Wild Rift patch 7.3: every buff and nerf in numbers
Wild Rift patch 7.3 (Riot published the notes on 21 September 2026). Patch 7.3 changes 82 champions, 84 items, 5 runes and 28 systems and spells: 60 buffs, 53 nerfs and 86 adjustments. It also has 10 game mode changes (Adventure Mode, SYSTEM). Biggest buffs: Samira, Sivir, Ashe and Zeri. Biggest nerfs: Akshan, Viego, Caitlyn and Tristana. Numbers from Riot's official notes.
- Released 21 Sep 2026
- Live patch: 7.3d
- Next patch: not announced yet
Champion changes
Buffs first, then nerfs, then adjustments. Each card shows the first change; open it for every line.
Buffs36
- Base Stats Health per Level 140 to 150
- Base Stats Health per Level 104 to 114
- Base Stats: Attack Damage per Level 2.65 to 4
7 more changes
- Base Stats: Base Attack Damage 58 to 60
- Passive Frost Shot: Slow effect 15 / 17.5 / 20 / 22.5 / 25% (based on level) → 20 / 22.5 / 25 / 27.5 / 30% (based on level)
- Passive Frost Shot: Bonus damage 10% + 100% × Critical Rate × (Critical Damage-1) → 100% × Critical Rate + 100% × (Critical Damage-2) × Critical Rate
- Q Ranger's Focus: Mana cost Rank 1 50 to 30; Rank 2 50 to 30; Rank 3 50 to 30; Rank 4 50 to 30
- W Volley: Cooldown 16 / 13.5 / 11 / 8.5s to 15 / 12 / 9 / 6s
- W Volley: Mana cost Rank 1 50 to 65; Rank 2 50 to 60; Rank 3 50 to 55; Rank 4 50 to 50
- W Volley: Damage 20 / 35 / 50 / 65 + 115% Attack Damage → 70 / 110 / 150 / 190 + 100% bonus Attack Damage
- Base Stats Health per Level 120 to 132
- Base Stats Base Health 630 to 650
1 more change
- Base Stats Health per Level 128 to 132
- Base Stats Base Health 630 to 650
1 more change
- Base Stats Health per Level 120 to 126
- Base Stats Base Health 600 to 630
- Base Stats Base Health 650 to 630
3 more changes
- Base Stats Base Armor 46 to 42
- Base Stats Armor per Level 4.3 to 4.8
- Base Stats Health per Level 120 to 130
- Base Stats Base Health 720 to 660
1 more change
- Base Stats Health per Level 120 to 140
- Passive New Destiny: Shotgun Critical Strike Damage rate 1.3 to 1.5
- Base Stats Base Armor 46 to 42
2 more changes
- Base Stats Armor per Level 5 to 5.4
- Base Stats Health per Level 120 to 130
- Base Stats Base Health 690 to 660
1 more change
- Base Stats Health per Level 128 to 138
- Base Stats Base Health 690 to 660
1 more change
- Base Stats Health per Level 120 to 130
- Base Stats Base Health 600 to 630
- Base Stats: Base Attack Damage 54 to 57
1 more change
- Base Stats: Attack Damage per Level 5 to 5.2
- Base Stats Base Health 630 to 650
1 more change
- Base Stats Health per Level 120 to 132
- Base Stats Base Health 630 to 660
- Base Stats Base Health 630 to 640
1 more change
- Base Stats Health per Level 120 to 128
- Base Stats: Base Attack Damage 54 to 58
+4 described in words in the notes
- Base Stats Base Health 690 to 660
1 more change
- Base Stats Health per Level 120 to 132
- Base Stats Health per Level 120 to 130
- Base Stats Health per Level 120 to 130
- Base Stats Health per Level 120 to 130
- Base Stats Health per Level 120 to 134
+575 described in words in the notes
- Base Stats Base Health 720 to 690
1 more change
- Base Stats Health per Level 120 to 132
- Base Stats: Base Attack Damage 62 to 60
9 more changes
- Base Stats: Attack Damage per Level 4 to 3.5
- Passive Daredevil Impulse: Movement Speed bonus per Style grade 4% → 3% / 3.25% / 3.5% / 3.75% / 4% (based on level)
- Q Flair: Damage 15 / 20 / 25 / 30 + 100 / 115 / 130 / 145% Attack Damage → 15 / 20 / 25 / 30 + 110% Attack Damage
- Q Flair: Critical Damage current Critical Damage - 50% → 150% - 165% (based on Critical Damage)
- W Blade Whirl: Bonus Attack Damage ratio 80% to 50%
- E Wild Rush: Attack Speed Rank 1 35% to 25%; Rank 2 40% to 30%; Rank 3 45% to 35%; Rank 4 50% to 40%
- R Inferno Trigger: Cooldown Rank 1 8 to 6; Rank 2 8 to 6; Rank 3 8 to 6
- R Inferno Trigger: Mana cost Rank 1 60 to 0; Rank 2 30 to 0; Rank 3 0 to 0
- R Inferno Trigger: Damage 5 / 20 / 35 + 60% Attack Damage → 20 / 40 / 60 + 40% Attack Damage
+6 described in words in the notes
- Base Stats Health per Level 112 to 124
- Base Stats: Base Attack Damage 58 to 60
10 more changes
- Passive Fleet of Foot: Movement Speed bonus 31 - 45 (based on level) → 55 - 70 (based on level)
- Q Boomerang Blade: Damage 10 / 30 / 50 / 70 + 75 / 80 / 85 / 90% Attack Damage + 60% Ability Power × 50% × Critical Rate → (70 / 100 / 130 / 160 + 70% × bonus Attack Damage + 60% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- Q Boomerang Blade: Non-champion damage ratio 80% to 75%
- W Ricochet: Damage 4 / 6 / 8 / 10 + 15 / 18 / 21 / 24% Attack Damage → 37.5% / 40% / 42.5% / 45% Attack Damage
- W Ricochet: Minion ratio 75% to 70%
- R On the Hunt: Initial Movement Speed bonus 15% → 15 / 20 / 25%
- R On the Hunt: Initial Movement Speed duration 10 / 11 / 12 seconds to 8 / 10 / 12 seconds
- R On the Hunt: Cooldown reduction ratio Rank 1 30% to 20%; Rank 2 35% to 25%; Rank 3 40% to 30%
- R On the Hunt: Attack Damage per morale stack Rank 1 2 to 2; Rank 2 3 to 2.5; Rank 3 4 to 3
- R On the Hunt: Movement Speed granted on re-trigger 25% → 15 / 20 / 25%
+5 described in words in the notes
- Base Stats Health per Level 120 to 140
- Base Stats: Base Attack Damage 54 to 58
6 more changes
- Base Stats: Attack Damage per Level 4.5 to 4
- Passive Deadly Venom: Damage per stack 1 / 2 / 3 / 4 / 5 + 2.5% Ability Power → 1 / 2 / 3 / 4 / 5 + 3% Ability Power
- E Contaminate: Direct detonation physical damage Rank 1 25 to 30; Rank 2 35 to 40; Rank 3 45 to 50; Rank 4 55 to 60
- E Contaminate: Physical damage per stack 20 / 25 / 30 / 35 + 42% bonus Attack Damage + 18% Ability Power → 20 / 25 / 30 / 35 + 35% bonus Attack Damage
- R Spray and Pray: Cooldown 70 / 65 / 60s to 75 / 70 / 65s
- R Spray and Pray: Projectile speed 60 to 65
+6 described in words in the notes
- Base Stats: Base Attack Damage 54 to 58
- Base Stats: Base Attack Damage 54 to 60
3 more changes
- Q Tumble: Damage 35 / 45 / 55 / 65% Attack Damage → 50 / 60 / 70 / 80% Attack Damage
- W Silver Bolts: True Damage based on Maximum Health Rank 1 2% to 6%; Rank 2 5% to 7%; Rank 3 8% to 8%; Rank 4 11% to 9%
- R Final Hour: Attack Damage Rank 1 15 to 30; Rank 2 25 to 40; Rank 3 35 to 50
- Base Stats Base Health 660 to 630
1 more change
- Base Stats Health per Level 128 to 138
- Base Stats Base Health 690 to 650
2 more changes
- Base Stats Armor per Level 4.3 to 4.7
- Base Stats Health per Level 120 to 130
- Base Stats Base Health 650 to 630
1 more change
- Base Stats Health per Level 120 to 130
- Passive Living Battery: Excess Attack Speed to Attack Damage conversion ratio 50% to 60%
11 more changes
- Passive Living Battery: Damage 13 / 15 / 17 / 19 / 21 + 105 / 110 / 115 / 120 / 125% Attack Damage → 20 / 24 / 28 / 32 / 36 + 102 / 104 / 106 / 108% / 110% Attack Damage
- Q Burst Fire: Damage 35 / 60 / 85 / 110 + 55 / 70 / 85 / 100% Attack Damage + 30 / 35 / 40 / 45% Ability Power → 70 / 100 / 130 / 160 + 80% × bonus Attack Damage + 30 / 35 / 40 / 45% Ability Power
- Q Burst Fire: Slow duration 2s → 1.5s
- W Ultrashock Laser: Damage 30 / 70 / 110 / 150 + 80% Attack Damage + 40% Ability Power → 60 / 100 / 140 / 180 + 100% Attack Damage + 50% Ability Power
- W Ultrashock Laser: Critical Damage current Critical Damage rate → (150% + (Critical Damage rate - 2) × 0.5)
- E Spark Surge: Subsequent damage ratio Rank 1 80% to 85%; Rank 2 85% to 90%; Rank 3 90% to 95%; Rank 4 95% to 100%
- R Lightning Crash: Nova damage 150 / 200 / 250 + 70% bonus Attack Damage + 80% Ability Power → 150 / 225 / 300 + 60% bonus Attack Damage + 100% Ability Power
- R Lightning Crash: Overload duration 1.5s → 2.5s
- R Lightning Crash: Overload extension duration 1.5s on non-critical strikes, 4.5s on critical strikes → 2.5s on non-critical strikes, 7.5s on critical strikes
- R Lightning Crash: Overload lightning Attack Damage ratio 25% to 30%
- R Lightning Crash: Critical Damage current Critical Damage → 150% + (Critical Damage - 2) × 0.5
Nerfs25
- Base Stats: Attack Damage per Level 5.5 to 4.5
6 more changes
- Passive Dirty Fighting: Movement Speed 40 - 120 (based on level) → 20 - 80 (based on level) × (1 + 100% bonus Attack Speed)
- Q Avengerang: Damage 10 / 40 / 70 / 100 + 85% Attack Damage → 60 / 110 / 160 / 210 + 70% × bonus Attack Damage
- Q Avengerang: Minion damage ratio Rank 1 55% to 50%; Rank 2 70% to 60%; Rank 3 85% to 70%; Rank 4 100% to 80%
- E Heroic Swing: Critical Damage 150% → current Critical Damage × 0.7
- R Comeuppance: Damage per bullet (20 / 30 / 40 + 10% Attack Damage) - (80 / 120 / 160 + 40% Attack Damage) → (25 / 35 / 45 + 15% Attack Damage) - (75 / 105 / 135 + 45% Attack Damage)
- R Comeuppance: Damage increase from critical-strike stats 50% * Critical Rate → 30% × Critical Rate + (Critical Damage - 2) × Critical Rate × 0.3
- Base Stats Base Health 720 to 700
- Base Stats: Base Attack Damage 54 to 60
5 more changes
- Base Stats: Attack Damage per Level 4.5 to 4.2
- Passive Headshot: Headshot bonus damage (60% - 110%) × Attack Damage + 200 × Critical Rate → (60% - 100%) × Attack Damage + Critical Rate × 100% + (Critical Damage-2) × Critical Rate × 100% × Attack Damage
- Q Piltover Peacemaker: Damage 60 / 110 / 160 / 210 + 125 / 140 / 155 / 170% Attack Damage → 50 / 100 / 150 / 200 + 125 / 145 / 165 / 185% Attack Damage
- E 90 Caliber Net: Slow duration 1.5s → 1s
- R Ace in the Hole: Damage 200 / 375 / 550 + 200% bonus Attack Damage + 20% target missing Health → (250 / 450 / 650 + 100% bonus Attack Damage + 20% target missing Health) × (1 + Critical Rate × 30% + (Critical Damage - 2) × 30% × Critical Rate)
+5 described in words in the notes
- Base Stats: Attack Damage per Level 3 to 2.5
4 more changes
- Q Phosphorus Bomb: Damage 65 / 125 / 185 / 245 + 125% bonus Attack Damage + 80% Ability Power → 60 / 120 / 185 / 240 + 110% bonus Attack Damage + 100% Ability Power
- E Gatling Gun: Armor and Magic Resistance reduction Rank 1 10 to 12; Rank 2 14 to 14; Rank 3 18 to 16; Rank 4 22 to 18
- R Missile Barrage: Missile bonus Attack Damage ratio 70% bonus Attack Damage → 65% bonus Attack Damage
- R Missile Barrage: Big One bonus Attack Damage ratio 140% bonus Attack Damage → 130% bonus Attack Damage
- Base Stats Base Health 650 to 660
2 more changes
- Base Stats Base Armor 52 to 45
- Base Stats Health per Level 144 to 148
- Base Stats: Attack Damage per Level 4.5 to 3.8
3 more changes
- Passive League of Draven: Bounty 80 + (stacks) × 4 → 60 + (stacks) × 3
- Q Spinning Axe: Damage 45 / 50 / 55 / 60 + 100 / 110 / 120 / 130% → 45 / 50 / 55 / 60 + 80 / 90 / 100 / 110%
- R Whirling Death: Damage falloff per hit 8% (minimum 40%) → 5% (minimum 50%)
+1 described in words in the notes
- Base Stats: Base Attack Damage 58 to 60
5 more changes
- Q Mystic Shot: Cooldown 4.5/4/3.5/3s to 5.5/5/4.5/4s
- Q Mystic Shot: Damage 50 / 85 / 120 / 155 + 135% Attack Damage + 30% Ability Power → 25 / 55 / 85 / 115 + 135% Attack Damage + 30% Ability Power
- Q Mystic Shot: Cooldown refund reduces the cooldown of all other abilities except [Mystic Shot] → reduces the cooldown of all abilities
- R Trueshot Barrage: Cooldown 70 / 65 / 60s to 80 / 70 / 60s
- R Trueshot Barrage: Damage 350 / 500 / 650 + 100% bonus Attack Damage + 90% Ability Power → 300 / 500 / 700 + 100% bonus Attack Damage + 100% Ability Power
- Base Stats Base Health 660 to 630
1 more change
- Base Stats Health per Level 144 to 148
- Base Stats Base Health 660 to 690
2 more changes
- Base Stats Base Armor 52 to 44
- Base Stats Armor per Level 5.8 to 5
- Base Stats: Attack Damage per Level 4.5 to 4
2 more changes
- R Super Mega Death Rocket!: Cooldown 50 / 45 / 40s to 60 / 50 / 40s
- R Super Mega Death Rocket!: Damage 25 / 35 / 45 + 15% × bonus Attack Damage to 250 / 350 / 450 + 150% × bonus Attack Damage → 25 / 35 / 45 + 12% × bonus Attack Damage to 250 / 350 / 450 + 120% × bonus Attack Damage
- Base Stats: Base Attack Damage 62 to 59
5 more changes
- Passive Second Skin: Plasma damage 4.5 + 0.5 × level + 15% Ability Power → 4 + 1 × level + 12% Ability Power + current Plasma stacks × (1 + 0.2 × level + 2% Ability Power)
- Passive Second Skin: Missing Health damage (15 + 2.5% Ability Power)% → (15 + 5% Ability Power)%
- W Void Seeker: Damage 30 / 60 / 90 / 120 + 110% Attack Damage + 60% Ability Power → 30 / 60 / 90 / 120 + 130% Attack Damage + 50% Ability Power
- E Supercharge: Movement Speed 50% / 55% / 60% / 65% + 80% × item Attack Speed × 50% / 55% / 60% / 65% (item Attack Speed capped at 90% / 99% / 108% / 117%) → 50% / 55% / 60% / 65% + bonus Attack Speed * 50% / 55% / 60% / 65% (maximum 100% / 110% / 120% / 130%)
- R Killer Instinct: Shield 75 / 100 / 125 + 100 / 150 / 200% Attack Damage + 75% Ability Power → 100 / 125 / 150 + 80 / 120 / 160% Attack Damage + 100% Ability Power
- Base Stats: Base Attack Damage 58 to 60
5 more changes
- Base Stats: Attack Damage per Level 4 to 3.5
- Passive Lightslinger: Secondary shot damage 35% / 50% / 65% Attack Damage → 40% / 50% / 60% Attack Damage
- Q Piercing Light: Damage 80 / 125 / 170 / 215 + 65 / 85 / 105 / 125% × bonus Attack Damage → 75 / 125 / 175 / 225 + 100% × bonus Attack Damage
- R The Culling: Bullet count 22 / 26 / 30 → 20 + 20 × Critical Rate (gain 2 bullets for every 10% Critical Rate) + (Critical Damage-2) × 20 × Critical Rate
- R The Culling: Damage per bullet 20 / 35 / 50 + 25% Attack Damage + 10% Ability Power → 20 / 25 / 30 + 25% Attack Damage + 15% Ability Power
- Passive Love Tap: Damage (15 + 40% bonus Attack Damage) × (1 + Critical Rate) → (15 + 40% bonus Attack Damage) × (0.6 + Critical Rate × 0.4)
8 more changes
- Passive Love Tap: Damage Amp 6% - 10.9% (based on level) → 6% - 9.5% (based on level)
- Q Double Up: Damage 60 / 90 / 120 / 150 + 112 / 120 / 128 / 136% Attack Damage + 35% Ability Power → 60 / 90 / 120 / 150 + 110% Attack Damage + 35% Ability Power
- Q Double Up: Second-hit damage ratio 120% → 60% × current Critical Damage
- W Strut: Initial Movement Speed Rank 1 30 to 35; Rank 2 35 to 40; Rank 3 40 to 45; Rank 4 45 to 50
- W Strut: Maximum Movement Speed Rank 1 80 to 70; Rank 2 90 to 80; Rank 3 100 to 90; Rank 4 110 to 100
- E Make It Rain: Slow 30 / 40 / 50 / 60% → 40% + 0.06% × Ability Power
- R Bullet Time: Barrage damage 85% Attack Damage + 20% Ability Power → 20 / 30 / 40 + 60% Attack Damage + 20% Ability Power
- R Bullet Time: Critical ratio 130% → 130% + (Critical Damage-2) × 0.3
+1 described in words in the notes
- Base Stats Base Health 720 to 690
- Base Stats Base Health 690 to 630
1 more change
- Base Stats Health per Level 120 to 124
- Base Stats: Base Health 690 to 660
3 more changes
- Base Stats: Health per Level 112 to 140
- Q Undertow: Bonus Attack Damage ratio 120% to 105%
- R Ragnarok: Armor and Magic Resistance increase Rank 1 25 to 15; Rank 2 35 to 25; Rank 3 45 to 35
+4 described in words in the notes
- Base Stats Base Armor 49 to 42
2 more changes
- Base Stats Base Health 660 to 640
- Base Stats Health per Level 112 to 120
- Base Stats Base Health 690 to 660
2 more changes
- Base Stats Health per Level 120 to 125
- Base Stats Base Armor 46 to 43
- Passive Absolution: Damage based on Current Health 1.2%~12% (based on level) → 1%~10% (based on level)
4 more changes
- Passive Absolution: Critical Rate gained per 20 Mist 15% to 10%
- Q Piercing Darkness: Base Damage Rank 1 50 to 50; Rank 2 90 to 80; Rank 3 130 to 110; Rank 4 170 to 140
- R Dawning Shadow: Damage 250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
- R Dawning Shadow: Shield 120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2
+5 described in words in the notes
- Base Stats Base Health 600 to 570
- Base Stats: Base Attack Damage 54 to 60
10 more changes
- Base Stats: Attack Damage per Level 6 to 5
- W Rocket Jump: Cooldown Rank 1 22 to 22; Rank 2 19 to 20; Rank 3 16 to 18; Rank 4 13 to 16
- W Rocket Jump: Damage 85 / 155 / 225 / 295 + 50% Ability Power → 80 / 120 / 160 / 200 + 80% × bonus Attack Damage + 50% Ability Power
- W Rocket Jump: Slow effect 60% to 50%
- W Rocket Jump: Slow duration 1.5 / 2 / 2.5 / 3s → 2s
- E Explosive Charge: Cooldown Rank 1 15 to 16; Rank 2 14 to 15; Rank 3 13 to 14; Rank 4 12 to 13
- E Explosive Charge: Passive explosion damage 65 / 100 / 135 / 170 + 25% Ability Power → 60 / 90 / 120 / 150 + 25% Ability Power
- E Explosive Charge: Active explosion damage 50 / 75 / 100 / 125 + 75 / 110 / 145 / 180% bonus Attack Damage + 50% Ability Power → (80 / 100 / 120 / 140 + 100% bonus Attack Damage + 50% Ability Power) × (1 + Critical Rate × 40% + (Critical Damage-2) × 40% × Critical Rate)
- E Explosive Charge: Damage per stack 30% to 25%
- R Buster Shot: Damage 350 / 450 / 550 + 100% Ability Power → 300 / 350 / 400 + 70%× bonus Attack Damage + 100% Ability Power
- Base Stats: Base Attack Damage 62 to 60
7 more changes
- Base Stats: Attack Damage Growth 4.5 to 4.2
- Passive Sovereign's Domination: Base heal 7% to 5%
- Q Blade of the Ruined King: Critical Damage ratio on current Health damage current Critical Damage → current Critical Damage × 80%
- Q Blade of the Ruined King: Critical Damage ratio on second strike current Critical Damage → current Critical Damage × 80%
- Q Blade of the Ruined King: Thrust damage 20 / 40 / 60 / 80 ( + 80% Attack Damage) × (1 + 50% × Critical Rate) → 25 / 45 / 65 / 85 ( + 70% Attack Damage) × (1 + 60% × Critical Rate + (Critical Damage-2) × Critical Rate × 60%)
- E Harrowed Path: Attack Speed Rank 1 45% to 35%; Rank 2 50% to 40%; Rank 3 55% to 45%; Rank 4 60% to 50%
- R Heartbreaker: Damage 110% Attack Damage - 165% Attack Damage (based on Critical Rate) + target missing Health × (14 / 17 / 20 + 6% bonus Attack Damage)% → 120% Attack Damage × (1 + 50% × Critical Rate + (Critical Damage - 2) × Critical Rate * 50%) + target missing Health × (14 / 17 / 20 + 5% bonus Attack Damage)%
- Passive The Relentless Storm: Damage 11 - 80 (based on level) + 40% Ability Power → 12 - 68 (based on level) + 40% Ability Power
- Passive Way of the Wanderer: Excess Critical Rate to Attack Damage conversion ratio 0.6 to 0.5
1 more change
- R Last Breath: Damage 250 / 400 / 550 + 160% bonus Attack Damage → 200 / 350 / 500 + 150% bonus Attack Damage
+1 described in words in the notes
- Vow of the Lands: Critical bonus damage 10% (gain 10% per 100 Ability Power) → 8% (gain 8% per 100 Ability Power)
1 more change
- Q Cultivation of Spirit: Bonus Attack Speed Rank 1 22.5% to 25%; Rank 2 35% to 35%; Rank 3 47.5% to 45%; Rank 4 60% to 55%
Adjusted21
- Base Stats Armor per Level 4.5 to 5
1 more change
- Base Stats Base Magic Resist 40 to 36
- Base Stats Base Health 660 to 630
2 more changes
- Base Stats Base Armor 49 to 45
- Base Stats Health per Level 120 to 135
- Base Stats Base Health 690 to 630
2 more changes
- Base Stats Base Armor 52 to 46
- Base Stats Health per Level 120 to 136
- Base Stats Base Health 690 to 660
1 more change
- Base Stats Health per Level 128 to 132
- Base Stats Base Health 720 to 680
1 more change
- Base Stats Health per Level 112 to 120
- Base Stats Base Health 660 to 630
1 more change
- Base Stats Health per Level 128 to 136
- Base Stats Base Health 690 to 640
2 more changes
- Base Stats Base Armor 52 to 48
- Base Stats Health per Level 120 to 136
- Base Stats Base Health 690 to 660
2 more changes
- Base Stats Base Armor 46 to 44
- Base Stats Health per Level 120 to 130
- Base Stats: Base Attack Damage 58 to 60
5 more changes
- Base Stats: Attack Damage Growth 4.55 to 5
- Passive Whisper: Fourth-shot bonus damage to turrets 135% / 162% (with Infinity Edge) → 150% / 172.5% (with Infinity Edge)
- Passive Whisper: Attack Damage conversion ratio bonus Attack Speed × 30% + Critical Rate × 45% + level × 4.5% → bonus Attack Speed × 30% + Critical Rate × 40% + level × 3%
- Passive Whisper: Critical-strike Movement Speed 15% + 0.55% × bonus Attack Speed → 14% + 0.44% × bonus Attack Speed
- R Curtain Call: Fourth super shot damage ratio 200% → current Critical Damage
+1 described in words in the notes
- Base Stats Base Health 660 to 600
1 more change
- Base Stats Health per Level 120 to 130
- Base Stats Base Health 690 to 660
2 more changes
- Base Stats Base Armor 52 to 48
- Base Stats Health per Level 120 to 132
- Base Stats Base Health 660 to 630
1 more change
- Base Stats Health per Level 128 to 136
- Base Stats Base Health 690 to 670
2 more changes
- Base Stats Base Armor 49 to 45
- Base Stats Health per Level 112 to 124
- Base Stats Base Health 660 to 630
1 more change
- Base Stats Health per Level 128 to 136
- Base Stats: Base Attack Damage 54 to 64
7 more changes
- Base Stats: Attack Damage per Level 5.5 to 5
- Base Stats: Armor per Level 3.9 to 4.5
- Q Bloodlust: Attack Damage 7 / 12 / 17 / 22 → 0
- Q Bloodlust: Bonus Attack Damage per 1% missing Health Rank 1 0.35 to 0.3; Rank 2 0.40 to 0.5; Rank 3 0.45 to 0.7; Rank 4 0.5 to 0.9
- W Mocking Shout: Attack Damage reduction 40% → 20 / 40 / 60 / 80%
- E Spinning Slash: Damage 80 / 120 / 160 / 200 + 135% bonus Attack Damage + 100% Ability Power → 80 / 120 / 160 / 200 + 100% bonus Attack Damage + 80% Ability Power
- E Spinning Slash: Targets that trigger the cooldown reduction on critical strike Minions → Minions, monsters, champion-summoned units, and other units that can be critically struck
+2 described in words in the notes
- Base Stats Base Health 690 to 660
2 more changes
- Base Stats Base Armor 46 to 42
- Base Stats Health per Level 112 to 130
- Base Stats: Base Attack Damage 54 to 60
6 more changes
- Base Stats: Attack Damage per Level 5 to 4.2
- W Deadly Plumage: Attack Speed Rank 1 45% to 40%; Rank 2 50% to 45%; Rank 3 55% to 50%; Rank 4 60% to 55%
- W Deadly Plumage: Additional feather damage ratio 20% to 25%
- W Deadly Plumage: Movement Speed 25 / 30 / 35 / 40% → 30%
- E Bladecaller: Damage 60 / 70 / 80 / 90 + 90% bonus Attack Damage → (70 / 80 / 90 / 100 + 50% bonus Attack Damage) × (1 + 50% × Critical Rate + 50% × (Critical Damage-2) × Critical Rate)
- R Featherstorm: Damage 125 / 250 / 375 + 100% bonus Attack Damage → 150 / 250 / 350 + 100% bonus Attack Damage
+4 described in words in the notes
- Passive Way of the Hunter: Excess Critical Rate to Attack Damage conversion ratio 0.6 to 0.5
5 more changes
- Q Mortal Steel: Damage ratio to Jungle Monsters 65% to 70%
- W Spirit Cleave: Damage 25 / 35 / 45 / 55 + 11 / 12 / 13 / 14% target’s max Health → 20 / 35 / 50 / 65 + 9 / 10 / 11 / 12% target max Health
- W Spirit Cleave: Shield 45 + 80% bonus Attack Damage → 40 / 55 / 70 / 85 + 60% bonus Attack Damage
- E Soul Unbound: Stored damage ratio Rank 1 24% to 27.5%; Rank 2 28% to 30%; Rank 3 32% to 32.5%; Rank 4 36% to 35%
- R Fate Sealed: Damage 200 / 350 / 500 + 80% Attack Damage → 200 / 375 / 550 + 60% Attack Damage
+1 described in words in the notes
- Base Stats Base Health 630 to 600
1 more change
- Base Stats Health per Level 128 to 136
No change matches this filter.
Item changes
Buffs19
- Base Stats Build Path Forbidden Idol (900) + Aether Wisp (950) + Ring of Revelation (300) + 550 → Forbidden Idol (700) + Aether Wisp (950) + 750
4 more changes
- Base Stats Price 2700 to 2400
- Base Stats Ability Power 45 to 50
- Base Stats Heal and Shield Power 5% to 8%
- Base Stats Movement Speed 5% to 4%
+3 described in words in the notes
- Buff
At Wit's End
- Base Stats Build Path Recurve Bow (1400) + Negatron Cloak (900) + 500 → Recurve Bow (900) + Negatron Cloak (900) + Dagger (400) + 600
1 more change
- Base Stats Attack Speed 45% to 50%
+2 described in words in the notes
- Buff
Bami's Cinder
- Base Stats Build Path Shimmering Spark (500) + Ruby Crystal (500) + 300 → Ring of Revelation (300) + Ruby Crystal (500) + 400
1 more change
- Base Stats Total Price 1300 to 1200
+1 described in words in the notes
- Base Stats Build Path Vampiric Scepter (1200) + Cloak of Agility (1000) + Ruby Crystal (500) + 300 → Vampiric Scepter (1200) + B. F. Sword (1500) + 500
2 more changes
- Base Stats Price 3000 to 3200
- Base Stats Attack Damage 55 to 75
+5 described in words in the notes
- Buff
Fimbulwinter
- Base Stats Max Health 350 to 500
+2 described in words in the notes
- Buff
Forbidden Idol
- Base Stats Price 900 to 700
1 more change
- Base Stats Heal and Shield Power 4% to 6%
+3 described in words in the notes
- Base Stats Price 2650 to 2550
1 more change
- Base Stats Max Mana 250 to 400
+1 described in words in the notes
- Base Stats Build Path Zeal (1400) + B. F. Sword (1500) + 200 → Noonquiver (1300) + Pickaxe (800) + Long Sword (500) + 500
2 more changes
- Base Stats Attack Damage 50 to 60
- Base Stats Movement Speed 5% to 4%
+1 described in words in the notes
- Base Stats Build Path Lost Chapter (1200) + Forbidden Idol (900) + Amplifying Tome (500) + 100 → Bandleglass Mirror (900) + Kindlegem (1000) + 600
4 more changes
- Base Stats Price 2800 to 2500
- Base Stats Health 100 to 200
- Base Stats Ability Power 50 to 40
- Base Stats Ability Haste 15 to 20
+3 described in words in the notes
- Buff
Kircheis Shard
- Base Stats Build Path Long Sword (500) + 400 → Dagger (400) + 400
1 more change
- Base Stats Price 900 to 800
+3 described in words in the notes
- Base Stats Build Path Tear of the Goddess (500) + Caulfield's Warhammer (1200) + 1000 → Caulfield's Warhammer (1200) + Tear of the Goddess (400) + Long Sword (500) + 800
4 more changes
- Base Stats Price 2700 to 2900
- Base Stats Attack Damage 25 to 40
- Base Stats Mana 300 to 500
- Base Stats Ability Haste 20 to 15
+2 described in words in the notes
- Base Stats Build Path Surging Scales (1300) + Negatron Cloak (900) + 500 → Kindlegem (1000) + Giant's Belt (1000) + 550
2 more changes
- Base Stats Price 2700 to 2550
- Base Stats Health 200 to 600
+4 described in words in the notes
- Buff
Muramana
- Base Stats Price 2700 to 2900
2 more changes
- Base Stats Attack Damage 25 to 40
- Base Stats Ability Haste 20 to 15
+2 described in words in the notes
BuffPhantom Dancer
- Base Stats Build Path Zeal (1400) + Dagger (500) + Long Sword (500) + 500 → Zeal (1400) + Dagger (400) + Dagger (400) + 450
2 more changes
- Base Stats Price 2900 to 2650
- Base Stats Movement Speed 5% to 7%
+2 described in words in the notes
- Buff
Recurve Bow
- Base Stats Build Path Dagger (500) + Dagger (500) + 400 → Dagger (400) + 500
2 more changes
- Base Stats Price 1400 to 900
- Base Stats Attack Speed 30% to 20%
- Base Stats Build Path Recurve Bow (1400) + Cloak of Agility (1000) + 500 → Zeal (1400) + Kircheis Shard (800) + 450
2 more changes
- Base Stats Price 2900 to 2650
- Base Stats Attack Speed 35% to 40%
+3 described in words in the notes
- Base Stats Build Path Caulfield's Warhammer (1200) + Last Whisper (800) + Long Sword (500) + 800 → Caulfield's Warhammer (1200) + Last Whisper (1200) + 700
2 more changes
- Base Stats Price 3300 to 3100
- Base Stats Attack Damage 40 to 50
+4 described in words in the notes
- Buff
Tear of the Goddess
- Base Stats Price 500 to 400
+1 described in words in the notes
- Base Stats Build Path Recurve Bow (1400) + B. F. Sword (1500) + 400 → Recurve Bow (900) + Hearthbound Axe (1200) + 900
3 more changes
- Base Stats Total Price 3300 to 3000
- Base Stats Attack Damage 40 to 35
- Base Stats Attack Speed 30% to 35%
+2 described in words in the notes
Nerfs27
NerfAbyssal Mask
- Base Stats Build Path Kindlegem (1000) + Negatron Cloak (900) + Ruby Crystal (500) + 600 → Kindlegem (1000) + Negatron Cloak (900) + 500
3 more changes
- Base Stats Price 3000 to 2400
- Base Stats Health 400 to 350
- Base Stats Magic Resist 55 to 45
+1 described in words in the notes
- Nerf
Aether Wisp
- Base Stats Movement Speed 5% to 4%
- Base Stats Build Path Surging Scales (1300) + Negatron Cloak (900) + 900 → Giant's Belt (1000) + Chain Vest (900) + Negatron Cloak (900) + 400
3 more changes
- Base Stats Total Price 3100 to 3200
- Base Stats Armor 60 to 50
- Base Stats Magic Resist 60 to 50
+2 described in words in the notes
- Base Stats Build Path Vampiric Scepter (1200) + Recurve Bow (1400) + 400 → Vampiric Scepter Scepter (1200) + Pickaxe (800) + Recurve Bow (900) + 200
2 more changes
- Base Stats Price 3200 to 3100
- Base Stats Attack Speed 35% to 30%
+4 described in words in the notes
- Base Stats Movement Speed 5% to 4%
- Base Stats Build Path Winged Moonplate (900) + Surging Scales (1300) + 600 → Winged Moonplate (900) + Chain Vest (900) + Ruby Crystal (500) + 500
1 more change
- Base Stats Movement Speed 5% to 4%
- Nerf
Dusk and Dawn
- Base Stats Ability Power 70 to 60
2 more changes
- Base Stats Max Health 350 to 300
- Base Stats Attack Speed 25% to 20%
+1 described in words in the notes
- Base Stats Build Path Winged Moonplate (900) + Spectre's Cowl (1100) + 750 → Winged Moonplate (900) + Negatron Cloak (900) + Ruby Crystal (500) + 500
2 more changes
- Base Stats Price 2750 to 2800
- Base Stats Max Health 350 to 400
+1 described in words in the notes
- Base Stats Build Path Nashor's Talon (800) + Recurve Bow (1400) + 900 → Amplifying Tome (500) + Recurve Bow (900) + Pickaxe (800) + + 800
1 more change
- Base Stats Price 3100 to 3000
+5 described in words in the notes
- Inevitable Demise Critical Strike Threshold 35% to 40%
- Base Stats Build Path Kindlegem (1000) + Chain Vest (900) + 700 → Kindlegem (1000) + Chain Vest (900) + 550
2 more changes
- Base Stats Price 2600 to 2450
- Base Stats Health 400 to 200
- Base Stats Build Path Noonquiver (1300) + Dagger (500) + Long Sword (500) + 500 → Recurve Bow (900) + Hearthbound Axe (1200) + Long Sword (500) + 300
4 more changes
- Base Stats Price 2800 to 2900
- Base Stats Attack Damage 40 to 45
- Base Stats Attack Speed 30% to 35%
- Base Stats Movement Speed 5% to 4%
+2 described in words in the notes
- Nerf
Last Whisper
- Base Stats Price 800 to 1200
1 more change
- Base Stats Armor Penetration 12% to 15%
+2 described in words in the notes
- Base Stats Build Path Nashor's Talon (800) + Recurve Bow (1400) + 600 → Recurve Bow (900) + Blasting Wand (800) + Fiendish Codex (900) + 300
3 more changes
- Base Stats Total Price 2800 to 2900
- Base Stats Attack Speed 45% to 50%
- Base Stats Ability Haste 20 to 15
+3 described in words in the notes
NerfNavori Quickblades
- Base Stats Price 2800 to 2650
2 more changes
- Base Stats Attack Speed 45% to 40%
- Base Stats Movement Speed 5% to 4%
- Nerf
Noonquiver
- Base Stats Build Path Long Sword (500) + Dagger (500) + 350 → Long Sword (500) + Brawler's Gloves (500) + 300
2 more changes
- Base Stats Price 1350 to 1300
- Base Stats Attack Damage 25 to 20
+2 described in words in the notes
- Base Stats Build Path Kindlegem (1000) + Chain Vest (900) + 950 → Giant's Belt (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 650
3 more changes
- Base Stats Price 2850 to 2650
- Base Stats Armor 45 to 30
- Base Stats Ability Haste 15 to 10
+1 described in words in the notes
- Nerf
Salvation
- Base Stats Price 2600 to 2450
4 more changes
- Base Stats Health 150 to 0
- Base Stats Ability Power 50 to 40
- Base Stats Heal and Shield Power 5% to 8%
- Base Stats Ability Haste 15 to 10
- Nerf
Shurelya's Battlesong
- Base Stats Build Path Aether Wisp (950) + Amplifying Tome (500) + Ring of Revelation (300) + 750 → Bandleglass Mirror (900) + Aether Wisp (950) + 600
1 more change
- Base Stats Movement Speed 5% to 4%
- Nerf
Staff of Flowing Waters
- Base Stats Price 2500 to 2400
3 more changes
- Base Stats Health 100 to 0
- Base Stats Heal and Shield Power 5% to 8%
- Base Stats Ability Haste 15 to 10
+1 described in words in the notes
- Base Stats Build Path Serrated Dirk (1000) + Cloak of Agility (1000) + 1000 → Serrated Dirk (1000) + Noonquiver (1300) + 700
1 more change
- Base Stats Attack Damage 45 to 50
+1 described in words in the notes
- Base Stats Build Path Sheen (800) + Phage (1000) + Stinger (1200) + 333 → Sheen (800) + Phage (1000) + Hearthbound Axe (1200) + 333
3 more changes
- Base Stats Attack Damage 30 to 36
- Base Stats Ability Haste 20 to 15
- Base Stats Movement Speed 5% → 0
- Nerf
Winged Moonplate
- Base Stats Movement Speed 5% to 4%
NerfWinter's Approach
- Base Stats Build Path Tear of the Goddess (500) + Giant's Belt (1000) + 1100 → Tear of the Goddess (400) + Giant's Belt (1000) + Kindlegem (1000) + 200
1 more change
- Base Stats Max Health 350 to 500
+2 described in words in the notes
- Base Stats Build Path Chain Vest (900) + Kindlegem (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
3 more changes
- Base Stats Price 2600 to 2400
- Base Stats Health 350 to 200
- Base Stats Armor 40 to 20
+2 described in words in the notes
- Nerf
Zeal
- Base Stats Movement Speed 5% to 4%
- Base Stats Build Path Glacial Shroud (1000) + Giant's Belt (1000) + 700 → Kindlegem (1000) + Cloth Armor (500) + Null-Magic Mantle (500) + 400
4 more changes
- Base Stats Price 2700 to 2400
- Base Stats Health 400 to 300
- Base Stats Armor 40 to 25
- Base Stats Ability Haste 15 to 10
+4 described in words in the notes
Adjusted38
- Adjusted
Bandleglass Mirror
- Adjusted
Dagger
- Base Stats Price 500 to 400
1 more change
- Base Stats Attack Speed 15% to 12%
- Base Stats Build Path Caulfield's Warhammer (1200) + Chain Vest (900) + 1000 → Caulfield's Warhammer (1200) + Chain Vest (900) + Pickaxe (800) + 300
3 more changes
- Base Stats Total Price 3100 to 3200
- Base Stats Attack Damage 35 to 50
- Base Stats Armor 40 to 45
+2 described in words in the notes
- Adjusted
Diadem of Songs
- Adjusted
Echoes of Helia
- Adjusted
Elixir of Iron
- Adjusted
Elixir of Sorcery
- Adjusted
Elixir of Wrath
- Adjusted
Endless Hunger
- Base Stats Build Path Sheen (800) + Cloak of Agility (1000) + Long Sword (500) + 700 → Sheen (800) + Caulfield's Warhammer (1200) + Brawler's Gloves (500) + 500
1 more change
- Base Stats Attack Damage 35 to 50
+1 described in words in the notes
- Adjusted
Fiendhunter Bolts
- Adjusted
Gunmetal Greaves
- Adjusted
Hearthbound Axe
- Adjusted
Hexoptics C44
- Adjusted
Immortal Shieldbow
- Base Stats Build Path Fiendish Codex (900) + Kindlegem (1000) + 600 → Bandleglass Mirror (900) + Blasting Wand (800) + 900
3 more changes
- Base Stats Price 2500 to 2600
- Base Stats Health 200 to 0
- Base Stats Ability Power 50 to 60
+3 described in words in the notes
- Adjusted
In-Game Key Item Recommendations
- Base Stats Build Path B. F. Sword (1500) + Cloak of Agility (1000) + 900 → B. F. Sword (1500) + Pickaxe (800) + Brawler's Gloves (500) + 700
1 more change
- Base Stats Attack Damage 65 to 75
+2 described in words in the notes
- Adjusted
Items Removed
- Base Stats Build Path Last Whisper (800) + Long Sword (500) + Cloak of Agility (1000) + 1000 → Last Whisper (1200) + Noonquiver (1300) + 800
2 more changes
- Base Stats Attack Damage 30 to 35
- Base Stats Armor Penetration 36% to 35%
- Adjusted
Marksman Item Adjustments
- Adjusted
Mercurial Scimitar
- Base Stats Build Path Last Whisper (800) + Executioner's Calling (800) + Cloak of Agility (1000) + 900 → Last Whisper (1200) + Executioner's Calling (800) + Brawler's Gloves (500) + 500
2 more changes
- Base Stats Price 3300 to 3000
- Base Stats Attack Damage 25 to 35
+4 described in words in the notes
- Adjusted
Phage
- Adjusted
Pickaxe
- Adjusted
Profane Hydra
- Adjusted
Rapid Firecannon
- Adjusted
Removed
- Adjusted
Statikk Shiv
- Adjusted
Stormrazor
AdjustedTitanic Hydra
- Base Stats Build Path Bami's Cinder (1300) + Jaurim's Fist (1200) + 500 → Pickaxe (800) + Jaurim's Fist (1200) + Ruby Crystal (500) + 500
- Adjusted
Vampiric Scepter
- Adjusted
Whispering Circlet
- Adjusted
Yun Tal Wildarrows
No change matches this filter.
Rune changes
Buffs1
- Buff
Conqueror
- Stats granted per stack 3–5 Bonus Attack Damage / 4–8 Ability Power (1.25x–1.6x) → 3–5 Bonus Attack Damage / 5–8.33 Ability Power (standardized to 1.667x)
Adjusted4
- Adjusted
Demolish
- Adjusted
Ingenious Hunter
- Adjusted
Legend: Haste
- Adjusted
Lethal Tempo
No change matches this filter.
System and spell changes
Buffs4
- Buff
Attack Speed
- Attack Speed cap (attacks per second) 2.5 to 3
+3 described in words in the notes
- Buff
Marksman Systematic Adjustments
- Base Critical Strike Damage 175% to 200%
1 more change
- Critical Rate Crit Damage 175% to 200%
- Buff
Minion Stats
- Super Minions Base Health 800 to 1100
2 more changes
- Cannon Minions Damage to structures Reaches a maximum of 100% at 23:00 → Fixed at 84%
- All Minions Minion experience range 8 to 10
+3 described in words in the notes
- Buff
Turret Adjustments
- Outer turret 3000 to 7000
2 more changes
- Inner turret 3000 to 4500
- Inhibitor turret 3200 to 4250
+23 described in words in the notes
Nerfs1
- Nerf
Jungle Monster Rules
- Epic jungle monster stats Gold granted when the Summoned Rift Herald charges 200 to 50
4 more changes
- Epic jungle monster stats Energy Surge Attack Damage ratio 60% to 30%
- Epic jungle monster stats Corrosive Fluid Attack Damage ratio 100% to 50%
- Epic jungle monster stats Sundering Breath Attack Damage ratio 200% to 100%
- Epic jungle monster stats Spike Burst Attack Damage ratio 100% to 50%
+33 described in words in the notes
Adjusted23
- Adjusted
Battlefield Tempo Adjustments
- Adjusted
Champion Ban Rule Adjustments
- Adjusted
Champion Durability Adjustments
- Adjusted
Champion Score System Update
- Adjusted
Collection System and Wild Pass Emporium Revamp
- Adjusted
Crystalline Overgrowth
- Adjusted
Custom Mode
- Adjusted
Jungle Adjustments
- Adjusted
Jungle Economy Adjustments
- Adjusted
Legendary Ranked
- Adjusted
Lifesteal
- Adjusted
Marksman Champion Adjustments
- Adjusted
Minion Push Buffs
- Adjusted
Minions
- Adjusted
Priority Role Bonus
- Adjusted
Skarner
- Base Stats Base Health 690 to 660
1 more change
- Base Stats Health per Level 128 to 132
- Adjusted
Smite Adjustments
- Adjusted
Smite Upgrade Rules
- Adjusted
Summoner’s Rift
- Adjusted
Super Minion Aura
- Adjusted
Training Camp
- Adjusted
Turrets
- Adjusted
Wild Star Reward Optimization
No change matches this filter.
New in this patch
- Hwei
10 game mode changes: Adventure Mode, SYSTEM
Battlefest S7Adjusted
Described in words in Riot's notes
AAA ARAMAdjusted
Described in words in Riot's notes
Themed AugmentsAdjusted
Described in words in Riot's notes
HeartsteelAdjusted
Described in words in Riot's notes
True DamageAdjusted
Described in words in Riot's notes
Rock ‘n’ PentakillAdjusted
Described in words in Riot's notes
Sonic Waves Season ThemeAdjusted
Described in words in Riot's notes
Augment pool AdjustmentsAdjusted
Described in words in Riot's notes
Augments AdjustmentsAdjusted
Described in words in Riot's notes
Teammate Augment RecommendationAdjusted
Described in words in Riot's notes
Also in this patch: new champion Hwei, 5 bug fixes
What this means for you
Where to check the champions that changed. Facts only: no win rates, no guesses.
- Wild Rift tier listEvery champion by lane, with the patch its letters belong to.
- CountersWho beats the champions that changed.
- Draft helperPlan picks and bans with the current roster.
Champion pages of this patch
Recent patches
The official notes we hold, newest first.
- 7.3d28 Oct 20269 buffed9 nerfed2 adjustedIn numbersExplained
- 7.3c21 Oct 20264 buffed1 nerfedIn numbersExplained
- 7.3b14 Oct 202611 buffed8 nerfed1 adjustedIn numbersExplained
- 7.3a29 Sep 20266 buffed11 nerfed1 adjustedIn numbersExplained
- 7.321 Sep 202660 buffed53 nerfed86 adjustedThis page
- 7.2e9 Sep 20264 buffed5 nerfedIn numbers
- 7.2d26 Aug 202611 buffed3 nerfed1 adjustedIn numbers
- 7.2c12 Aug 202610 buffed10 nerfedIn numbers
20 older patches
- 7.2b29 Jul 20268 buffed7 nerfed3 adjustedIn numbers
- 7.2a15 Jul 20262 buffed8 nerfed5 adjustedIn numbersExplained
- 7.28 Jul 202628 buffed50 nerfed81 adjustedIn numbersExplained
- 7.1h24 Jun 20267 buffed2 nerfedIn numbers
- 7.1g10 Jun 20265 buffed4 nerfed1 adjustedIn numbers
- 7.1f27 May 20264 buffed6 nerfedIn numbers
- 7.1e13 May 20268 buffed4 nerfed3 adjustedIn numbers
- 7.1d28 Apr 20268 buffed4 nerfed1 adjustedIn numbers
- 7.1c22 Apr 20261 nerfed3 adjustedIn numbers
- 7.1b15 Apr 202613 buffed5 nerfed3 adjustedIn numbers
- 7.1a10 Apr 20263 nerfed2 adjustedIn numbers
- 7.17 Apr 20265 buffed18 nerfed51 adjustedIn numbers
- 7.0g25 Mar 20265 adjustedIn numbers
- 7.0f18 Mar 20263 buffed4 nerfedIn numbers
- 7.0e12 Mar 2026game modes onlyIn numbers
- 7.0d4 Mar 20263 buffed3 nerfed9 adjustedIn numbers
- 7.0c11 Feb 20265 buffed8 nerfed3 adjustedIn numbers
- 7.0a28 Jan 20263 buffed7 nerfed1 adjustedIn numbers
- 6.3f17 Dec 20255 buffed11 nerfed1 adjustedIn numbers
- 6.3e3 Dec 20256 buffed8 nerfed3 adjustedIn numbers
Questions and answers
What changed in Wild Rift patch 7.3?
Patch 7.3 changes 82 champions, 84 items, 5 runes and 28 systems and spells: 60 buffs, 53 nerfs and 86 adjustments. It also has 10 game mode changes (Adventure Mode, SYSTEM).
Who got buffed in patch 7.3?
The biggest champion buffs: Samira, Sivir, Ashe and Zeri. The exact numbers are on this page.
Who got nerfed in patch 7.3?
The biggest champion nerfs: Akshan, Viego, Caitlyn and Tristana.
When was Wild Rift patch 7.3 released?
Riot published the patch 7.3 notes on 21 September 2026. Some content rolls out during the patch.
Guides
Explainers and store guides we published, and the Lab pages that answer the common questions.
- Patch explainerWild Rift Patch Notes 7.3d Breakdown: Full Champion And Item Changes Explained
What changed in the live patch and who it helps.
- Nexus LabPatch 7.3d buffs and nerfs
Every buff and nerf in numbers, from Riot's notes.
- Nexus LabWild Rift tier list
Every champion by lane, with the patch named.
- Store guideWild Rift Wild Cores Payment Guide: Regions, Routes and Local Payment Options
How to pay for Wild Cores safely and what arrives.
- Beginner guideWild Rift Beginner Roadmap: From Your First Match to Gold Rank
A clear path from your first games upward.
- Nexus LabNew Wild Rift champions
The newest champions and when they arrived.
Playing Wild Rift? Top up Wild Cores on The Nexus
Background art: Super Galaxy Shyvana, Riot Games





