Kled, Fighter
Kled, the Cantankerous Cavalier, is a Fighter champion in League of Legends. Everything below comes from Riot's Data Dragon for patch 16.21.1: ability text, base stats and Riot's tips. Counters and matchups by class are worked out from that text, and each one shows its reason.
Playing as Kled
Riot's own tips
Kled generates some courage by killing minions, but gets much more from fighting Champions.
The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.
Playing against Kled
Riot's own tips
Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
Kled is much more threatening when he has Violent Tendencies ready.
What the kit does
Analysis read from Riot's ability text. Each line shows the words it rests on.
QHard crowd controlBear Trap on a Rope: "blast that knocks back Kled"
QKnock-up, knock-back or pullBear Trap on a Rope: "blast that knocks back Kled"
EDash, leap or blinkJousting: "Kled dashes"
QZones with walls, traps or fieldsBear Trap on a Rope: "a bear trap that damages"
Kled's abilities
Riot's own text and preview clip for each ability, from Riot's Data Dragon, patch 16.21.1. Pick an ability and its clip plays here, muted.
PPassive
Skaarl, the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Bear Trap on a Rope
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Effects in the text
WW
Violent Tendencies
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
EE
Jousting
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Effects in the text
RR
Chaaaaaaaarge!!!
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Effects in the text
Items and runes that fit Kled
Riot publishes no builds and this page invents none. Below: completed items ranked by how many of the stats Kled's kit uses they give (attack damage (AD) first), the runes whose official text matches the kit, and picks for each enemy type. A fit, not a strength ranking. No win rates.
Closest stat fit
Editorial estimateCompleted items ranked by how many of the stats Kled's kit uses they give. A fit, not a verdict: Riot publishes no builds and no win rates.
Serylda's Grudge3,000- +45 Attack DamageKled scales with it
- +35% Armor Penetrationits damage is physical
- +15 Ability Hastecasts abilities often
Axiom Arc2,750- +55 Attack DamageKled scales with it
- +20 Ability Hastecasts abilities often
Bastionbreaker3,000- +55 Attack DamageKled scales with it
- +15 Ability Hastecasts abilities often
Black Cleaver3,000- +45 Attack DamageKled scales with it
- +20 Ability Hastecasts abilities often
Chempunk Chainsword3,000- +45 Attack DamageKled scales with it
- +15 Ability Hastecasts abilities often
Death's Dance3,300- +60 Attack DamageKled scales with it
- +15 Ability Hastecasts abilities often
More items with the same stat 38
Eclipse2,900 gold
Essence Reaver3,050 gold
Hubris2,800 gold
Lord Dominik's Regards3,300 gold
Manamune2,900 gold
Maw of Malmortius3,100 gold
Mortal Reminder3,000 gold
Profane Hydra2,850 gold
Ravenous Hydra3,300 gold
Sundered Sky3,100 gold
Trinity Force3,333 gold
Umbral Glaive2,800 gold
Voltaic Cyclosword3,000 gold
Blade of The Ruined King3,200 gold
Bloodthirster3,400 gold
Edge of Night3,000 gold
Endless Hunger3,100 gold
Experimental Hexplate3,000 gold
Guardian Angel3,200 gold
Guinsoo's Rageblade3,000 gold
Hexoptics C442,800 gold
Hextech Gunblade3,000 gold
Hullbreaker3,000 gold
Immortal Shieldbow3,000 gold
Infinity Edge3,500 gold
Kraken Slayer3,000 gold
Mercurial Scimitar3,200 gold
Overlord's Bloodmail3,300 gold
Serpent's Fang2,500 gold
Spear of Shojin3,100 gold
Statikk Shiv3,000 gold
Stormrazor3,200 gold
Stridebreaker3,300 gold
Terminus3,000 gold
The Collector3,000 gold
Titanic Hydra3,300 gold
Youmuu's Ghostblade2,800 gold
Yun Tal Wildarrows3,000 goldBoots
Rune fits
Editorial estimateRunes whose official text matches the most things Kled's kit does. Each line shows the words it rests on.
AftershockResolve, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Bear Trap on a Rope: "blast that knocks back Kled"
Glacial AugmentInspiration, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Bear Trap on a Rope: "blast that knocks back Kled"
Stormraider's SurgeSorcery, Keystone · Matches: 1- It can immobilize, slow or impair enemies: Bear Trap on a Rope: "blast that knocks back Kled"
Approach VelocityInspiration · Matches: 1- It can immobilize, slow or impair enemies: Bear Trap on a Rope: "blast that knocks back Kled"
Cheap ShotDomination · Matches: 1- It can immobilize, slow or impair enemies: Bear Trap on a Rope: "blast that knocks back Kled"
Font of LifeResolve · Matches: 1- It can immobilize, slow or impair enemies: Bear Trap on a Rope: "blast that knocks back Kled"
Against each enemy type
Editorial estimateSituational picks, counted from what the champions of each class do in Riot's Data Dragon. Swap a slot when the enemy team has several of that class.
Tanks
Anti-heal 25 of 46 heal or sustain
Cleanse or tenacity 20 of 46 have two or more hard CC abilities
To cut through them Tanks stack armor and magic resist; these items give armor penetration.
Fighters
Anti-heal 40 of 59 heal or sustain
Armor 37 of 59 deal physical damage only
Assassins
Anti-heal 24 of 46 heal or sustain
Armor 23 of 46 deal physical damage only
Mages
Magic resist 53 of 75 deal magic damage only
Anti-heal 30 of 75 heal or sustain
Marksmen
Armor 14 of 33 deal physical damage only
Supports
Magic resist 36 of 43 deal magic damage only
Anti-heal 19 of 43 heal or sustain
Counted from the official ability text, League of Legends patch 16.21.1. These are counts of champions, not win rates.
Rune trees
Lit runes: their official text matches something Kled's kit does (Analysis). Select a rune to read why.
Precision0 lit
Domination2 lit
Sorcery1 lit
Resolve2 lit
Inspiration3 lit
Matchups by class
Kled against each class of champion, counted from the official ability text. Choose a class or a lane to narrow it down.
Against all 172 champions: 26 ahead, 57 even, 89 behind. Each class is read against that, so check the best and toughest tags too.
Against Tanks
WeakToughest class
0 ahead · 11 even · 35 behind of 46
- Their silence shuts down your dash-based kit.
- Their hard crowd control punishes your dashes.
What to do: A risky pick into tanks. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Fighters
Weak4 ahead · 25 even · 30 behind of 59
- They clear waves faster and can push the lane.
- Their hard crowd control punishes your dashes.
What to do: A risky pick into fighters. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Assassins
EvenBest class
15 ahead · 21 even · 10 behind of 46
- Your hard crowd control stops their dashes.
- They clear waves faster and can push the lane.
What to do: Neither side has a clear edge over assassins. Execution and the team around you decide it.
Against Mages
Weak11 ahead · 27 even · 37 behind of 75
- They out-range you and you have no healing to recover.
- Their silence shuts down your dash-based kit.
What to do: A risky pick into mages. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Against Marksmen
Even11 ahead · 6 even · 16 behind of 33
- You have early pressure while they need time to scale.
- They out-range you and you have no healing to recover.
What to do: Neither side has a clear edge over marksmen. Execution and the team around you decide it.
Against Supports
Weak1 ahead · 11 even · 31 behind of 43
- They out-range you and you have no healing to recover.
- Their silence shuts down your dash-based kit.
What to do: A risky pick into supports. Wait for the enemy draft before you lock it, or pick it with a team that covers the gap.
Source: Nexus Lab rules over the official ability text, League of Legends patch 16.21.1. Each champion of the class is compared with Kled one by one; the counts come from those rules, not from match results, so they are not win rates. Strong, even and weak compare the number of champions ahead and behind. Lanes are the lanes each class usually plays (Riot ships no lane data per champion), not play rates.
Building against Kled
Analysis: answers to what Kled's own kit does.
Kled deals physical damage only, so armor pays off. Bear Trap on a Rope: "takes additional physical damage and is"
Picks that can punish Kled
Analysis: rules over Riot's ability text.
Bard
Counters youBard has hard CC (Cosmic Binding: "it will stun the initial") that can stop Kled's dashes (Jousting: "Kled dashes").
1 more reason
Bard is ranged (Mage role) and can poke Kled, a melee champion (Fighter role) with no sustain to recover.
Blitzcrank
Counters youBlitzcrank has hard CC (Rocket Grab: "damage and dragging it back") that can stop Kled's dashes (Jousting: "Kled dashes").
1 more reason
Blitzcrank can silence (Static Field: "and silence them briefly"), which shuts down Kled's dash-based kit (Jousting: "Kled dashes").
Jhin
Counters youJhin has hard CC (Deadly Flourish: "they are rooted") that can stop Kled's dashes (Jousting: "Kled dashes").
2 more reasons
Jhin is ranged (Marksman role) and can poke Kled, a melee champion (Fighter role) with no sustain to recover.
Jhin clears waves more easily (Deadly Flourish: "It pierces through minions") and can push the lane against Kled.
Watch out: Jhin needs time to scale (Marksman role) and Kled has early pressure (Bear Trap on a Rope: "blast that knocks back Kled") to punish that.
Alistar
Counters youAlistar has hard CC (Triumphant Roar: "roar by stunning or displacing") that can stop Kled's dashes (Jousting: "Kled dashes").
1 more reason
Alistar clears waves more easily (Triumphant Roar: "or when nearby enemies die") and can push the lane against Kled.
Amumu
Counters youAmumu has hard CC (Bandage Toss: "stunning and damaging") that can stop Kled's dashes (Jousting: "Kled dashes").
1 more reason
Amumu clears waves more easily (Despair: "nearby enemies lose a") and can push the lane against Kled.
Galio
Counters youGalio has hard CC (Shield of Durand: "Galio will taunt and damage") that can stop Kled's dashes (Jousting: "Kled dashes").
1 more reason
Galio clears waves more easily (Colossal Smash: "magic damage in an area") and can push the lane against Kled.
Who Kled is good against
The same rules, read the other way.
Kassadin
You pressureKled has hard CC (Bear Trap on a Rope: "blast that knocks back Kled") that can stop Kassadin's dashes (Riftwalk: "Kassadin teleports to a").
Locke
You pressureKled has hard CC (Bear Trap on a Rope: "blast that knocks back Kled") that can stop Locke's dashes (Ashen Pursuit: "location before dashing to attack").
Quinn
You pressureKled has hard CC (Bear Trap on a Rope: "blast that knocks back Kled") that can stop Quinn's dashes (Vault: "Quinn dashes to an").
Sivir
You pressureKled has hard CC (Bear Trap on a Rope: "blast that knocks back Kled") to catch Sivir, a squishy champion with few escapes (Marksman role).
Twisted Fate
You pressureKled has hard CC (Bear Trap on a Rope: "blast that knocks back Kled") to catch Twisted Fate, a squishy champion with few escapes (Mage role).
Counter picks are Analysis: rules over Riot's ability text, each with the words it rests on. They are not win rates, and no League of Legends matchup list has been reviewed by hand yet.
Official story
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Champion video guide
Video by 3 Minute League of Legends · Watch on YouTube The player loads from YouTube (privacy-enhanced mode) only after you press play.
Measured numbers
Numbers published or counted by a named source. Each row names the source and the patch.
| Stat | Level 1 | Per level | Level 18 |
|---|---|---|---|
| Health | 410 | +84 | 1838 |
| Mana | 100 | - | 100 |
| Armor | 35 | +5.2 | 123.4 |
| Magic resist | 28 | +2.05 | 62.85 |
| Attack damage | 65 | - | 65 |
| Attack speed | 0.625 | +3.5% | 0.997 |
| Attack range | 125 | - | 125 |
| Move speed | 345 | - | 345 |
| Health regen per 5 seconds | 6 | +0.75 | 18.75 |
Riot data Riot's Data Dragon, patch 16.21.1. Level 18 is calculated from Riot's growth formula on the same numbers.
Editorial estimates
Our reading of the data. These are not measured rates and they change when the rules or the data change.
- Counter picks
- 6 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Good against
- 5 Editorial estimateNexus Lab rules over Riot's ability text, patch 16.21.1
- Typical lanes
- Top, Jungle Editorial estimateLanes of the class; Riot ships no lane data per champion
- Best class (relative)
- Assassins Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
- Toughest class (relative)
- Tanks Editorial estimateWins minus losses over the class, compared with the other classes; counts of champions, patch 16.21.1
What no source gives us
- Win rate, pick rate and ban rate. Riot publishes none we may print (the Riot API cards are switched off) and no third-party statistics site is read, so none is shown.
- Popular builds. Riot publishes no builds: the items and runes in Build & Runes are a fit to the kit, not a popularity ranking.
Sources
- Riot Games Data DragonOpen
Names, ratings, base stats, ability text, cooldowns, costs, range, items, runes and art.
Patch 16.21.1, file generated 2026-10-26 - Riot ability preview clips
Played from Riot's own server when you press play; never copied here.
Each clip checked with a request before it is offered - League of Legends WikiOpen
Release dates and skin prices in RP (CC BY-SA).
Committed data, see the skins page - Nexus Lab rules
Counters, matchups by class, item and rune fit: rules over Riot's ability text, each with the words it rests on.
Patch 16.21.1 - Riot UniverseOpen
The official story of Kled (a link, nothing copied).






























