Bard, Support / Mage
Bard, the Wandering Caretaker, is a Support and Mage champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Bard
Riot's own tips
It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Playing against Bard
Riot's own tips
Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
QHard crowd controlCosmic Binding: "it will stun the initial"
PSoft crowd control (slow, silence, blind)Traveler's Call: "area and slow enemies hit"
RUntargetable or invulnerable windowTempered Fate: "hit into stasis for a"
WHealing or life stealCaretaker's Shrine: "disappearing after healing and speeding"
WHeals alliesCaretaker's Shrine: "disappearing after healing and speeding up the first ally that touches"
PArea damageTraveler's Call: "deal damage in an area and slow"
QZones with walls, traps or fieldsCosmic Binding: "strikes a wall"
Bard's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Traveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Effects in the text
Cosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Effects in the text
WW
Caretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Effects in the text
EE
Magical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Effects in the text
RR
Tempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Effects in the text
Items and runes that fit Bard
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Bard's kit uses they give (ability power (AP) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Bard's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Cryptbloom3,000- +75 Ability PowerBard scales with it
- +30% Magic Penetrationits damage is magic
- +20 Ability Hastecasts abilities often
Actualizer2,800- +90 Ability PowerBard scales with it
- +300 Manaits resource is mana
- +10 Ability Hastecasts abilities often
Archangel's Staff2,900- +70 Ability PowerBard scales with it
- +600 Manaits resource is mana
- +25 Ability Hastecasts abilities often
Blackfire Torch2,800- +80 Ability PowerBard scales with it
- +600 Manaits resource is mana
- +20 Ability Hastecasts abilities often
Luden's Echo2,750- +100 Ability PowerBard scales with it
- +600 Manaits resource is mana
- +10 Ability Hastecasts abilities often
Malignance2,700- +90 Ability PowerBard scales with it
- +600 Manaits resource is mana
- +15 Ability Hastecasts abilities often
More items with the same stat 29
Bloodletter's Curse2,900 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Hextech Rocketbelt2,650 gold
Horizon Focus2,700 gold
Imperial Mandate2,400 gold
Lich Bane2,900 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Nashor's Tooth2,900 gold
Redemption2,300 gold
Riftmaker3,100 gold
Shadowflame3,200 gold
Shurelya's Battlesong2,200 gold
Staff of Flowing Water2,250 gold
Stormsurge2,800 gold
Void Staff3,000 gold
Rod of Ages2,600 gold
Ardent Censer2,200 gold
Banshee's Veil3,000 gold
Dawncore2,500 gold
Guinsoo's Rageblade3,000 gold
Hextech Gunblade3,000 gold
Liandry's Torment3,000 gold
Rabadon's Deathcap3,500 gold
Rylai's Crystal Scepter2,600 gold
Statikk Shiv3,000 gold
Zhonya's Hourglass3,250 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Bard's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Cosmic Binding: "it will stun the initial"
- It heals or restores health in the kit: Caretaker's Shrine: "disappearing after healing and speeding"
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Cosmic Binding: "it will stun the initial"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Cosmic Binding: "Bard fires a missile"
Manaflow BandSorcery · Matches: 3- It deals damage with abilities: Cosmic Binding: "Bard fires a missile"
- It heals or restores health in the kit: Caretaker's Shrine: "disappearing after healing and speeding"
- It uses mana: Mana
Font of LifeResolve · Matches: 2- It can immobilize, slow or impair enemies: Cosmic Binding: "it will stun the initial"
- It heals or restores health in the kit: Caretaker's Shrine: "disappearing after healing and speeding"
Presence of MindPrecision · Matches: 2- It heals or restores health in the kit: Caretaker's Shrine: "disappearing after healing and speeding"
- It uses mana: Mana
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give magic penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 52 of 74 deal magic damage only
Anti-heal 29 of 74 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 35 of 42 deal magic damage only
Anti-heal 18 of 42 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Bard's kit does (Analysis). Select a rune to read why.
Precision10 lit
Domination6 lit
Sorcery9 lit
Resolve6 lit
Inspiration5 lit
Who counters Bard: community consensus
Each pick is listed against Bard by at least two independent public counter sites, patch 16.22. The reason is ours, read from the two kits. Not win rates.
Sona
Counters youSona trades on every cooldown with Hymn of Valor and Power Chord, and Bard's roams leave his carry alone against her.
Zyra
Counters youPlants from Rampant Growth zone the lane, and Grasping Roots punishes Bard each time he walks up for Cosmic Binding.
Janna
Counters youHowling Gale knocks back Bard's engage, and Eye Of The Storm shields her carry from his poke.
Zilean
Counters youTime Bomb pokes Bard from range, and Chronoshift on the carry undoes the follow-up after Tempered Fate.
Vel'Koz
Counters youVel'Koz out-pokes Bard from long range with Plasma Fission, and Bard's weak early lane has no answer to it.
Sources: counterstats.net, lolalytics.com, op.gg. Reviewed .
Matchups by class
Bard against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 125 ahead, 38 even, 9 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
EvenToughest class
15 ahead · 22 even · 9 behind of 46
- You out-range them and can poke from a distance.
- Your damage is magic only, so they can stack magic resist against you.
What to do: Neither side has a clear edge over tanks. Execution and the team around you decide it.
Against Fighters
Strong41 ahead · 17 even · 2 behind of 60
- You out-range them and can poke from a distance.
- You out-range them and they have no healing to recover.
What to do: A good pick when the enemy has several fighters. Play for the fights where your edge shows.
Against Assassins
StrongBest class
45 ahead · 1 even · 0 behind of 46
- Your hard crowd control stops their dashes.
- You can avoid damage for a moment, which blunts their burst.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Strong62 ahead · 10 even · 2 behind of 74
- You can lock down squishy targets that have few escapes.
- You can avoid damage for a moment, which blunts their burst.
What to do: A good pick when the enemy has several mages. Play for the fights where your edge shows.
Against Marksmen
Strong24 ahead · 9 even · 0 behind of 33
- You can lock down squishy targets that have few escapes.
- Your hard crowd control stops their dashes.
What to do: A good pick when the enemy has several marksmen. Play for the fights where your edge shows.
Against Supports
Strong29 ahead · 8 even · 5 behind of 42
- You can lock down squishy targets that have few escapes.
- You can avoid damage for a moment, which blunts their burst.
What to do: A good pick when the enemy has several supports. Play for the fights where your edge shows.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Bard one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Bard
Analysis: answers to what Bard's own kit does.
Bard heals or has life steal in the kit, so anti-heal is worth a slot. Caretaker's Shrine: "disappearing after healing and speeding"
Bard deals magic damage only, so magic resist pays off. Traveler's Call: "deal extra magic damage"
Picks that can punish Bard
Analysis: rules over Riot's ability text.
Maokai
Counters youBard deals only magic damage (Traveler's Call: "deal extra magic damage"), so Maokai can stack magic resist (Tank role) against it.
2 more reasons
Maokai can outlast poke with healing or shields (Sap Magic: "attack also heals him and") against Bard's ranged skillshots (Cosmic Binding: "Bard fires a missile").
Maokai clears waves more easily (Bramble Smash: "knocks back nearby enemies with a") and can push the lane against Bard.
Watch out: Bard is ranged (Mage role) and can poke Maokai, a melee champion (Tank role).
Thresh
Counters youBard deals only magic damage (Traveler's Call: "deal extra magic damage"), so Thresh can stack magic resist (Damnation: "permanently granting him Armor and Ability") against it.
1 more reason
Thresh can outlast poke with healing or shields (Dark Passage: "lantern that shields nearby allied") against Bard's ranged skillshots (Cosmic Binding: "Bard fires a missile").
Watch out: Bard is ranged (Mage role) and can poke Thresh, a melee champion (Support role) with no sustain to recover.
Alistar
Counters youBard deals only magic damage (Traveler's Call: "deal extra magic damage"), so Alistar can stack magic resist (Tank role) against it.
2 more reasons
Alistar can outlast poke with healing or shields (Triumphant Roar: "charged he heals himself all") against Bard's ranged skillshots (Cosmic Binding: "Bard fires a missile").
Alistar clears waves more easily (Triumphant Roar: "or when nearby enemies die") and can push the lane against Bard.
Watch out: Bard is ranged (Mage role) and can poke Alistar, a melee champion (Tank role).
Cho'Gath
Counters youBard deals only magic damage (Traveler's Call: "deal extra magic damage"), so Cho'Gath can stack magic resist (Tank role) against it.
2 more reasons
Cho'Gath can outlast poke with healing or shields (Carnivore: "he recovers Health and Mana") against Bard's ranged skillshots (Cosmic Binding: "Bard fires a missile").
Cho'Gath clears waves more easily (Feral Scream: "scream at enemies in a cone") and can push the lane against Bard.
Watch out: Bard is ranged (Mage role) and can poke Cho'Gath, a melee champion (Tank role).
Leona
Counters youBard deals only magic damage (Traveler's Call: "deal extra magic damage"), so Leona can stack magic resist (Eclipse: "shield to gain Damage Reduction, Armor, and Magic Resist") against it.
1 more reason
Leona clears waves more easily (Eclipse: "there are nearby enemies") and can push the lane against Bard.
Watch out: Bard is ranged (Mage role) and can poke Leona, a melee champion (Tank role) with no sustain to recover.
Nunu & Willump
Counters youBard deals only magic damage (Traveler's Call: "deal extra magic damage"), so Nunu & Willump can stack magic resist (Tank role) against it.
2 more reasons
Nunu & Willump can outlast poke with healing or shields (Consume: "damage and healing himself") against Bard's ranged skillshots (Cosmic Binding: "Bard fires a missile").
Nunu & Willump clears waves more easily (Call of the Freljord: "to damage enemies around the target") and can push the lane against Bard.
Watch out: Bard is ranged (Mage role) and can poke Nunu & Willump, a melee champion (Tank role).
Who Bard is good against
The same rules, read the other way.
Kassadin
You pressureBard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Locke
You pressureBard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Katarina
You pressureBard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Katarina's dashes (Shunpo: "Katarina blinks to the").
Akali
You pressureBard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Akali's dashes (Shuriken Flip: "Re-cast to dash to the").
Diana
You pressureBard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Diana's dashes (Lunar Rush: "dashing to an").
Counter picks under the consensus list are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 630 | +103 | 2381 |
| Mana | 350 | +50 | 1200 |
| Armor | 32 | +4.7 | 111.9 |
| Magic resist | 30 | +1.3 | 52.1 |
| Attack damage | 52 | - | 52 |
| Attack speed | 0.658 | +2% | 0.882 |
| Attack range | 500 | - | 500 |
| Move speed | 335 | - | 335 |
| Health regen per 5 seconds | 5.5 | +0.55 | 14.85 |
| Mana regen per 5 seconds | 6 | +0.45 | 13.65 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Mid, Support Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Bard (a link, nothing copied).






































