Varus, Marksman / Mage
Varus, the Arrow of Retribution, is a Marksman and Mage champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Varus
Riot's own tips
An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
Playing against Varus
Riot's own tips
If you are affected by Blight, Varus' abilities will deal extra damage to you.
When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
RHard crowd controlChain of Corruption: "corruption that immobilizes the first"
ESoft crowd control (slow, silence, blind)Hail of Arrows: "Desecrated ground slows enemies' Move"
EHealing or life stealHail of Arrows: "their self healing and regeneration"
WDamage based on the target healthBlighted Quiver: "on the target's maximum Health"
WArea damageBlighted Quiver: "his next Piercing Arrow"
Varus in recent patches
Every official patch that changed Varus, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.21adjusted
- Q Piercing Arrow: Damage Calculation: Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) → Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
- Q Piercing Arrow: Damage Increase over Channel Time: Up to 50% → Up to 70%
- W Blighted Quiver: On-Hit Damage: 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP) → 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
- W Blighted Quiver: Per Stack Damage: 3 - 5% (+1.3% per 100 AP) Target Maximum Health → 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
More changes in the patch notes.
Varus's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Living Vengeance
On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.
Piercing Arrow
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Effects in the text
WW
Blighted Quiver
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
Effects in the text
EE
Hail of Arrows
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
Effects in the text
RR
Chain of Corruption
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Effects in the text
Items and runes that fit Varus
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Varus's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Varus's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Lord Dominik's Regards3,300- +35 Attack DamageVarus scales with it
- +35% Armor Penetrationits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Mortal Reminder3,000- +35 Attack DamageVarus scales with it
- +30% Armor Penetrationits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Stormrazor3,200- +50 Attack DamageVarus scales with it
- +25% Attack Speedits kit leans on basic attacks
- +25% Critical Strike Chanceits kit leans on basic attacks
Yun Tal Wildarrows3,000- +50 Attack DamageVarus scales with it
- +45% Attack Speedits kit leans on basic attacks
- +0% Critical Strike Chanceits kit leans on basic attacks
Blade of The Ruined King3,200- +40 Attack DamageVarus scales with it
- +25% Attack Speedits kit leans on basic attacks
Experimental Hexplate3,000- +40 Attack DamageVarus scales with it
- +20% Attack Speedits kit leans on basic attacks
More items with the same stat 38
Guinsoo's Rageblade3,000 gold
Kraken Slayer3,000 gold
Serylda's Grudge3,000 gold
Statikk Shiv3,000 gold
Stridebreaker3,300 gold
Terminus3,000 gold
Trinity Force3,333 gold
Essence Reaver3,050 gold
Hexoptics C442,800 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
The Collector3,000 gold
Axiom Arc2,750 gold
Bastionbreaker3,000 gold
Black Cleaver3,000 gold
Bloodthirster3,400 gold
Chempunk Chainsword3,000 gold
Death's Dance3,300 gold
Eclipse2,900 gold
Edge of Night3,000 gold
Endless Hunger3,100 gold
Guardian Angel3,200 gold
Hextech Gunblade3,000 gold
Hubris2,800 gold
Hullbreaker3,000 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Overlord's Bloodmail3,300 gold
Profane Hydra2,850 gold
Ravenous Hydra3,300 gold
Serpent's Fang2,500 gold
Spear of Shojin3,100 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Umbral Glaive2,800 gold
Voltaic Cyclosword3,000 gold
Youmuu's Ghostblade2,800 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Varus's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Chain of Corruption: "corruption that immobilizes the first"
- It heals or restores health in the kit: Hail of Arrows: "their self healing and regeneration"
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Chain of Corruption: "corruption that immobilizes the first"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Piercing Arrow: "and then fires a powerful"
Manaflow BandSorcery · Matches: 4- Its kit leans on basic attacks: Marksman role
- It deals damage with abilities: Piercing Arrow: "and then fires a powerful"
- It heals or restores health in the kit: Hail of Arrows: "their self healing and regeneration"
- It uses mana: Mana
Font of LifeResolve · Matches: 2- It can immobilize, slow or impair enemies: Chain of Corruption: "corruption that immobilizes the first"
- It heals or restores health in the kit: Hail of Arrows: "their self healing and regeneration"
Presence of MindPrecision · Matches: 2- It heals or restores health in the kit: Hail of Arrows: "their self healing and regeneration"
- It uses mana: Mana
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 74 deal magic damage only
Anti-heal 29 of 74 heal or sustain
Marksmen
Armor 14 of 32 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Varus's kit does (Analysis). Select a rune to read why.
Precision12 lit
Domination6 lit
Sorcery9 lit
Resolve8 lit
Inspiration5 lit
Who counters Varus: community consensus
Each pick is listed against Varus by at least two independent public counter sites, patch 16.22. The reason is ours, read from the two kits. Not win rates.
Zeri
Counters youThe Spark Surge dashes dodge Piercing Arrow, and Lightning Crash wins the long fights.
Samira
Counters youBlade Whirl destroys Varus's arrows, and Wild Rush dashes Samira in for Inferno Trigger.
Aphelios
Counters youAphelios trades back with his weapons from range, and Moonlight Vigil wins the team fights Varus cannot leave.
Sources: counterstats.net, lolalytics.com. Reviewed .
Matchups by class
Varus against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 39 ahead, 75 even, 58 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
Even10 ahead · 21 even · 15 behind of 46
- True or percent-health damage cuts through their armor and magic resist.
- They cut your attack speed, which weakens auto-attack builds.
What to do: Neither side has a clear edge over tanks. Execution and the team around you decide it.
Against Fighters
Even15 ahead · 23 even · 22 behind of 60
- True or percent-health damage cuts through their armor and magic resist.
- Their healing or shields outlast your poke.
What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.
Against Assassins
EvenBest class
13 ahead · 20 even · 13 behind of 46
- Your hard crowd control stops their dashes.
- Their burst kills before your healing matters.
What to do: Neither side has a clear edge over assassins. Execution and the team around you decide it.
Against Mages
Even14 ahead · 36 even · 24 behind of 74
- You can lock down squishy targets that have few escapes.
- They cut your attack speed, which weakens auto-attack builds.
What to do: Neither side has a clear edge over mages. Execution and the team around you decide it.
Against Marksmen
Even11 ahead · 8 even · 13 behind of 32
- You can lock down squishy targets that have few escapes.
- Their burst kills before your healing matters.
What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.
Against Supports
WeakToughest class
1 ahead · 25 even · 17 behind of 43
- They can lock you down: you have few ways out.
- They clear waves faster and can push the lane.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Varus one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Varus
Analysis: answers to what Varus's own kit does.
Varus heals or has life steal in the kit, so anti-heal is worth a slot. Hail of Arrows: "their self healing and regeneration"
Picks that can punish Varus
Analysis: rules over Riot's ability text.
Jhin
Counters youJhin has hard CC (Deadly Flourish: "they are rooted") to catch Varus, a squishy champion with few escapes (Marksman role).
2 more reasons
Jhin has burst or execute damage (Whisper: "deal bonus execute damage") that can kill before Varus's healing (Hail of Arrows: "their self healing and regeneration") matters.
Varus needs time to scale (Marksman role) and Jhin has early pressure (Whisper: "deal bonus execute damage") to punish that.
Aurelion Sol
Counters youAurelion Sol has hard CC (Singularity: "and slowly pulling them toward its") to catch Varus, a squishy champion with few escapes (Marksman role).
2 more reasons
Aurelion Sol has burst or execute damage (Singularity: "black hole executes enemies who") that can kill before Varus's healing (Hail of Arrows: "their self healing and regeneration") matters.
Varus needs time to scale (Marksman role) and Aurelion Sol has early pressure (Singularity: "black hole executes enemies who") to punish that.
Watch out: Varus has hard CC (Chain of Corruption: "corruption that immobilizes the first") to catch Aurelion Sol, a squishy champion with few escapes (Mage role).
Jarvan IV
Counters youJarvan IV has hard CC (Dragon Strike: "knocking up enemies") to catch Varus, a squishy champion with few escapes (Marksman role).
2 more reasons
Jarvan IV can outlast poke with healing or shields (Golden Aegis: "Demacia to shield him from") against Varus's ranged skillshots (Piercing Arrow: "and then fires a powerful").
Varus needs time to scale (Marksman role) and Jarvan IV has early pressure (Dragon Strike: "knocking up enemies") to punish that.
Watch out: Varus is ranged (Marksman role) and can poke Jarvan IV, a melee champion (Fighter role) with no sustain to recover.
Lissandra
Counters youLissandra has hard CC (Ring of Frost: "damage and rooting them") to catch Varus, a squishy champion with few escapes (Marksman role).
1 more reason
Lissandra clears waves more easily (Iceborn Subjugation: "Thralls slow nearby enemies and then") and can push the lane against Varus.
Xayah
Counters youXayah has hard CC (Bladecaller: "damage and rooting enemies") to catch Varus, a squishy champion with few escapes (Marksman role).
1 more reason
Varus needs time to scale (Marksman role) and Xayah has early pressure (Bladecaller: "damage and rooting enemies") to punish that.
Xin Zhao
Counters youXin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") to catch Varus, a squishy champion with few escapes (Marksman role).
2 more reasons
Xin Zhao can outlast poke with healing or shields (Determination: "damage and heals Xin Zhao") against Varus's ranged skillshots (Piercing Arrow: "and then fires a powerful").
Varus needs time to scale (Marksman role) and Xin Zhao has early pressure (Three Talon Strike: "third attack knocking an opponent") to punish that.
Watch out: Varus deals damage based on the target's health (Blighted Quiver: "on the target's maximum Health"), which scales against a tough champion like Xin Zhao (Fighter role).
Who Varus is good against
The same rules, read the other way.
Kassadin
You pressureVarus has hard CC (Chain of Corruption: "corruption that immobilizes the first") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Locke
You pressureVarus has hard CC (Chain of Corruption: "corruption that immobilizes the first") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Rumble
You pressureVarus is ranged (Marksman role) and can poke Rumble, a melee champion (Fighter role) with no sustain to recover.
Akali
You pressureVarus has hard CC (Chain of Corruption: "corruption that immobilizes the first") that can stop Akali's dashes (Shuriken Flip: "Re-cast to dash to the").
Cho'Gath
You pressureVarus is ranged (Marksman role) and can poke Cho'Gath, a melee champion (Tank role).
Counter picks under the consensus list are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 600 | +105 | 2385 |
| Mana | 320 | +40 | 1000 |
| Armor | 24 | +4 | 92 |
| Magic resist | 33 | +1.1 | 51.7 |
| Attack damage | 59 | - | 59 |
| Attack speed | 0.658 | +3.5% | 1.05 |
| Attack range | 575 | - | 575 |
| Move speed | 330 | - | 330 |
| Health regen per 5 seconds | 3.5 | +0.55 | 12.85 |
| Mana regen per 5 seconds | 8 | +0.8 | 21.6 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Mid, Bot Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Supports Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Varus (a link, nothing copied).


































