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Wild Rift patch 7.2: every buff and nerf in numbers

Wild Rift patch 7.2 (Riot published the notes on 8 July 2026). Patch 7.2 changes 14 champions, 90 items, 33 runes and 22 systems and spells: 28 buffs, 50 nerfs and 81 adjustments. It also has 11 game mode changes (Battlefest S6). Biggest buffs: Yasuo, Kai'Sa, Kayn and Orianna. Biggest nerfs: Varus, Norra, Zyra and Zed. Numbers from Riot's official notes.

  • Released 8 Jul 2026
  • Live patch: 7.3d
  • Next patch: not announced yet

Champion changes

Buffs first, then nerfs, then adjustments. Each card shows the first change; open it for every line.

Buffs5

  • Kai'Sa

    Dragon / ADC

    Buff
    • R Killer Instinct: Maximum selectable landing range around the target 4 to 5.5
  • Kayn

    Jungle

    Buff
    • R Umbral Trespass: Maximum exit distance: Kayn, Darkin 4 to 4.5
    1 more change
    • R Umbral Trespass: Shadow Assassin 6 to 6.5

    +1 described in words in the notes

  • Buff
    • R Command: Shockwave: Range 3 to 3.25
  • Buff
    • E Scatter the Weak: Knockback range for Dark Spheres 7.2 to 7.5
  • Buff
    • Passive Way of the Wanderer: Shield 115 ~ 600 (Based on Critical Rate and level) → 125 - 680 (Based on level)
    3 more changes
    • W Wind Wall: Cooldown 18/18/18/18s to 22/20/18/16s
    • E Sweeping Blade: Number of repeat-thrust damage amplification stacks 2 → 3 (Maximum damage amplification remains 75%)
    • R Last Breath: Bonus 40% Armor Penetration percentage → 55% Bonus Armor Penetration percentage

    +1 described in words in the notes

Nerfs4

  • Nerf
    • W Journey to Nowhere: Banish Duration 2.25s → 1.5s

    +1 described in words in the notes

  • Varus

    Dragon / ADC

    Nerf
    • R Chain of Corruption: Time required to fully stack Blight on the target 3s → 1.5s
  • Zed

    Mid

    Nerf
    • R Death Mark: Cooldown Rank 1 85 to 85; Rank 2 65 to 70; Rank 3 45 to 55

    +1 described in words in the notes

  • Zyra

    Support

    Nerf
    • Passive Garden of Thorns: Plant’s damage’s Ability Power ratio 15% to 10%

    +1 described in words in the notes

Adjusted5

  • Annie

    Support

    Adjusted

    Described in words in Riot's notes

  • Darius

    Baron / Top

    Adjusted

    Described in words in Riot's notes

  • Adjusted

    Described in words in Riot's notes

  • K'Santé

    Baron / Top

    Adjusted
    • All Out: Bonus 50% Armor Penetration percentage → 50% Bonus Armor Penetration percentage
  • Lee Sin

    Jungle

    Adjusted
    • Q Sonic Wave / Resonating Strike: Base damage 55/90/125/160 + 100% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage
    2 more changes
    • E Tempest: Damage 90/140/190/240 + 125% bonus Attack Damage → 35/70/105/140 + 90% Attack Damage
    • R Dragon's Rage: Damage 100/250/400 + 180% bonus Attack Damage + 10/13/16% Target's Max Health → 125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health

Item changes

Buffs18

    • Base Stats Attack Damage 25 to 40
    1 more change
    • Ruined Strikes Current Health damage for ranged champions 8.5% to 7%
    • Base Stats Price 3150 to 3000
    • Base Stats Price 3400 to 3200
    3 more changes
    • Base Stats Attack Damage 40 to 45
    • Resurrect Mana restored on revive 30% to 100%
    • Resurrect Cooldown 210s to 180s
    • Base Stats Ability Power 40 to 50
    • Base Stats Build Path Haunting Guise (900) + Blasting Wand (800) + Ruby Crystal (500) + 800 → Haunting Guise (1300) + Fated Ashes (900) + 800
    3 more changes
    • Base Stats Ability Power 75 to 70
    • Base Stats Max Health 250 to 300
    • Torment Max Health Damage 0.6% - 3%(based on level) → 2%

    +1 described in words in the notes

    • Base Stats Ability Power 80 to 100
    1 more change
    • Spellblade Ability Power ratio of magic damage 50% to 45%
  • Lost Chapter

    Buff
    • Base Stats Price 900 to 1200
    3 more changes
    • Base Stats Build Path Amplifying Tome (500) + 400 → Amplifying Tome (500) + Ring of Revelation (300) + 400
    • Base Stats Ability Power 30 to 35
    • Base Stats Ability Haste 0 to 10

    +1 described in words in the notes

    • Base Stats Price 2800 to 2700
    4 more changes
    • Base Stats Build Path Lost Chapter(900) + Fiendish Codex(900) + Ring of Revelation(400) + 600 → Lost Chapter(1200) + Blasting Wand(800) + 700
    • Base Stats Ability Power 80 to 90
    • Base Stats Max Mana 400 to 500
    • Base Stats Ability Haste 20 to 15
    • Lifeline Cooldown 90s to 75s
    • Lifeline Cooldown 90s to 75s
  • Needlessly Large Rod

    Buff
    • Base Stats Price 1500 to 1400
    2 more changes
    • Base Stats Build Path Amplifying Tome(500) + Amplifying Tome(500) + 500 → Amplifying Tome(500) + 900
    • Base Stats Ability Power 60 to 65
  • Oceanid's Trident

    Buff
    • Base Stats Build Path Haunting Guise(1300) + Blasting Wand(800) + 900 → Fiendish Codex(900) + Blasting Wand(800) + Ruby Crystal(500) + 400
    2 more changes
    • Base Stats Ability Power 75 to 80
    • Base Stats Ability Haste 0 to 10
    • Base Stats Ability Power 100 to 130
    1 more change
    • Overkill Ability Power ratio 20%-45% (based on level) → 30%
    • Base Stats Price 3200 to 3100
    3 more changes
    • Base Stats Build Path Hextech Alternator (1400) + Fiendish Codex (1000) + 800 → Haunting Guise (1300) + Fiendish Codex (900) + 900
    • Base Stats Ability Power 80 to 70
    • Base Stats Max Health 150 to 350

    +2 described in words in the notes

    • Base Stats Price 2800 to 2700
    6 more changes
    • Base Stats Ability Power 60 to 50
    • Base Stats Max Health 250 to 350
    • Base Stats Mana 300 to 400
    • Veteran Max Health 25 → 300)
    • Veteran Mana 10 → 700)
    • Veteran Ability Power 6 → 100)

    +1 described in words in the notes

  • Seraph's Embrace

    Buff
    • Base Stats Ability Power 35 to 60
    4 more changes
    • Base Stats Ability Haste 20 to 25
    • Awe Ability Power conversion from max Mana 3% to 2%
    • Lifeline Shield conversion from max Mana 15% to 20%
    • Lifeline Cooldown 90s to 70s
  • Staff of Flowing Waters

    Buff
    • Base Stats Price 2600 to 2500
    4 more changes
    • Base Stats Ability Power 45 to 50
    • Base Stats Ability Haste 20 to 15
    • Rapids Ability Haste gained 10 to 15
    • Rapids Ability Power gained 20-40 (based on level) → 30-50 (based on level)

    +1 described in words in the notes

    • Lifeline Cooldown 90s to 75s

Nerfs17

  • All Tier 3 Mage Items Adjustments

    Nerf
    • Tier 3 mage item Magic Penetration 7% → 0

    +1 described in words in the notes

  • Amplifying Tome

    Nerf
    • Base Stats Ability Power 25 to 20
    • Base Stats Ability Power 35 to 45
    3 more changes
    • Base Stats Ability Haste 20 to 10
    • Censer Bonus Attack Speed 15%-40% (based on level) → 15%-34% (based on level)
    • Censer Bonus damage 16-30 (based on level) → 16-22 (based on level)

    +1 described in words in the notes

    • Base Stats Price 900 to 1200
    2 more changes
    • Base Stats Build Path Boots of Speed(400) + 500 → Boots of Speed(400) + Dagger(500) + 300
    • Base Stats Attack Speed 25% to 30%
    • Base Stats Attack Damage 35 to 40
    2 more changes
    • Spellblade Damage 90% base Attack Damage → 70% base Attack Damage
    • Spellblade Maximum stored stacks 3 to 2
  • Fiendish Codex

    Nerf
    • Base Stats Price 1000 to 900
    1 more change
    • Base Stats Ability Power 35 to 25
  • Forbidden Idol

    Nerf
    • Base Stats Ability Haste 10 to 5
    • Absorb Damage reduction at max stack 25% to 20%
    • Base Stats Price 900 to 1000
    2 more changes
    • Base Stats Build Path Boots of Speed(400) + 500 → Boots of Speed(400) + 600
    • Base Stats Attack Damage 10 to 0

    +2 described in words in the notes

    • Base Stats Price 900 to 1000
    2 more changes
    • Base Stats Build Path Boots of Speed(400) + 500 → Boots of Speed(400) + Ring of Revelation(300) + 300
    • Base Stats Max Health 100 to 0
    • Base Stats Price 900 to 1200
    3 more changes
    • Base Stats Build Path Boots of Speed (400) + 500 → Boots of Speed (400) + Ruby Crystal (500) + 300
    • Base Stats Health Regen 50% → 0
    • Base Stats Armor 20 to 25

    +1 described in words in the notes

  • Ring of Revelation

    Nerf
    • Price 400 to 300
    1 more change
    • Ability Haste 10 to 5
    • Base Stats Build Path Giant's Belt(1000) + Blasting Wand(800) + 900 → Giant's Belt(1000) + Blasting Wand(800) + Amplifying Tome(500) + 400
    1 more change
    • Base Stats Max Health 300 to 350
    • Frostbite Damage 10 + 2-30 (based on level) + 40% bonus Attack Damage → 5 + 1-15 (based on level) + 15% bonus Attack Damage
  • Tear of the Goddess

    Nerf
    • Base Stats Price 900 to 500
    3 more changes
    • Base Stats Mana 300 to 200
    • Base Stats Ability Haste 10 to 5
    • Mana Charge Max Mana gained per stack 7 to 6
    • Thorns Damage ratio based on Bonus Health 2% to 1%
    • Base Stats Price 2500 to 2600
    2 more changes
    • Catcher Self Movement Speed bonus 30% to 10%
    • Catcher Gold gained 200-240 to 100-140

Adjusted55

Rune changes

Buffs5

  • Botanist

    Buff
    • Gold gained from breaking fruits 25 to 30

    +1 described in words in the notes

  • Grasp of the Undying

    Buff
    • Damage 1.5% max Health → 3.3% max Health
    1 more change
    • Heal 2.5% max Health → 1.3% max Health
  • Hexflash

    Buff
    • Cooldown 25s to 18s

    +1 described in words in the notes

  • Overgrowth

    Buff
    • Minions required per growth 2 to 3
    1 more change
    • Monsters required per growth 1 to 3
  • Tyrant

    Buff
    • Damage 30-50 (based on level) + 7.5% bonus Attack Damage + 3.5% Ability Power → 20-70 (based on level) + 6% bonus Attack Damage + 3% Ability Power

Nerfs28

  • Aery

    Nerf
    • Bonus Damage 20% bonus Attack Damage + 10% Ability Power → 10% bonus Attack Damage + 5% Ability Power
    1 more change
    • Shield 30-140(based on level) + 40% bonus Attack Damage + 20% Ability Power → 25-120(based on level) + 10% bonus Attack Damage + 5% Ability Power
  • Arcane Comet

    Nerf
    • Damage 18-95 (based on level) + 3* hit count + 35% bonus Attack Damage + 20% Ability Power → 15-100 (based on level) + 2* hit count + 10% bonus Attack Damage + 5% Ability Power
  • Battle Zeal

    Nerf
    • Damage Amplification 2% to 1.4%
  • Bone Plating

    Nerf
    • Cooldown 30s to 40s
  • Brutal

    Nerf
    • Damage 6 + 8% bonus Attack Damage → 5 + 6% bonus Attack Damage + 3% Ability Power
  • Chain Assault

    Nerf
    • Damage 20-35 (based on level) + 5% bonus Attack Damage + 2.5% Ability Power → 12-38 (based on level) + 3% bonus Attack Damage + 1.5% Ability Power
  • Conqueror

    Nerf
    • Attack Damage per Stack 3–7 (based on level) → 3–5 (based on level)
    1 more change
    • Ability Power per Stack 4–11 (based on level) → 4–8 (based on level)
  • Courage of the Colossus

    Nerf
    • Cooldown 10s to 18s
  • Cut Down

    Nerf
    • Damage Amplification 8% to 6.57%
  • Dark Harvest

    Nerf
    • Damage 40 + 10* Number of Souls + 25% bonus Attack Damage + 15% Ability Power → 35 + 11* Number of Souls + 10% bonus Attack Damage + 5% Ability Power
  • Electrocute

    Nerf
    • Damage 40-194 (based on level) + 35% bonus Attack Damage + 20% Ability Power → 40-210 (based on level) + 10% bonus Attack Damage + 5% Ability Power
  • Empowered Attack

    Nerf
    • Damage 35-50 (based on level) → 20-60 (based on level)
  • Empowerment

    Nerf
    • Damage 60–200 (based on level) → 40–165 (based on level)
    1 more change
    • Damage Amplification 9% to 8%
  • Eyeball Collection

    Nerf
    • Per-stack bonus 2 Attack Damage/4 Ability Power → 1.5 Attack Damage/3 Ability Power
  • First Strike

    Nerf
    • Gold gain ratio 100% (melee)/85% (ranged) → 60% (melee)/45% (ranged)
  • Fleet Footwork

    Nerf
    • Healing 15–85 (based on level) + 30% bonus Attack Damage + 30% Ability Power → 15–110 (based on level) + 15% bonus Attack Damage + 10% Ability Power
    1 more change
    • Attack Speed 100% to 40%
  • Font of Life

    Nerf
    • Ally heal amount 3% max Health + 15% Ability Power → 1.5% max Health + 5% Ability Power
    1 more change
    • Cooldown 20s to 15s
  • Guardian

    Nerf
    • Cooldown 40-20s to 55-25s
    1 more change
    • Shield 45-180 (based on level) + 5% bonus Health + 15% Ability Power → 40-165 (based on level) + 6% bonus Health + 15% Ability Power
  • Ice Overlord

    Nerf
    • Movement Speed 1.5%bonus Health + 20% → 1%bonus Health + 15%
    2 more changes
    • Armor and Magic Resistance 35 + 80% bonus Armor + 80% bonus Magic Resistance → 35 + 75% bonus Armor + 75% bonus Magic Resist
    • Damage 25-125(based on level) + 5% bonus Health → 15 -100(based on level) + 5% bonus Health
  • Legend: Alacrity

    Nerf
    • Max Attack Speed 20% to 18%
  • Lethal Tempo

    Nerf
    • Melee Attack Speed 8%–16% (based on level) → 6%–14% (based on level)
    2 more changes
    • Ranged Attack Speed 3%–10% (based on level) → 3.5%–8% (based on level)
    • Attack Range 50 (melee) / 75 (ranged) → 25 (melee) / 50 (ranged)
  • Perseverance

    Nerf
    • Armor / Magic Resistance 15-25 to 10-15
  • Phase Rush

    Nerf
    • Ability Haste 25 to 10
    2 more changes
    • Slow Resist 75% to 60%
    • Cooldown 12s → 21-7s(based on level)

    +1 described in words in the notes

  • Second Wind

    Nerf
    • Empowered Heal 6 + 2% missing Health → 3 + 1.5% missing Health
  • Sudden Impact

    Nerf
    • Damage 10-80 (based on level) → 15-65 (based on level)
    2 more changes
    • Bonus damage at level 5 10 to 5
    • Bonus damage at level 9 20 to 5
  • Transcendence

    Nerf
    • Ability Haste at level 1 6 to 5
    2 more changes
    • Ability Haste at level 5 6 to 5
    • Cooldown refund on hit 10% to 8%
  • Unshakeable

    Nerf
    • Bonus Armor and bonus Magic Resist 4% + 3%* number of nearby enemy champions → 3% + 2%* number of nearby enemy champions
  • Zombie Ward

    Nerf
    • Per-stack bonus 4 Attack Damage/8 Ability Power → 3 Attack Damage/6 Ability Power

System and spell changes

Nerfs1

  • Battlefield Tempo Adjustments

    Nerf
    • Time for Super Minions to reach their maximum bonus damage against other minions 20 minutes to 19 minutes
    6 more changes
    • Time for all turrets to reach their maximum Attack Damage 20 minutes to 19 minutes
    • Maximum bonus Attack Damage gained by all turrets 125 to 130
    • Time when the Base’s Shield begins to decay 12 minutes to 11 minutes
    • Time for the Base to reach its maximum Attack Damage 20 minutes → 18 minutes 30 seconds
    • End time of the reduced damage dealt by Baron lane minions to minions 7 minutes to 6 minutes
    • Spawn time of the first Scryer's Bloom in the base 7 minutes to 6 minutes

    +1 described in words in the notes

Adjusted21

New in this patch

  • Yunara
11 game mode changes: Battlefest S6
  • Unbound Frenzy Champion ExpansionAdjusted

    Described in words in Riot's notes

  • AAA ARAMAdjusted

    Described in words in Riot's notes

  • New AugmentsAdjusted

    Described in words in Riot's notes

  • What about the old Augments?Adjusted

    Described in words in Riot's notes

  • StormsurgeAdjusted

    Described in words in Riot's notes

  • Blackfire TorchAdjusted

    Described in words in Riot's notes

  • Psychic ProjectorAdjusted

    Described in words in Riot's notes

  • Awakened SoulstealerAdjusted

    Described in words in Riot's notes

  • RedemptionAdjusted

    Described in words in Riot's notes

  • Repulsor EnchantAdjusted

    Described in words in Riot's notes

  • Shadow StrikeAdjusted

    Described in words in Riot's notes

Also in this patch: new champion Yunara, 1 skin and chest notes, 9 bug fixes

Recent patches

The official notes we hold, newest first.

  1. 7.3d28 Oct 20269 buffed9 nerfed2 adjustedIn numbersExplained
  2. 7.3c21 Oct 20264 buffed1 nerfedIn numbersExplained
  3. 7.3b14 Oct 202611 buffed8 nerfed1 adjustedIn numbersExplained
  4. 7.3a29 Sep 20266 buffed11 nerfed1 adjustedIn numbersExplained
  5. 7.321 Sep 202660 buffed53 nerfed86 adjustedIn numbers
  6. 7.2e9 Sep 20264 buffed5 nerfedIn numbers
  7. 7.2d26 Aug 202611 buffed3 nerfed1 adjustedIn numbers
  8. 7.2c12 Aug 202610 buffed10 nerfedIn numbers
20 older patches
  1. 7.2b29 Jul 20268 buffed7 nerfed3 adjustedIn numbers
  2. 7.2a15 Jul 20262 buffed8 nerfed5 adjustedIn numbersExplained
  3. 7.28 Jul 202628 buffed50 nerfed81 adjustedThis pageExplained
  4. 7.1h24 Jun 20267 buffed2 nerfedIn numbers
  5. 7.1g10 Jun 20265 buffed4 nerfed1 adjustedIn numbers
  6. 7.1f27 May 20264 buffed6 nerfedIn numbers
  7. 7.1e13 May 20268 buffed4 nerfed3 adjustedIn numbers
  8. 7.1d28 Apr 20268 buffed4 nerfed1 adjustedIn numbers
  9. 7.1c22 Apr 20261 nerfed3 adjustedIn numbers
  10. 7.1b15 Apr 202613 buffed5 nerfed3 adjustedIn numbers
  11. 7.1a10 Apr 20263 nerfed2 adjustedIn numbers
  12. 7.17 Apr 20265 buffed18 nerfed51 adjustedIn numbers
  13. 7.0g25 Mar 20265 adjustedIn numbers
  14. 7.0f18 Mar 20263 buffed4 nerfedIn numbers
  15. 7.0e12 Mar 2026game modes onlyIn numbers
  16. 7.0d4 Mar 20263 buffed3 nerfed9 adjustedIn numbers
  17. 7.0c11 Feb 20265 buffed8 nerfed3 adjustedIn numbers
  18. 7.0a28 Jan 20263 buffed7 nerfed1 adjustedIn numbers
  19. 6.3f17 Dec 20255 buffed11 nerfed1 adjustedIn numbers
  20. 6.3e3 Dec 20256 buffed8 nerfed3 adjustedIn numbers

Questions and answers

What changed in Wild Rift patch 7.2?

Patch 7.2 changes 14 champions, 90 items, 33 runes and 22 systems and spells: 28 buffs, 50 nerfs and 81 adjustments. It also has 11 game mode changes (Battlefest S6).

Who got buffed in patch 7.2?

The biggest champion buffs: Yasuo, Kai'Sa, Kayn and Orianna. The exact numbers are on this page.

Who got nerfed in patch 7.2?

The biggest champion nerfs: Varus, Norra, Zyra and Zed.

When was Wild Rift patch 7.2 released?

Riot published the patch 7.2 notes on 8 July 2026. Some content rolls out during the patch.

Guides

Explainers and store guides we published, and the Lab pages that answer the common questions.

All articles

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