Ahri, Mage / Assassin
Ahri, the Nine-Tailed Fox, is a Mage and Assassin champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Ahri
Riot's own tips
Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Playing against Ahri
Riot's own tips
Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
EHard crowd controlCharm: "damages and charms an enemy"
RDash, leap or blinkSpirit Rush: "Ahri dashes forward and"
PHealing or life stealEssence Theft: "Ahri heals"
QTrue damageOrb of Deception: "out and true damage on the"
WArea damageFox-Fire: "and attack nearby enemies"
Ahri's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Essence Theft
After killing 9 minions or monsters, Ahri heals. After taking down an enemy champion, Ahri heals for a greater amount.
Effects in the text
Orb of Deception
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Effects in the text
WW
Fox-Fire
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Effects in the text
EE
Charm
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Effects in the text
RR
Spirit Rush
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
Effects in the text
Items and runes that fit Ahri
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Ahri's kit uses they give (ability power (AP) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Ahri's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Cryptbloom3,000- +75 Ability PowerAhri scales with it
- +30% Magic Penetrationits damage is magic
- +20 Ability Hastecasts abilities often
Actualizer2,800- +90 Ability PowerAhri scales with it
- +300 Manaits resource is mana
- +10 Ability Hastecasts abilities often
Archangel's Staff2,900- +70 Ability PowerAhri scales with it
- +600 Manaits resource is mana
- +25 Ability Hastecasts abilities often
Blackfire Torch2,800- +80 Ability PowerAhri scales with it
- +600 Manaits resource is mana
- +20 Ability Hastecasts abilities often
Luden's Echo2,750- +100 Ability PowerAhri scales with it
- +600 Manaits resource is mana
- +10 Ability Hastecasts abilities often
Malignance2,700- +90 Ability PowerAhri scales with it
- +600 Manaits resource is mana
- +15 Ability Hastecasts abilities often
More items with the same stat 29
Bloodletter's Curse2,900 gold
Cosmic Drive3,000 gold
Dusk and Dawn3,100 gold
Echoes of Helia2,200 gold
Hextech Rocketbelt2,650 gold
Horizon Focus2,700 gold
Imperial Mandate2,400 gold
Lich Bane2,900 gold
Moonstone Renewer2,200 gold
Morellonomicon2,850 gold
Nashor's Tooth2,900 gold
Redemption2,300 gold
Riftmaker3,100 gold
Shadowflame3,200 gold
Shurelya's Battlesong2,200 gold
Staff of Flowing Water2,250 gold
Stormsurge2,800 gold
Void Staff3,000 gold
Rod of Ages2,600 gold
Ardent Censer2,200 gold
Banshee's Veil3,000 gold
Dawncore2,500 gold
Guinsoo's Rageblade3,000 gold
Hextech Gunblade3,000 gold
Liandry's Torment3,000 gold
Rabadon's Deathcap3,500 gold
Rylai's Crystal Scepter2,600 gold
Statikk Shiv3,000 gold
Zhonya's Hourglass3,250 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Ahri's kit does. Each line shows the words it rests on.
Stormraider's SurgeSorcery, Keystone · Matches: 2- It can immobilize, slow or impair enemies: Charm: "damages and charms an enemy"
- It heals or restores health in the kit: Essence Theft: "Ahri heals"
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Charm: "damages and charms an enemy"
Arcane CometSorcery, Keystone · Matches: 1- It deals damage with abilities: Orb of Deception: "Ahri sends out and"
Manaflow BandSorcery · Matches: 3- It deals damage with abilities: Orb of Deception: "Ahri sends out and"
- It heals or restores health in the kit: Essence Theft: "Ahri heals"
- It uses mana: Mana
Font of LifeResolve · Matches: 2- It can immobilize, slow or impair enemies: Charm: "damages and charms an enemy"
- It heals or restores health in the kit: Essence Theft: "Ahri heals"
Presence of MindPrecision · Matches: 2- It heals or restores health in the kit: Essence Theft: "Ahri heals"
- It uses mana: Mana
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give magic penetration.
Fighters
Anti-heal 40 of 60 heal or sustain
Armor 38 of 60 deal physical damage only
Assassins
Armor 23 of 45 deal physical damage only
Anti-heal 23 of 45 heal or sustain
Mages
Magic resist 53 of 74 deal magic damage only
Anti-heal 29 of 74 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Ahri's kit does (Analysis). Select a rune to read why.
Precision10 lit
Domination6 lit
Sorcery9 lit
Resolve6 lit
Inspiration6 lit
Who counters Ahri: community consensus
Each pick is listed against Ahri by at least two independent public counter sites, patch 16.22. The reason is ours, read from the two kits. Not win rates.
Aurora
Counters youAcross the Veil makes Aurora invisible to dodge Charm, and Between Worlds keeps Ahri inside when she tries to Spirit Rush out.
Zed
Counters youLiving Shadow lets Zed side-step Charm, and Death Mark makes him untargetable through her burst.
Hwei
Counters youHwei outranges Orb of Deception, and the crowd control in Subject: Torment answers the Spirit Rush dashes.
Vex
Counters youEvery Spirit Rush dash marks Ahri with Gloom so Doom 'n Gloom fears her, and Personal Space shields her burst.
Akshan
Counters youAkshan out-trades Ahri with Avengerang and Heroic Swing, and the Dirty Fighting shield absorbs her poke.
Sources: counterstats.net, lolalytics.com. Reviewed .
Matchups by class
Ahri against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 40 ahead, 24 even, 108 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
Weak6 ahead · 8 even · 32 behind of 46
- Their healing or shields outlast your poke.
- They can lock you down: you have few ways out.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Weak14 ahead · 7 even · 39 behind of 60
- Their healing or shields outlast your poke.
- Their burst kills before your healing matters.
What to do: A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Assassins
Weak15 ahead · 3 even · 27 behind of 45
- Their burst kills before your healing matters.
- They can avoid damage for a moment, which blunts your burst.
What to do: A risky pick into assassins. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Mages
Weak17 ahead · 14 even · 43 behind of 74
- Their silence shuts down your dash-based kit.
- Their hard crowd control punishes your dashes.
What to do: A risky pick into mages. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Marksmen
EvenBest class
15 ahead · 4 even · 14 behind of 33
- You have early pressure while they need time to scale.
- Their burst kills before your healing matters.
What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.
Against Supports
WeakToughest class
2 ahead · 8 even · 33 behind of 43
- Their silence shuts down your dash-based kit.
- Their hard crowd control punishes your dashes.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Ahri one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Ahri
Analysis: answers to what Ahri's own kit does.
Ahri heals or has life steal in the kit, so anti-heal is worth a slot. Essence Theft: "Ahri heals"
Picks that can punish Ahri
Analysis: rules over Riot's ability text.
Maokai
Counters youMaokai has hard CC (Bramble Smash: "Maokai knocks back nearby") that can stop Ahri's dashes (Spirit Rush: "Ahri dashes forward and").
2 more reasons
Maokai has hard CC (Bramble Smash: "Maokai knocks back nearby") to catch Ahri, a squishy champion with few escapes (Mage role).
Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Ahri relies on burst (Assassin role).
Watch out: Ahri deals true damage (Orb of Deception: "out and true damage on the"), which ignores the resistances that Maokai relies on (Tank role).
Lissandra
Counters youLissandra has hard CC (Ring of Frost: "damage and rooting them") that can stop Ahri's dashes (Spirit Rush: "Ahri dashes forward and").
2 more reasons
Lissandra has hard CC (Ring of Frost: "damage and rooting them") to catch Ahri, a squishy champion with few escapes (Mage role).
Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Ahri relies on burst (Assassin role).
Watch out: Ahri has burst or execute damage (Assassin role) that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.
Xin Zhao
Counters youXin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") that can stop Ahri's dashes (Spirit Rush: "Ahri dashes forward and").
2 more reasons
Xin Zhao has hard CC (Three Talon Strike: "third attack knocking an opponent") to catch Ahri, a squishy champion with few escapes (Mage role).
Xin Zhao can avoid damage for a moment (Crescent Guard: "becoming impervious to damage"), and Ahri relies on burst (Assassin role).
Watch out: Ahri deals true damage (Orb of Deception: "out and true damage on the"), which ignores the resistances that Xin Zhao relies on (Fighter role).
Xayah
Counters youXayah has hard CC (Bladecaller: "damage and rooting enemies") that can stop Ahri's dashes (Spirit Rush: "Ahri dashes forward and").
2 more reasons
Xayah has hard CC (Bladecaller: "damage and rooting enemies") to catch Ahri, a squishy champion with few escapes (Mage role).
Xayah can avoid damage for a moment (Featherstorm: "air becoming untargetable and throwing"), and Ahri relies on burst (Assassin role).
Watch out: Xayah needs time to scale (Marksman role) and Ahri has early pressure (Charm: "damages and charms an enemy") to punish that.
Gnar
Counters youGnar has hard CC (Hyper / Wallop: "stunning enemies in") that can stop Ahri's dashes (Spirit Rush: "Ahri dashes forward and").
1 more reason
Gnar has hard CC (Hyper / Wallop: "stunning enemies in") to catch Ahri, a squishy champion with few escapes (Mage role).
Watch out: Ahri is ranged (Mage role) and can poke Gnar, a melee champion (Fighter role) with no sustain to recover.
Jarvan IV
Counters youJarvan IV has hard CC (Dragon Strike: "knocking up enemies") that can stop Ahri's dashes (Spirit Rush: "Ahri dashes forward and").
2 more reasons
Jarvan IV has hard CC (Dragon Strike: "knocking up enemies") to catch Ahri, a squishy champion with few escapes (Mage role).
Jarvan IV can outlast poke with healing or shields (Golden Aegis: "Demacia to shield him from") against Ahri's ranged skillshots (Orb of Deception: "Ahri sends out and").
Watch out: Ahri is ranged (Mage role) and can poke Jarvan IV, a melee champion (Fighter role) with no sustain to recover.
Who Ahri is good against
The same rules, read the other way.
Locke
You pressureAhri has hard CC (Charm: "damages and charms an enemy") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Kassadin
You pressureAhri has hard CC (Charm: "damages and charms an enemy") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Quinn
You pressureAhri has hard CC (Charm: "damages and charms an enemy") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Graves
You pressureAhri has hard CC (Charm: "damages and charms an enemy") to catch Graves, a squishy champion with few escapes (Marksman role).
Karthus
You pressureAhri has hard CC (Charm: "damages and charms an enemy") to catch Karthus, a squishy champion with few escapes (Mage role).
Counter picks under the consensus list are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 590 | +104 | 2358 |
| Mana | 418 | +25 | 843 |
| Armor | 21 | +4.2 | 92.4 |
| Magic resist | 30 | +1.3 | 52.1 |
| Attack damage | 53 | - | 53 |
| Attack speed | 0.668 | +2.2% | 0.918 |
| Attack range | 550 | - | 550 |
| Move speed | 330 | - | 330 |
| Health regen per 5 seconds | 2.5 | +0.6 | 12.7 |
| Mana regen per 5 seconds | 8 | +0.8 | 21.6 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Jungle, Mid Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Supports Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Ahri (a link, nothing copied).





































