Vi, Fighter / Assassin
Vi, the Piltover Enforcer, is a Fighter and Assassin champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Vi
Riot's own tips
A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.
Relentless Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.
Cease and Desist is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.
Playing against Vi
Riot's own tips
A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.
Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.
Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
QHard crowd controlVault Breaker: "hits are knocked back and"
QKnock-up, knock-back or pullVault Breaker: "hits are knocked back and"
QDash, leap or blinkVault Breaker: "unleashes a vault shattering punch"
Vi in recent patches
Every official patch that changed Vi, newest first. Numbers from Riot's official notes (before and after).
- Patch 26.19nerf
- Base Stats: Attack Damage: 63 + 3.5/Level → 61 + 3.9/Level
- Passive Blast Shield: Shield: 12% Maximum Health → 10% Maximum Health
Vi's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Blast Shield
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Vault Breaker
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Effects in the text
WW
Denting Blows
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
EE
Relentless Force
Vi's next attack blasts through her target, dealing damage to enemies behind it.
RR
Cease and Desist
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Effects in the text
Items and runes that fit Vi
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Vi's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Vi's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Axiom Arc2,750- +55 Attack DamageVi scales with it
- +18 Lethalityits damage is physical
- +20 Ability Hastecasts abilities often
Bastionbreaker3,000- +55 Attack DamageVi scales with it
- +18 Lethalityits damage is physical
- +15 Ability Hastecasts abilities often
Hubris2,800- +55 Attack DamageVi scales with it
- +18 Lethalityits damage is physical
- +10 Ability Hastecasts abilities often
Profane Hydra2,850- +55 Attack DamageVi scales with it
- +18 Lethalityits damage is physical
- +10 Ability Hastecasts abilities often
Umbral Glaive2,800- +60 Attack DamageVi scales with it
- +18 Lethalityits damage is physical
- +15 Ability Hastecasts abilities often
Voltaic Cyclosword3,000- +55 Attack DamageVi scales with it
- +10 Lethalityits damage is physical
- +10 Ability Hastecasts abilities often
More items with the same stat 38
Black Cleaver3,000 gold
Chempunk Chainsword3,000 gold
Death's Dance3,300 gold
Eclipse2,900 gold
Edge of Night3,000 gold
Essence Reaver3,050 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Ravenous Hydra3,300 gold
Serpent's Fang2,500 gold
Serylda's Grudge3,000 gold
Sundered Sky3,100 gold
The Collector3,000 gold
Trinity Force3,333 gold
Youmuu's Ghostblade2,800 gold
Blade of The Ruined King3,200 gold
Bloodthirster3,400 gold
Endless Hunger3,100 gold
Experimental Hexplate3,000 gold
Guardian Angel3,200 gold
Guinsoo's Rageblade3,000 gold
Hexoptics C442,800 gold
Hextech Gunblade3,000 gold
Hullbreaker3,000 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
Kraken Slayer3,000 gold
Lord Dominik's Regards3,300 gold
Mercurial Scimitar3,200 gold
Mortal Reminder3,000 gold
Overlord's Bloodmail3,300 gold
Spear of Shojin3,100 gold
Statikk Shiv3,000 gold
Stormrazor3,200 gold
Stridebreaker3,300 gold
Terminus3,000 gold
Titanic Hydra3,300 gold
Yun Tal Wildarrows3,000 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Vi's kit does. Each line shows the words it rests on.
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
Glacial AugmentInspiration, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
Stormraider's SurgeSorcery, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
Cheap ShotDomination · Matches: 1- It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
Font of LifeResolve · Matches: 1- It can immobilize, slow or impair enemies: Vault Breaker: "hits are knocked back and"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 40 of 59 heal or sustain
Armor 37 of 59 deal physical damage only
Assassins
Anti-heal 24 of 45 heal or sustain
Armor 22 of 45 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Vi's kit does (Analysis). Select a rune to read why.
Precision1 lit
Domination2 lit
Sorcery2 lit
Resolve2 lit
Inspiration3 lit
Matchups by class
Vi against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 56 ahead, 50 even, 66 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
WeakToughest class
6 ahead · 7 even · 33 behind of 46
- Their silence shuts down your dash-based kit.
- They clear waves faster and can push the lane.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Even18 ahead · 17 even · 24 behind of 59
- Your burst kills before their healing matters.
- They clear waves faster and can push the lane.
What to do: Neither side has a clear edge over fighters. Execution and the team around you decide it.
Against Assassins
StrongBest class
24 ahead · 17 even · 4 behind of 45
- Your hard crowd control stops their dashes.
- Your burst kills before their healing matters.
What to do: A good pick when the enemy has several assassins. Play for the fights where your edge shows.
Against Mages
Even26 ahead · 24 even · 25 behind of 75
- You can lock down squishy targets that have few escapes.
- They out-range you and you have no healing to recover.
What to do: Neither side has a clear edge over mages. Execution and the team around you decide it.
Against Marksmen
Even15 ahead · 10 even · 8 behind of 33
- You have early pressure while they need time to scale.
- They out-range you and you have no healing to recover.
What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.
Against Supports
Weak9 ahead · 11 even · 23 behind of 43
- They out-range you and you have no healing to recover.
- They clear waves faster and can push the lane.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Vi one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Vi
Analysis: answers to what Vi's own kit does.
Vi deals physical damage only, so armor pays off. Fighter role
Vi has several hard crowd-control abilities, so a cleanse or tenacity item is worth a slot. Vault Breaker: "hits are knocked back and"
Picks that can punish Vi
Analysis: rules over Riot's ability text.
Maokai
Counters youWhy (3)
Maokai has hard CC (Bramble Smash: "Maokai knocks back nearby") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").
Maokai can avoid damage for a moment (Twisted Advance: "becoming untargetable and dashing"), and Vi relies on burst (Assassin role).
Maokai clears waves more easily (Bramble Smash: "knocks back nearby enemies with a") and can push the lane against Vi.
Bard
Counters youWhy (3)
Bard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").
Bard can avoid damage for a moment (Tempered Fate: "hit into stasis for a"), and Vi relies on burst (Assassin role).
Bard is ranged (Mage role) and can poke Vi, a melee champion (Fighter role) with no sustain to recover.
Watch out: Vi has burst or execute damage (Assassin role) that can kill before Bard's healing (Caretaker's Shrine: "disappearing after healing and speeding") matters.
Blitzcrank
Counters youWhy (2)
Blitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").
Blitzcrank can silence (Static Field: "and silence them briefly"), which shuts down Vi's dash-based kit (Vault Breaker: "unleashes a vault shattering punch").
Jax
Counters youWhy (2)
Jax has hard CC (Counter Strike: "stunning all surrounding") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").
Jax can avoid damage for a moment (Counter Strike: "him to dodge all incoming"), and Vi relies on burst (Assassin role).
Jhin
Counters youWhy (3)
Jhin has hard CC (Deadly Flourish: "they are rooted") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").
Jhin is ranged (Marksman role) and can poke Vi, a melee champion (Fighter role) with no sustain to recover.
Jhin clears waves more easily (Deadly Flourish: "It pierces through minions") and can push the lane against Vi.
Watch out: Jhin needs time to scale (Marksman role) and Vi has early pressure (Vault Breaker: "hits are knocked back and") to punish that.
Lissandra
Counters youWhy (3)
Lissandra has hard CC (Ring of Frost: "damage and rooting them") that can stop Vi's dashes (Vault Breaker: "unleashes a vault shattering punch").
Lissandra can avoid damage for a moment (Frozen Tomb: "while becoming untargetable and invulnerable"), and Vi relies on burst (Assassin role).
Lissandra clears waves more easily (Iceborn Subjugation: "Thralls slow nearby enemies and then") and can push the lane against Vi.
Watch out: Vi has burst or execute damage (Assassin role) that can kill before Lissandra's healing (Frozen Tomb: "healing herself while") matters.
Who Vi is good against
The same rules, read the other way.
Quinn
You pressureWhy
Vi has hard CC (Vault Breaker: "hits are knocked back and") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Locke
You pressureWhy
Vi has hard CC (Vault Breaker: "hits are knocked back and") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Karthus
You pressureWhy
Vi has hard CC (Vault Breaker: "hits are knocked back and") to catch Karthus, a squishy champion with few escapes (Mage role).
Kassadin
You pressureWhy
Vi has hard CC (Vault Breaker: "hits are knocked back and") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Sivir
You pressureWhy
Vi has hard CC (Vault Breaker: "hits are knocked back and") to catch Sivir, a squishy champion with few escapes (Marksman role).
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 655 | +105 | 2440 |
| Mana | 295 | +65 | 1400 |
| Armor | 30 | +4.7 | 109.9 |
| Magic resist | 32 | +2.05 | 66.85 |
| Attack damage | 61 | - | 61 |
| Attack speed | 0.644 | +2% | 0.863 |
| Attack range | 125 | - | 125 |
| Move speed | 340 | - | 340 |
| Health regen per 5 seconds | 10 | +1 | 27 |
| Mana regen per 5 seconds | 8 | +0.65 | 19.05 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle, Mid Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Vi (a link, nothing copied).


































