riot Games Data Dragon

    Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.

    Patch 16.21.1, file generated 2026-10-26
    Open
  • Riot ability preview clips

    Played from Riot's own server when you press play; never copied here.

    Each clip checked with a request before it is offered
  • League of Legends Wiki

    Release dates and skin prices in RP (CC BY-SA).

    Committed data, see the skins page
    Open
  • Nexus Lab rules

    Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.

    Patch 16.21.1
  • Riot Universe

    The official story of Jinx (a link, nothing copied).

    Open

Jinx skins

RP prices from the League of Legends Wiki. Dollar prices are The Nexus store's own.

All 15 skins

Artwork and data: Riot Games (Data Dragon). Prices and dates in RP and Wild Cores from the League of Legends Wiki (CC BY-SA 3.0).

Quick answers

Who counters Jinx in League of Legends?

By rules over Riot's ability text, the picks that fit best against Jinx are Maokai, Taric and Xayah, and each one is listed on this page with its reason. This is Analysis, not a win rate.

How do you play against Jinx in League of Legends?

Riot's own tip: Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down. The counter picks on this page add the champions whose abilities answer Jinx, each with its reason.

Who is Jinx good against in League of Legends?

Read the other way round, the same rules over Riot's ability text find Jinx strong into Locke, Kassadin and Kha'Zix. The reason for each is on this page. This is Analysis, not a win rate.

Which lanes does Jinx play?

Data Dragon has no lane data. As a Marksman champion, Jinx typically plays Bot. This is a class-based filter, not a play rate.

How hard is Jinx to play?

Riot rates the difficulty of Jinx as Medium (6 out of 10).

Every answer here is built from Riot's Data Dragon data and the Nexus Lab rules over it. Where there is no data we say so instead of guessing.

Related champions

Next steps

Artwork and data: Riot Games (Data Dragon)

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Background art: Jinx, Riot Games