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Vi League of Legends champion guide

the Piltover Enforcer

Also known as فاي

Class
FighterRiot data
Damage
AD
Difficulty
Medium
Data patch
16.21.1
Tactical identity

Vi, Fighter / Assassin

Vi, the Piltover Enforcer, is a Fighter and Assassin champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.

Riot's ratings, out of 10

Attack
8
Defense
5
Magic
3
Difficulty
4
Typical lanes (class-based)Top, Jungle, Mid
ResourceMana

Playing as Vi

Riot's own tips

  • A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.

  • Relentless Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.

  • Cease and Desist is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.

Playing against Vi

Riot's own tips

  • A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.

  • Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.

  • Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.

What the kit does

Analysis read from Riot's ability text. Each line shows the words it rests on.

  • Hard crowd control

    Vault Breaker: "hits are knocked back and"

  • Knock-up, knock-back or pull

    Vault Breaker: "hits are knocked back and"

  • Dash, leap or blink

    Vault Breaker: "unleashes a vault shattering punch"

Vi in recent patches

Every official patch that changed Vi, newest first. Numbers from Riot's official notes (before and after).

  1. Patch 26.19nerf
    • Base Stats: Attack Damage: 63 + 3.5/Level → 61 + 3.9/Level
    • Passive Blast Shield: Shield: 12% Maximum Health → 10% Maximum Health

Vi's abilities

Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.

PPassive

Blast Shield

Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

QQ

Vault Breaker

Cooldown
12/10.5/9/7.5/6 s
Cost (Mana)
50/60/70/80/90
Range
250

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

Effects in the text

  • Hard crowd control
  • Knock-up, knock-back or pull
  • Dash, leap or blink
  • Can start a fight

WW

Denting Blows

Range
750

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

EE

Relentless Force

Cooldown
1 s
Cost (Mana)
26/32/38/44/50
Range
400

Vi's next attack blasts through her target, dealing damage to enemies behind it.

RR

Cease and Desist

Cooldown
140/115/90 s
Cost (Mana)
100
Range
800

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

Effects in the text

  • Hard crowd control
  • Knock-up, knock-back or pull
  • Dash, leap or blink

Build direction, Analysis

Items and runes that fit Vi

Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Vi's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.

Closest stat fit

Editorial estimate

Completed items ranked by how many of the stats Vi's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.

  • Axiom Arc2,750
    • +55 Attack DamageVi scales with it
    • +18 Lethalityits damage is physical
    • +20 Ability Hastecasts abilities often
  • Bastionbreaker3,000
    • +55 Attack DamageVi scales with it
    • +18 Lethalityits damage is physical
    • +15 Ability Hastecasts abilities often
  • Hubris2,800
    • +55 Attack DamageVi scales with it
    • +18 Lethalityits damage is physical
    • +10 Ability Hastecasts abilities often
  • Profane Hydra2,850
    • +55 Attack DamageVi scales with it
    • +18 Lethalityits damage is physical
    • +10 Ability Hastecasts abilities often
  • Umbral Glaive2,800
    • +60 Attack DamageVi scales with it
    • +18 Lethalityits damage is physical
    • +15 Ability Hastecasts abilities often
  • Voltaic Cyclosword3,000
    • +55 Attack DamageVi scales with it
    • +10 Lethalityits damage is physical
    • +10 Ability Hastecasts abilities often

Boots

Rune fits

Editorial estimate

Runes whose official text matches the most things Vi's kit does. Each line shows the words it rests on.

  • AftershockResolve, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
  • Glacial AugmentInspiration, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
  • Stormraider's SurgeSorcery, Keystone · Matches: 1
    • It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
  • Approach VelocityInspiration · Matches: 1
    • It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
  • Cheap ShotDomination · Matches: 1
    • It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
  • Font of LifeResolve · Matches: 1
    • It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"

Against each enemy type

Editorial estimate

Situational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.

Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.

Rune trees

Lit runes: their official text matches something Vi's kit does (Analysis). Select a rune to read why.

Precision1 lit

Domination2 lit

Sorcery2 lit

Resolve2 lit

Inspiration3 lit

Matchups by class

Vi against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.

Against all 172 champions: 56 ahead, 50 even, 66 behind. Each class is read against that, so check the best and toughest tags too.

Class
Lane
Patch
16.21.1Older patches: not available yet

Against Tanks

Weak

Toughest class

6 ahead · 7 even · 33 behind of 46

Struggles against
  • Their silence shuts down your dash-based kit.
  • They clear waves faster and can push the lane.

What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Against Fighters

Even

18 ahead · 17 even · 24 behind of 59

Struggles against
  • Your burst kills before their healing matters.
  • They clear waves faster and can push the lane.

What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.

Against Assassins

Strong

Best class

24 ahead · 17 even · 4 behind of 45

Struggles against
  • Your hard crowd control stops their dashes.
  • Your burst kills before their healing matters.

What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.

Against Mages

Even

26 ahead · 24 even · 25 behind of 75

Struggles against
  • You can lock down squishy targets that have few escapes.
  • They out-range you and you have no healing to recover.

What to do: Neither side has a clear edge over mages. Execution and the team around you decide it.

Against Marksmen

Even

15 ahead · 10 even · 8 behind of 33

Struggles against
  • You have early pressure while they need time to scale.
  • They out-range you and you have no healing to recover.

What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.

Against Supports

Weak

9 ahead · 11 even · 23 behind of 43

Struggles against
  • They out-range you and you have no healing to recover.
  • They clear waves faster and can push the lane.

What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.

Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Vi one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.

Building against Vi

Analysis: answers to what Vi's own kit does.

Picks that can punish Vi

Analysis: rules over Riot's ability text.

Maokai

Counters you
LockdownDashPushes lane
Why (3)

Maokai has hard CC (Bramble Smash: "Maokai knocks back nearby") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").

Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Vi relies on burst (Assassin role).

Maokai clears waves more easily (Bramble Smash: "knocks back nearby enemies with a") and can push the lane against Vi.

Bard

Counters you
LockdownDashOut-ranges
Why (3)

Bard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").

Bard can avoid damage for a moment (Tempered Fate: "hit into stasis for a"), and Vi relies on burst (Assassin role).

Bard is ranged (Mage role) and can poke Vi, a melee champion (Fighter role) with no sustain to recover.

Watch out: Vi has burst or execute damage (Assassin role) that can kill before Bard's healing (Caretaker's Shrine: "disappearing after healing and speeding") matters.

Blitzcrank

Counters you
LockdownSilence
Why (2)

Blitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").

Blitzcrank can silence (Static Field: "and silence them briefly"), which shuts down Vi's dash-based kit (Vault Breaker: "unleashes a vault shattering punch").

Jax

Counters you
LockdownDash
Why (2)

Jax has hard CC (Counter Strike: "stunning all surrounding") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").

Jax can avoid damage for a moment (Counter Strike: "him to dodge all incoming"), and Vi relies on burst (Assassin role).

Jhin

Counters you
LockdownOut-rangesPushes lane
Why (3)

Jhin has hard CC (Deadly Flourish: "they are rooted") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").

Jhin is ranged (Marksman role) and can poke Vi, a melee champion (Fighter role) with no sustain to recover.

Jhin clears waves more easily (Deadly Flourish: "It pierces through minions") and can push the lane against Vi.

Watch out: Jhin needs time to scale (Marksman role) and Vi has early pressure (Vault Breaker: "hits are knocked back and") to punish that.

Lissandra

Counters you
LockdownDashPushes lane
Why (3)

Lissandra has hard CC (Ring of Frost: "damage and rooting them") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").

Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Vi relies on burst (Assassin role).

Lissandra clears waves more easily (Iceborn Subjugation: "Thralls slow nearby enemies and then") and can push the lane against Vi.

Watch out: Vi has burst or execute damage (Assassin role) that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.

Who Vi is good against

The same rules, read the other way.

Quinn

You pressure
Lockdown
Why

Vi has hard CC (Vault Breaker: "hits are knocked back and") that can stop Quinn's dashes (Vault: "Quinn dashes to an").

Locke

You pressure
Lockdown
Why

Vi has hard CC (Vault Breaker: "hits are knocked back and") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").

Karthus

You pressure
Lockdown
Why

Vi has hard CC (Vault Breaker: "hits are knocked back and") to catch Karthus, a squishy champion with few escapes (Mage role).

Kassadin

You pressure
Lockdown
Why

Vi has hard CC (Vault Breaker: "hits are knocked back and") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").

Sivir

You pressure
Lockdown
Why

Vi has hard CC (Vault Breaker: "hits are knocked back and") to catch Sivir, a squishy champion with few escapes (Marksman role).

Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.

Official story

Vi's official story on Riot UniverseA link to the official source (in English). We do not copy its text.

Champion video guide

Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.

Measured numbers

Numbers published or counted by a named source. Each row names the source and the patch.

Attack8
Defense5
Magic3
Difficulty4

Riot data Riot's ratings out of 10, Riot's Data Dragon, patch 16.21.1

Base stats
StatLevel 1Per levelLevel 18
Health655+1052440
Mana295+651400
Armor30+4.7109.9
Magic resist32+2.0566.85
Attack damage61-61
Attack speed0.644+2%0.863
Attack range125-125
Move speed340-340
Health regen per 5 seconds10+127
Mana regen per 5 seconds8+0.6519.05

Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.

Editorial estimates

Our reading of the data. These are not measured rates and they change when the rules or the data change.

Counter picks
6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Good against
5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
Typical lanes
Top, Jungle, Mid Editorial estimateLanes of the class; Riot ships no lane data per champion
Best class (relative)
Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
Toughest class (relative)
Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1

What no source gives us

  • Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
  • Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.

Sources

  • Riot Games Data Dragon

    Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.

    Patch 16.21.1, file generated 2026-10-26
    Open
  • Riot ability preview clips

    Played from Riot's own server when you press play; never copied here.

    Each clip checked with a request before it is offered
  • League of Legends Wiki

    Release dates and skin prices in RP (CC BY-SA).

    Committed data, see the skins page
    Open
  • Nexus Lab rules

    Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.

    Patch 16.21.1
  • Riot Universe

    The official story of Vi (a link, nothing copied).

    Open

Vi skins

RP prices from the League of Legends Wiki. Dollar prices are The Nexus store's own.

All 13 skins

Artwork and data: Riot Games (Data Dragon). Prices and dates in RP and Wild Cores from the League of Legends Wiki (CC BY-SA 3.0).

Quick answers

Who counters Vi in League of Legends?

By rules over Riot's ability text, the picks that fit best against Vi are Maokai, Bard and Blitzcrank, and each one is listed on this page with its reason. This is Analysis, not a win rate.

How do you play against Vi in League of Legends?

Riot's own tip: A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it. The counter picks on this page add the champions whose abilities answer Vi, each with its reason.

Who is Vi good against in League of Legends?

Read the other way round, the same rules over Riot's ability text find Vi strong into Quinn, Locke and Karthus. The reason for each is on this page. This is Analysis, not a win rate.

Which lanes does Vi play?

Data Dragon has no lane data. As a Fighter and Assassin champion, Vi typically plays Top, Jungle and Mid. This is a class-based filter, not a play rate.

How hard is Vi to play?

Riot rates the difficulty of Vi as Medium (4 out of 10).

Every answer here is built from Riot's Data Dragon data and the Nexus Lab rules over it. Where there is no data we say so instead of guessing.

Related champions

Next steps

Artwork and data: Riot Games (Data Dragon)

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Background art: Vi, Riot Games