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Aurora League of Legends champion guide

the Witch Between Worlds

Also known as أورورا

Class
MageRiot data
Damage
AP
Difficulty
Medium
Data patch
16.21.1
Tactical identity

Aurora, Mage / Assassin

Aurora, the Witch Between Worlds, is a Mage and Assassin champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.

Riot's ratings, out of 10

Attack
3
Defense
4
Magic
8
Difficulty
5
Typical lanes (class-based)Jungle, Mid
ResourceMana

What the kit does

Analysis read from Riot's ability text. Each line shows the words it rests on.

  • Soft crowd control (slow, silence, blind)

    The Weirding: "damages and slows enemies before"

  • Dash, leap or blink

    Across the Veil: "Aurora leaps in a"

  • Invisibility

    Across the Veil: "becoming invisible"

  • Healing or life steal

    Spirit Abjuration: "around and heal her"

  • Area damage

    Between Worlds: "that slows enemies within it and"

Aurora in recent patches

Every official patch that changed Aurora, newest first. Numbers from Riot's official notes (before and after).

  1. Patch 26.19buff
    • E The Weirding: Base Damage: 70 / 110 / 150 / 190 / 230 → 80 / 120 / 160 / 200 / 240
    • R Between Worlds: Rift Duration: 1.75 / 2.5 / 3.25 seconds → 2.25 / 2.75 / 3.25 seconds

Aurora's abilities

Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.

PPassive

Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

Effects in the text

  • Healing or life steal

QQ

Twofold Hex

Cooldown
9/8.5/8/7.5/7 s
Cost (Mana)
60
Range
900

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Effects in the text

  • Ranged poke

WW

Across the Veil

Cooldown
22/21/20/19/18 s
Cost (Mana)
80
Range
700

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

Effects in the text

  • Dash, leap or blink
  • Invisibility

EE

The Weirding

Cooldown
15/14/13/12/11 s
Cost (Mana)
80
Range
825

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Effects in the text

  • Soft crowd control (slow, silence, blind)
  • Dash, leap or blink
  • Ranged poke

RR

Between Worlds

Cooldown
140/120/100 s
Cost (Mana)
100
Range
250

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Effects in the text

  • Soft crowd control (slow, silence, blind)
  • Dash, leap or blink
  • Area damage

Build direction, Analysis

Items and runes that fit Aurora

Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Aurora's kit uses they give (ability power (AP) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.

Closest stat fit

Editorial estimate

Completed items ranked by how many of the stats Aurora's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.

  • Cryptbloom3,000
    • +75 Ability PowerAurora scales with it
    • +30% Magic Penetrationits damage is magic
    • +20 Ability Hastecasts abilities often
  • Actualizer2,800
    • +90 Ability PowerAurora scales with it
    • +300 Manaits resource is mana
    • +10 Ability Hastecasts abilities often
  • Archangel's Staff2,900
    • +70 Ability PowerAurora scales with it
    • +600 Manaits resource is mana
    • +25 Ability Hastecasts abilities often
  • Blackfire Torch2,800
    • +80 Ability PowerAurora scales with it
    • +600 Manaits resource is mana
    • +20 Ability Hastecasts abilities often
  • Luden's Echo2,750
    • +100 Ability PowerAurora scales with it
    • +600 Manaits resource is mana
    • +10 Ability Hastecasts abilities often
  • Malignance2,700
    • +90 Ability PowerAurora scales with it
    • +600 Manaits resource is mana
    • +15 Ability Hastecasts abilities often

Boots

Rune fits

Editorial estimate

Runes whose official text matches the most things Aurora's kit does. Each line shows the words it rests on.

  • Stormraider's SurgeSorcery, Keystone · Matches: 2
    • It can immobilize, slow or impair enemies: The Weirding: "damages and slows enemies before"
    • It heals or restores health in the kit: Spirit Abjuration: "around and heal her"
  • AftershockResolve, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: The Weirding: "damages and slows enemies before"
  • Arcane CometSorcery, Keystone · Matches: 1
    • It deals damage with abilities: Twofold Hex: "Aurora sends out a"
  • Manaflow BandSorcery · Matches: 3
    • It deals damage with abilities: Twofold Hex: "Aurora sends out a"
    • It heals or restores health in the kit: Spirit Abjuration: "around and heal her"
    • It uses mana: Mana
  • Font of LifeResolve · Matches: 2
    • It can immobilize, slow or impair enemies: The Weirding: "damages and slows enemies before"
    • It heals or restores health in the kit: Spirit Abjuration: "around and heal her"
  • Presence of MindPrecision · Matches: 2
    • It heals or restores health in the kit: Spirit Abjuration: "around and heal her"
    • It uses mana: Mana

Against each enemy type

Editorial estimate

Situational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.

Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.

Rune trees

Lit runes: their official text matches something Aurora's kit does (Analysis). Select a rune to read why.

Precision10 lit

Domination6 lit

Sorcery9 lit

Resolve6 lit

Inspiration6 lit

Who counters Aurora: community consensus

Each pick is listed against Aurora by at least two independent public counter sites, patch 16.22. The reason is ours, read from the two kits. Not win rates.

Zoe

Counters you

Paddle Star! and Sleepy Trouble Bubble hit Aurora from long range before Across the Veil gets her close.

Ekko

Counters you

Parallel Convergence and Chronobreak let Ekko survive Aurora's all-in and punish it.

Galio

Counters you

Shield of Durand cuts her magic damage, and Justice Punch catches Aurora after she lands.

Fizz

Counters you

Playful / Trickster dodges Twofold Hex, and Fizz bursts Aurora once Across the Veil is on cooldown.

Veigar

Counters you

The Event Horizon cage stuns Aurora when Across the Veil carries her through its edge, and Veigar outscales her late.

Sources: counterstats.net, lolalytics.com. Reviewed .

Matchups by class

Aurora against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.

Against all 172 champions: 30 ahead, 24 even, 118 behind. Each class is read against that, so check the best and toughest tags too.

Class
Lane
Patch
16.21.1Older patches: not available yet

Against Tanks

Weak

5 ahead · 11 even · 30 behind of 46

Struggles against
  • Their healing or shields outlast your poke.
  • Their silence shuts down your dash-based kit.

What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Fighters

Weak

9 ahead · 10 even · 41 behind of 60

Struggles against
  • Their healing or shields outlast your poke.
  • They can avoid damage for a moment, which blunts your burst.

What to do: A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Assassins

Weak

6 ahead · 6 even · 33 behind of 45

Struggles against
  • Their burst kills before your healing matters.
  • They can avoid damage for a moment, which blunts your burst.

What to do: A risky pick into assassins. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Mages

Weak

14 ahead · 10 even · 50 behind of 74

  • Their silence shuts down your dash-based kit.
  • They clear waves faster and can push the lane.

What to do: A risky pick into mages. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Marksmen

Even

Best class

15 ahead · 1 even · 17 behind of 33

Struggles against
  • You have early pressure while they need time to scale.
  • Their burst kills before your healing matters.

What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.

Against Supports

Weak

Toughest class

2 ahead · 5 even · 36 behind of 43

Ahead of
Struggles against
  • Their silence shuts down your dash-based kit.
  • Their hard crowd control punishes your dashes.

What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Aurora one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.

Building against Aurora

Analysis: answers to what Aurora's own kit does.

Picks that can punish Aurora

Analysis: rules over Riot's ability text.

Maokai

Counters you
LockdownDashSustain
Why (3)

Maokai has hard CC (Bramble Smash: "Maokai knocks back nearby") that can stop Aurora's dashes (Across the Veil: "Aurora leaps in a").

Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Aurora relies on burst (Assassin role).

Maokai can outlast poke with healing or shields (Sap Magic: "attack also heals him and") against Aurora's ranged skillshots (Twofold Hex: "Aurora sends out a").

Watch out: Aurora is ranged (Mage role) and can poke Maokai, a melee champion (Tank role).

Yasuo

Counters you
LockdownBlocks shotsBurst
Why (3)

Yasuo has hard CC (Steel Tempest: "whirlwind that knocks Airborne") that can stop Aurora's dashes (Across the Veil: "Aurora leaps in a").

Yasuo can block projectiles (Wind Wall: "wall that blocks all enemy projectiles for"), and Aurora relies on ranged skillshots (Twofold Hex: "Aurora sends out a").

Yasuo has burst or execute damage (Assassin role) that can kill before Aurora's healing (Spirit Abjuration: "around and heal her") matters.

Watch out: Aurora is ranged (Mage role) and can poke Yasuo, a melee champion (Fighter role) with no sustain to recover.

Aurelion Sol

Counters you
LockdownBurstPushes lane
Why (3)

Aurelion Sol has hard CC (Singularity: "and slowly pulling them toward its") that can stop Aurora's dashes (Across the Veil: "Aurora leaps in a").

Aurelion Sol has burst or execute damage (Singularity: "black hole executes enemies who") that can kill before Aurora's healing (Spirit Abjuration: "around and heal her") matters.

Aurelion Sol clears waves more easily (Breath of Light: "damage onto nearby enemies") and can push the lane against Aurora.

Fiddlesticks

Counters you
LockdownSilenceBurst
Why (3)

Fiddlesticks has hard CC (Terrify: "unit with fear") that can stop Aurora's dashes (Across the Veil: "Aurora leaps in a").

Fiddlesticks can silence (Reap: "hit and silencing enemies hit"), which shuts down Aurora's dash-based kit (Across the Veil: "Aurora leaps in a").

Fiddlesticks has burst or execute damage (Bountiful Harvest: "dealing bonus execute damage at") that can kill before Aurora's healing (Spirit Abjuration: "around and heal her") matters.

Watch out: Aurora has burst or execute damage (Assassin role) that can kill before Fiddlesticks's healing (Bountiful Harvest: "Fiddlesticks drains health from") matters.

Lissandra

Counters you
LockdownDashPushes lane
Why (3)

Lissandra has hard CC (Ring of Frost: "damage and rooting them") that can stop Aurora's dashes (Across the Veil: "Aurora leaps in a").

Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Aurora relies on burst (Assassin role).

Lissandra clears waves more easily (Iceborn Subjugation: "Thralls slow nearby enemies and then") and can push the lane against Aurora.

Watch out: Aurora has burst or execute damage (Assassin role) that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.

Malzahar

Counters you
LockdownSilence
Why (2)

Malzahar has hard CC (Nether Grasp: "Void to suppress an enemy") that can stop Aurora's dashes (Across the Veil: "Aurora leaps in a").

Malzahar can silence (Call of the Void: "Damage and silence enemy champions"), which shuts down Aurora's dash-based kit (Across the Veil: "Aurora leaps in a").

Who Aurora is good against

The same rules, read the other way.

Graves

You pressure
Dives
Why

Aurora can dive in (Across the Veil: "Aurora leaps in a") on Graves, a squishy ranged champion with no hard CC to stop it (Marksman role).

Kai'Sa

You pressure
Dives
Why

Aurora can dive in (Across the Veil: "Aurora leaps in a") on Kai'Sa, a squishy ranged champion with no hard CC to stop it (Marksman role).

Karthus

You pressure
Dives
Why

Aurora can dive in (Across the Veil: "Aurora leaps in a") on Karthus, a squishy ranged champion with no hard CC to stop it (Mage role).

Miss Fortune

You pressure
Dives
Why

Aurora can dive in (Across the Veil: "Aurora leaps in a") on Miss Fortune, a squishy ranged champion with no hard CC to stop it (Marksman role).

Sivir

You pressure
Dives
Why

Aurora can dive in (Across the Veil: "Aurora leaps in a") on Sivir, a squishy ranged champion with no hard CC to stop it (Marksman role).

Counter picks under the consensus list are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates.

Official story

Aurora's official story on Riot UniverseA link to the official source (in English). We do not copy its text.

Champion video guide

Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.

Measured numbers

Numbers published or counted by a named source. Each row names the source and the patch.

Attack3
Defense4
Magic8
Difficulty5

Riot data Riot's ratings out of 10, Riot's Data Dragon, patch 16.21.1

Base stats
StatLevel 1Per levelLevel 18
Health607+1102477
Mana475+30985
Armor23+4.599.5
Magic resist32+1.354.1
Attack damage53-53
Attack speed0.668+2%0.895
Attack range550-550
Move speed335-335
Health regen per 5 seconds6+0.5515.35
Mana regen per 5 seconds8+0.821.6

Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.

Editorial estimates

Our reading of the data. These are not measured rates and they change when the rules or the data change.

Counter picks
6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Good against
5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Typical lanes
Jungle, Mid Editorial estimateLanes of the class; Riot ships no lane data per champion
Best class (relative)
Marksmen Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
Toughest class (relative)
Supports Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1

What no source gives us

  • Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
  • Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.

Sources

  • Riot Games Data Dragon

    Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.

    Patch 16.21.1, file generated 2026-10-26
    Open
  • Riot ability preview clips

    Played from Riot's own server when you press play; never copied here.

    Each clip checked with a request before it is offered
  • League of Legends Wiki

    Release dates and skin prices in RP (CC BY-SA).

    Committed data, see the skins page
    Open
  • Nexus Lab rules

    Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.

    Patch 16.21.1
  • Riot Universe

    The official story of Aurora (a link, nothing copied).

    Open

Aurora skins

RP prices from the League of Legends Wiki. Dollar prices are The Nexus store's own.

All 3 skins

Artwork and data: Riot Games (Data Dragon). Prices and dates in RP and Wild Cores from the League of Legends Wiki (CC BY-SA 3.0).

Quick answers

Who counters Aurora in League of Legends?

Public counter sites agree on Zoe, Ekko and Galio against Aurora (patch 16.22). Each one is listed on this page with the reason from the two kits. This is community consensus, not a win rate.

Who is Aurora good against in League of Legends?

Read the other way round, the same rules over Riot's ability text find Aurora strong into Graves, Kai'Sa and Karthus. The reason for each is on this page. This is Analysis, not a win rate.

Which lanes does Aurora play?

Data Dragon has no lane data. As a Mage and Assassin champion, Aurora typically plays Jungle and Mid. This is a class-based filter, not a play rate.

How hard is Aurora to play?

Riot rates the difficulty of Aurora as Medium (5 out of 10).

Every answer here is built from Riot's Data Dragon data and the Nexus Lab rules over it. Where there is no data we say so instead of guessing.

Related champions

Next steps

Artwork and data: Riot Games (Data Dragon)

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Background art: Aurora, Riot Games