Zeri, Marksman
Zeri, The Spark of Zaun, is a Marksman champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
WSoft crowd control (slow, silence, blind)Ultrashock Laser: "pulse that slows and damages"
EDash, leap or blinkSpark Surge: "Zeri dashes a short"
EArea damageSpark Surge: "Fire to pierce through enemies"
WZones with walls, traps or fieldsUltrashock Laser: "hits a wall it expands"
Zeri's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Living Battery
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
Effects in the text
Burst Fire
Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
Effects in the text
WW
Ultrashock Laser
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
Effects in the text
EE
Spark Surge
Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
Effects in the text
RR
Lightning Crash
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
Effects in the text
Items and runes that fit Zeri
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Zeri's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Zeri's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Lord Dominik's Regards3,300- +35 Attack DamageZeri scales with it
- +35% Armor Penetrationits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Mortal Reminder3,000- +35 Attack DamageZeri scales with it
- +30% Armor Penetrationits damage is physical
- +25% Critical Strike Chanceits kit leans on basic attacks
Stormrazor3,200- +50 Attack DamageZeri scales with it
- +25% Attack Speedits kit leans on basic attacks
- +25% Critical Strike Chanceits kit leans on basic attacks
Yun Tal Wildarrows3,000- +50 Attack DamageZeri scales with it
- +45% Attack Speedits kit leans on basic attacks
- +0% Critical Strike Chanceits kit leans on basic attacks
Blade of The Ruined King3,200- +40 Attack DamageZeri scales with it
- +25% Attack Speedits kit leans on basic attacks
Experimental Hexplate3,000- +40 Attack DamageZeri scales with it
- +20% Attack Speedits kit leans on basic attacks
More items with the same stat 38
Guinsoo's Rageblade3,000 gold
Kraken Slayer3,000 gold
Serylda's Grudge3,000 gold
Statikk Shiv3,000 gold
Stridebreaker3,300 gold
Terminus3,000 gold
Trinity Force3,333 gold
Essence Reaver3,050 gold
Hexoptics C442,800 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
The Collector3,000 gold
Axiom Arc2,750 gold
Bastionbreaker3,000 gold
Black Cleaver3,000 gold
Bloodthirster3,400 gold
Chempunk Chainsword3,000 gold
Death's Dance3,300 gold
Eclipse2,900 gold
Edge of Night3,000 gold
Endless Hunger3,100 gold
Guardian Angel3,200 gold
Hextech Gunblade3,000 gold
Hubris2,800 gold
Hullbreaker3,000 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Mercurial Scimitar3,200 gold
Overlord's Bloodmail3,300 gold
Profane Hydra2,850 gold
Ravenous Hydra3,300 gold
Serpent's Fang2,500 gold
Spear of Shojin3,100 gold
Sundered Sky3,100 gold
Titanic Hydra3,300 gold
Umbral Glaive2,800 gold
Voltaic Cyclosword3,000 gold
Youmuu's Ghostblade2,800 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Zeri's kit does. Each line shows the words it rests on.
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Ultrashock Laser: "pulse that slows and damages"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Living Battery: "casting Burst Fire stores up"
Deathfire TouchSorcery, Keystone · Matches: 1- It deals damage with abilities: Living Battery: "casting Burst Fire stores up"
Manaflow BandSorcery · Matches: 3- Its kit leans on basic attacks: Marksman role
- It deals damage with abilities: Living Battery: "casting Burst Fire stores up"
- It uses mana: Mana
Sudden ImpactDomination · Matches: 3- Its kit leans on basic attacks: Marksman role
- It deals damage with abilities: Living Battery: "casting Burst Fire stores up"
- It has a dash, leap or blink: Spark Surge: "Zeri dashes a short"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Ultrashock Laser: "pulse that slows and damages"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 32 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Zeri's kit does (Analysis). Select a rune to read why.
Precision4 lit
Domination3 lit
Sorcery7 lit
Resolve4 lit
Inspiration4 lit
Matchups by class
Zeri against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 6 ahead, 29 even, 137 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
Weak4 ahead · 7 even · 35 behind of 46
- They cut your attack speed, which weakens auto-attack builds.
- Their healing or shields outlast your poke.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Weak6 ahead · 9 even · 45 behind of 60
- Their healing or shields outlast your poke.
- They can dive onto your squishy back line.
What to do: A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Assassins
Weak0 ahead · 4 even · 42 behind of 46
- They can dive onto your squishy back line.
- They have early pressure while you need time to scale.
What to do: A risky pick into assassins. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Mages
Weak1 ahead · 18 even · 56 behind of 75
- They cut your attack speed, which weakens auto-attack builds.
- They clear waves faster and can push the lane.
What to do: A risky pick into mages. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Marksmen
WeakBest class
0 ahead · 12 even · 20 behind of 32
- They clear waves faster and can push the lane.
- They have early pressure while you need time to scale.
What to do: A risky pick into marksmen. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Supports
WeakToughest class
0 ahead · 2 even · 41 behind of 43
- They can lock you down: you have few ways out.
- They clear waves faster and can push the lane.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Zeri one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Picks that can punish Zeri
Analysis: rules over Riot's ability text.
Viego
Counters youViego can dive in (Spectral Maw: "up before dashing forward") on Zeri, a squishy ranged champion with no hard CC to stop it (Marksman role).
2 more reasons
Viego has hard CC (Spectral Maw: "Mist that stuns the first") to catch Zeri, a squishy champion with few escapes (Marksman role).
Viego can outlast poke with healing or shields (Sovereign's Domination: "healing for a") against Zeri's ranged skillshots (Living Battery: "casting Burst Fire stores up").
Watch out: Zeri is ranged (Marksman role) and can poke Viego, a melee champion (Fighter role).
Yasuo
Counters youYasuo has hard CC (Steel Tempest: "whirlwind that knocks Airborne") to catch Zeri, a squishy champion with few escapes (Marksman role).
2 more reasons
Yasuo can block projectiles (Wind Wall: "wall that blocks all enemy projectiles for"), and Zeri relies on ranged skillshots (Living Battery: "casting Burst Fire stores up").
Yasuo can dive in (Sweeping Blade: "Dashes through target") on Zeri, a squishy ranged champion with no hard CC to stop it (Marksman role).
Watch out: Zeri is ranged (Marksman role) and can poke Yasuo, a melee champion (Fighter role) with no sustain to recover.
Briar
Counters youBriar has hard CC (Head Rush: "stunning them and") to catch Zeri, a squishy champion with few escapes (Marksman role).
2 more reasons
Briar can dive in (Head Rush: "Briar leaps to a") on Zeri, a squishy ranged champion with no hard CC to stop it (Marksman role).
Briar can outlast poke with healing or shields (Crimson Curse: "bleed that heals her for") against Zeri's ranged skillshots (Living Battery: "casting Burst Fire stores up").
Watch out: Zeri is ranged (Marksman role) and can poke Briar, a melee champion (Fighter role).
Gragas
Counters youGragas has hard CC (Body Slam: "units and stunning them") to catch Zeri, a squishy champion with few escapes (Marksman role).
2 more reasons
Gragas can dive in (Body Slam: "Gragas charges to a location") on Zeri, a squishy ranged champion with no hard CC to stop it (Marksman role).
Gragas can outlast poke with healing or shields (Happy Hour: "Gragas periodically heals upon using") against Zeri's ranged skillshots (Living Battery: "casting Burst Fire stores up").
Watch out: Zeri is ranged (Marksman role) and can poke Gragas, a melee champion (Fighter role).
Rengar
Counters youRengar can dive in (Unseen Predator: "Rengar leaps at his") on Zeri, a squishy ranged champion with no hard CC to stop it (Marksman role).
2 more reasons
Rengar has hard CC (Bola Strike: "roots the target") to catch Zeri, a squishy champion with few escapes (Marksman role).
Rengar can outlast poke with healing or shields (Battle Roar: "enemies and healing for some") against Zeri's ranged skillshots (Living Battery: "casting Burst Fire stores up").
Watch out: Zeri is ranged (Marksman role) and can poke Rengar, a melee champion (Assassin role).
Samira
Counters youSamira can dive in (Daredevil Impulse: "effects will dash her to") on Zeri, a squishy ranged champion with no hard CC to stop it (Marksman role).
2 more reasons
Samira has hard CC (Daredevil Impulse: "enemy is Knocked Up") to catch Zeri, a squishy champion with few escapes (Marksman role).
Zeri needs time to scale (Marksman role) and Samira has early pressure (Daredevil Impulse: "enemy is Knocked Up") to punish that.
Who Zeri is good against
The same rules, read the other way.
Rumble
You pressureZeri is ranged (Marksman role) and can poke Rumble, a melee champion (Fighter role) with no sustain to recover.
Olaf
You pressureZeri is ranged (Marksman role) and can poke Olaf, a melee champion (Fighter role) with no sustain to recover.
Gangplank
You pressureZeri is ranged (Marksman role) and can poke Gangplank, a melee champion (Fighter role).
Nasus
You pressureZeri is ranged (Marksman role) and can poke Nasus, a melee champion (Fighter role).
Trundle
You pressureZeri is ranged (Marksman role) and can poke Trundle, a melee champion (Fighter role).
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 600 | +110 | 2470 |
| Mana | 250 | +45 | 1015 |
| Armor | 24 | +4.2 | 95.4 |
| Magic resist | 33 | +1.1 | 51.7 |
| Attack damage | 56 | - | 56 |
| Attack speed | 0.658 | +2% | 0.882 |
| Attack range | 550 | - | 550 |
| Move speed | 330 | - | 330 |
| Health regen per 5 seconds | 3.25 | +0.7 | 15.15 |
| Mana regen per 5 seconds | 6 | +0.8 | 19.6 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Bot Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Supports Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Zeri (a link, nothing copied).






























